Super Mario Bros. Wonder and Zelda: Tears of the Kingdom developer sessions happening at GDC 2024
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
It’s been announced that during the 2024 Game Developers Conference, developers behind Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom will be presenting talks.
The Zelda session is entitled “Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’”. Technical director Takuhiro Dohta, lead physics programmer Takahiro Takayama, and lead sound engineer Junya Osada will “explore challenges their teams faced when approaching the popular sequel” and “will share insights on Link’s new abilities, composing Hyrule’s expanded sound design and music, and how these go hand-in-(Ultra)hand to create a new experience for players.”
Nintendo on how Mario Wonder characters were decided, scrapped Yoshi mechanic
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have commented on how the game’s characters were decided and also revealed a mechanic for Yoshi that was ultimately scrapped.
Super Mario Bros. Wonder has the most amount of playable characters for the series yet. When asked by Famitsu in last week’s issue how they were selected, director Shiro Mouri said:
Nintendo Switch Online adds Super Mario Bros. Wonder icons
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
October 19: Just in time for the launch of Super Mario Bros. Wonder comes a new batch of icons on Nintendo Switch Online.
Over the next few weeks, members will be able to pick up the designs for their profile. Nintendo will be rotating out the selecting every Thursday (early Friday for those in Europe).
Super Mario Bros. Wonder devs discuss taking out the series’ timer
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In this week’s issue of Famitsu, a couple of developers behind Super Mario Bros. Wonder discussed the decision to remove the timer. Producer Takashi Tezuka and director Shiro Mouri chimed in.
The time limit has been a staple of the side-scrolling series since the very original game. However, Super Mario Bros. Wonder mixed up a number of aspects to the classic formula, and taking that out was one of those changes.
Super Mario Run gets 3.1.0 update with Super Mario Bros. Wonder event
Posted on 2 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Super Mario Run hasn’t seen much in the way of new content in recent years, but believe it or not, a new version 3.1.0 update went live today that adds a brand new Super Mario Bros. Wonder event.
When performing certain actions in Toad Rally – or Friendly Runs – like stomping enemies or vaulting, the meter will fill up as usual. Once full, the Wonder Flower will appear – and you’ll even hear music from the Switch game. Coins in the stage will then turn into Gold Goombas, who can be defeated by touching them.
Super Mario Bros. Wonder mod makes Rosalina playable
Posted on 2 years ago by Brian(@NE_Brian) in News, Random, Switch | 0 comments
Super Mario Bros. Wonder has the most playable characters yet for a 2D side-scrolling Mario game, but Rosalina isn’t included in the fun. Some were disappointed by that fact, and to rectify the situation, one fan created a new mod to add her in.
Dytser is behind the mod which has already come a long way. Rosalina has “distinct transformations that look unique compared to the others”, and Dytser even gave her a new look for the Elephant power-up. Most of the transformations are done, but some are a work-in-progress.
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Super Mario Bros. Wonder update out now (version 1.0.1), patch notes
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder just went live with its first update, bringing the game to version 1.0.1. Patch notes have been released detailing hat’s included.
The main change involves reverting your heart points to what they were when entering the course if you select “Restart” or “Exit Course”. It also includes adjustments to the staff credits and unspecified fixes.
Here’s the full rundown:
How to beat the Final-Final Test: Badge Marathon in Super Mario Bros. Wonder
Posted on 2 years ago by Ethan Gnau in Guides, Switch | 0 comments
Today, we’ll be going over the best way to tackle each section – as well as something very simple you can do to make the Final-Final Test: Badge Marathon in Super Mario Bros. Wonder so much easier. If you’re ready to beat the challenge once and for all, then let’s get started.
For the most part, Super Mario Bros. Wonder’s levels – while fun – aren’t particularly difficult. That all changes when you reach the game’s final level, which is one of the toughest stages in the entire series. It’s a true test of skill and endurance, as it consists of multiple sections and multiple checkpoints throughout.
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Search Party Puzzling Park Coin locations in Super Mario Bros. Wonder
Posted on 2 years ago by Ethan Gnau in Guides, Switch | 0 comments
Since Puzzling Park is more difficult than the average stage in Super Mario Bros. Wonder, we’ve written up a guide on where to find all five flower tokens. Most of Super Mario Bros. Wonder’s stages are pretty easy, but then there are the Search Party stages, which take a surprisingly long time to complete in comparison. That’s because these stages sort of require the presence of four players: there are hidden blocks everywhere and most of them are rather difficult to find.
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All secret exits in Super Mario Bros. Wonder
Posted on 2 years ago by Ethan Gnau in Guides, Switch | 0 comments
As with all side-scrolling Mario games, Super Mario Bros. Wonder is home to a few particularly tricky secret exits and we have a guide listing every one of them. Most of the time, they lead to an alternate path on the world map containing more levels or even a hidden Captain Toad location. We’ve compiled a full list of all the secret exits, how to find them, and what lies beyond. Let’s-a-go!








