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Super Mario Run

After Nintendo revealed Super Mario Run last week, a bunch of outlets were able to speak with designer Shigeru Miyamoto about the game. Yahoo is one such outlet that now has an interview up.

During the discussion, Miyamoto talked a bit about Super Mario Run’s origins and the opportunity of Mario impacting a bigger audience. He also shared a comment about the continued importance of consoles to Nintendo.

Continue on below for notable excerpts from the interview. To read the full talk between Miyamoto and Yahoo, head on over here.

Last week, Nintendo announced its brand new mobile game Super Mario Run. Shigeru Miyamoto revealed the project himself during Apple’s latest conference.

Nintendo now has a short video up on its North American Twitter page featuring Miyamoto. Find it below, which has him speaking briefly about the game and showing his favorite ways to play.


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IGN has now published its full interview with Shigeru Miyamoto about Super Mario Run. Among the responses, Miyamoto touched on when development truly began, the various modes, the fact that it’s a different experience compared to the console games, pricing, and more.

We’ve rounded up the interesting comments from Miyamoto below. You can read IGN’s full article IGN.

With Super Mario Run, Nintendo will be attempting to attract players who aren’t entirely experienced with Mario titles or games as a whole. However, that doesn’t mean it’ll be devoid of challenge for longtime fans.

Nintendo developer Shigeru Miyamoto wouldn’t divulge what we can expect from Super Mario Run’s later levels. He did say, however, that Mario fans won’t have to worry about easily making it to the end.

Miyamoto teased:

“A big point with this game is, ‘How can we make this a game that people who aren’t good at games can play the game and enjoy it?’ But also at the same time, we’ve been making Mario games for a long time, and we know how to make them challenging. So if you’re a Mario fan, I don’t think you have to worry about that part of it.”

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The Telegraph is the latest outlet to have published an interview with Shigeru Miyamoto about Super Mario Run. Nintendo’s legendary developer touched on why this is the right time for Mario to be on mobile, why the game is on iOS first, and more.

We’ve posted a few notable excerpts from the interview below. The Telegraph has the full discussion here.

The Verge is the latest outlet with an interview focused on Super Mario Run. The site spoke with Shigeru Miyamoto, who unveiled the mobile game yesterday. Miyamoto talked about how Super Mario Run came to be, whether we’ll see a Mario game on mobile in which you have full control, and more.

Head past the break for a roundup of Miyamoto’s comments. You can read The Verge’s full piece here.

Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.

“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.

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Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.

Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.

The official Super Mario Run website is now open for business. Access it here. Super Mario Run’s site has the gameplay trailer, information, and some screenshots.

Nintendo published a gameplay trailer for the just-announced Super Mario Run. We’ve attached the video below.


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