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Sonic Boom

The shot above is likely from a rough version of the game, but it’s still neat to look at. It shows what potentially may be Sonic Boom’s HUD, camera angle, etc.

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Sonic Stadium has put up a new interview with SEGA’s Stephen Frost and Kellie Parker. There are a number of highlights, including some teases for the game’s 3DS version.

We’ve picked out a few choice excerpts below. You’ll find the full interview over at Sonic Stadium.

GameSpot has put up a bunch of new comments from Big Red Button Entertainment’s Bob Rafei. For the most part, Rafei’s his pertain to the new character designs in Sonic Boom.

You can find Rafei’s words below, or over on GameSpot. Also be sure to check out some pieces of art above, including a look at Eggman.

Gamasutra has posted a new Sonic Boom interview with Big Red Button Entertainment director Bob Rafei. There’s a lot here – how SEGA approached the studio, freedom given to re-imagine the franchise, making Sonic more western-friendly, and more.

We’ve rounded up a number of Rafei’s comments below. Gamasutra has even more from the developer.

The image above comes from a developer video for Sonic Boom.

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The following people are involved with the voices for Sonic Boom’s game/TV series:

• Sonic Roger Craig Smith

• Dr Eggman Mike Pollock

• Tails Colleen Villard

• Knuckles Travis Willingham

• Amy Cindy Robinson

• Orbot Kirk Thornton

• Cubot Wally Wingert

• Voice Director Jack Fletcher

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Details rounded up from the interview above include:

  • The Wii U GamePad will be used to display a map and upgrades, as well as another function which is yet to be unveiled
  • The game follows an adventure style with currency and upgrades for the characters
  • The game is more “organically” challenging, in that difficulty arises from skill in combat and finding hidden secrets as opposed to enemies just becoming tougher
  • All the levels in the game are connected by the story and its locations
  • You will mainly use two characters at a time during gameplay, but all four will show up in hubs and boss fights
  • There will be points in the game where you are required to use a certain character to proceed
  • The game will be very character driven, with a lot of focus put onto each individual character and their unique abilities
  • We will “definitely” be seeing other characters from the Sonic series making an appearance – these will be revealed over the coming months
  • Inspiration is being taken from Sonic 2, Sonic Adventure, and Sonic Generations

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