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Spike Chunsoft has officially announced that Attack on Titan 2: Future Coordinates will launch for 3DS on November 30 in Japan this year.

The company also provided some new screenshots of the game and the Japanese boxart as well. You can look at the new images below in the gallery.


Fire Pro Wrestling World could be a possibility for Switch. When asked about other potential platforms for the upcoming project, Switch was something director Tomoyuki Matsumoto specifically brought out. “Speaking for me personally, I would love to put the game on Switch,” he said.

The Fire Pro Wrestling is a classic series dating all the way back to the PC Engine and Super Famicom days. This new game has online play, a ton of customization, various modes, and more.


Some screenshots of the most recent Attack on Titan game are availble to check out below. There is also some info on the game mechanics. Here are the details highlighted in Gematsu.


Attack on Titan 2: Future Coordinates is a “3D maneuver action” game for Nintendo 3DS featuring an evolution of all elements, including a “Story Mode” that runs parallel to season two of the Attack on Titan TV anime, a “World Mode” with newly added original army creation and base crafting features, and more.

Create an Original Army

In “World Mode,” you can create an original character and take on subjugation missions. In this game, you can assemble allies from all over the country, appoint them positions, and create an original army.

Crafting Features

A new crafting feature has been added that allows you to freely construct your army’s base. There are defense missions in which you will protect your base from slow-approaching titans.

Exhilarating 3D Maneuver Action

Destroy the enemy! This game supports up to four players in offline and online multiplayer. Multiplayer communication features are even more efficient.


This game supports up to four players in offline and online multiplayer. Multiplayer communication features are even more efficient.

Experience the TV anime

Control characters from the original work such as Eren and Mikasa, and experience a story that runs parallel to the second season of the Attack on Titan TV anime as a game. Scenes and music from the TV anime will enable a sense of presence and enliven the story.


Famitsu has posted the first direct-feed Attack on Titan 2: Future Coordinates screenshots. We’ve rounded up the images below.


Spike Chunsoft has shown of some footage of the newest Attack on Titan game for the 3DS. The footage from the game is based around episodes that have already come out for the second season of Attack on Titan. You can check out the footage below.

Spike Chunsoft has announced that they are working on a sequel to Attack on Titan 2: Future Coordinates, which arrived to North America 2 years ago as Attack on Titan: Humanity in Chains.

This title, called Shingeki no Kyojin 2 ~Mirai no Zahyou~ in Japanese (it would translate to Attack on Titan 2: Future Coordinates), will probably cover the events of the second season of the anime, but we don’t have any details about the game yet.

For now we just know that it will be released for 3DS later this year in Japan and that we’ll get a first look this weekend, as there will be a TV commercial during the airing of the latest anime episode.


An unboxing video of the pre-order watch included with certain bundles of Zero Time Dilemma was uploaded to YouTube.

The watch, which is based on the watches that the characters in Zero Time Dilemma wear, was part of an early pre-order promotion for the game.

You can watch the video below.

About a year before Zero Time Dilemma came out, Aksys took pre-orders for a limited edition version of the game. The publisher hoped to hook up fans who put in an early reservation with a special watch. But due to watches being damaged in transit, no one has received the bonus item just yet.

Yesterday, Aksys shared an update about the situation Twitter. Replacement watches arrived in the warehouse, and they’ll now be going out to retailers. That means Amazon and GameStop should finally be able to send out the watches very soon.

The official tweet reads:

Thanks to Jake for the tip.


Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).

Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.

The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans

– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.

Polygon put up an hour of footage from one of this week’s releases, Zero Time Dilemma. Check out the full gameplay video below.

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