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Super Smash Bros. for Wii U/3DS

REDMOND, Wash., Dec. 15, 2015 – In the final video presentation dedicated to the Super Smash Bros. for Nintendo 3DS and Wii U games, creator Masahiro Sakurai provided many details about previously announced character Cloud from FINAL FANTASY VII, as well as introduced two new playable fighters to the franchise: Corrin from upcoming Nintendo 3DS game Fire Emblem Fates, and Bayonetta from the critically acclaimed Bayonetta games. Bayonetta was the overall top pick in the recent Fighter Ballot, which asked fans to nominate characters that they would love to see added to the Super Smash Bros. series. Bayonetta was the No. 1 pick in Europe and in the top five in North America. When factoring in the amount of votes, Bayonetta was the clear worldwide choice.

In addition to detailed information about the new characters, Sakurai also revealed two new stages coming to both Super Smash Bros. for Nintendo 3DS and Wii U as downloadable content. Midgar – a familiar location for fans of FINAL FANTASY VII – will join the series as Cloud’s stage, while Bayonetta will feel right at home in the Umbra Clock Tower stage. New Mii Fighter outfits will also be added to the game, highlighted by a full costume inspired by Geno from the Super Mario RPG: Legend of the Seven Stars game for the Super Nintendo Entertainment System.

Corrin wasn’t the only new fighter announced for Smash Bros. Wii U/3DS today. As revealed in a new trailer, Bayonetta is joining the battle.

Bayonetta was actually the number-one requested fighter in the Fighter Ballot worldwide “among realizable characters”. She was the top pick in Europe, and also in the top five in North America.

Here are some details from our live blog:

Her controls will feel familiar to that of the original game
A combo fighter, slow to start but high damage potential
Each special move strikes multiple times
“Bullet Arts” – After an attack, press and hold for continuous gunfire
Gunfire doesn’t cause hitstop, enemies can keep attacking
“Wicked Weaves” summons limbs for all her A smash attacks
“Witch Time” is a counter that slows the opponent down and allows you to punish. Doesn’t slow down the whole game, just opponent
Slowdown time is affected by overall opponent %
When triggered late, “Bat Within” is activated instead which reduces damage done by opponent
“Bullet Climax” is standard B special, fires her guns. Can press and hold the button to charge up
“Heel Slide” is Side + B when used on the ground, can combo out of it. In the air the move is “AfterBurner Kick” and can be followed up with a second kick

Umbra Clock Tower is also coming to Smash Bros. as a new stage. It recreates the opening scene of Bayonetta as the battle progresses. Bayonetta, Jeanne, Cereza, and Rodin trophies will be available to those who purchase the DLC on Wii U.

Bayonetta’s arrival is targeted for February 2016.

Cloud

– Cloud has been the most requested Final Fantasy character
– Handles a Buster Sword as big as a body
– Side Smash: high-speed 3-hit chain attack
– Costumes are from the original Final Fantasy VII and Advent Children
– 2 Advent Children costumes (variations)
– Limit Break: limit gauge fills up as you receive damage and attack opponents
– Charge it up with his down special
– When maxed out, Limit Break will be activiated
– Slightly increases his stats
– Standard special: Blade Beam, wide attack range; more powerful on the ground
– Limit Break Version: combo hit + stronger launch
– Side special: Cross Slash, more attack power but also more vulnerability
– Limit Break Version: even more damage and launch power
– Up special: Climhazzard
– Limit Break Version: adds extra height
– Down special: Limit Charge; manually charge the gauge
– Limit Break Version: Finishing Touch, 1% damage but extremely strong launch power
– Final Smash: Omnislash; special combo attack

Midgar Stage

– Where the journey begins in Final Fantasy VII
– Summon Materia appears
– Acquire it to use summons
– Monsters will do something that changes the terrain
– Ifrit: moves the terrain itself with inferno, will be damaged if you touch the fire
– Ramuh: lightning: manipulates floating terrain; only the fighter who summons Ramuh is safe
– Odin: cut stage in half with a single slice, can avoid the attack but will be KOed if not
– Leviathan: floods the stage with water from right to left; if swept away by water, player who summoned will get points
– Bahamut Zero: devestating attack from orbit; summoner can get points by forcing opponents into the blast

Nintendo started off today’s Smash Bros. Wii U/3DS presentation by revealing a new character, Corrin, as a playable fighter. This is the main character from Fire Emblem Fates. Male and female versions are both offered.

Dragon Fang lets Corrin transform. Doing so lets him execute moves that no others can. Some moves transform specific parts of his body.

Corrin’s moves include the Dragon Fang Shot, Dragon Lunge, Dragon Ascent, Counter Surge. Torrential Roar is the Final Smash, allowing him to pull in opponents with a whirl of water and finish them off collectively.

While there is no new stage, those who purchase Corrin will receive two new music pieces in the Wii U game. Ryoma and Xander are coming as new trophies in the 3DS version.

Corrin is targeted for release in February 2016.

Well, this is it folks! The final Smash Bros. Wii U/3DS presentation is nearly here. In just a few hours, we’ll know about what sort of goodies are planned as the game’s DLC begins to come to an end.

The stream will begin at the following times below:

– 2 PM PT
– 5 PM ET
– 10 PM in the UK
– 11 PM in Europe

We’ve posted a live stream for the presentation below. Along with fresh posts on the site for important news, we’ll also maintain a live blog. It should be a good time!

GThe Smash Bros. presentation should be about 33 minutes long, according to the Japanese stream.

Live blog

  • Corrin, Fire Emblem Fates’ protagonist revealed. Playable both male and female
  • Sakurai wanted Corrin in Smash to help players get familiar with the character before Fates comes out in the West
  • Omega Yato is the final form of Corrin’s weapon
  • Transforms using a technique called Dragon Fang, turning different body parts into tools in battle
  • Side + B – “Dragon Lunge” is a side lunge that can pin the opponent to the ground and follow up
  • UP + B – “Dragon Ascent” is a wide attack recovery move with controlable angles
  • Down + B – “Counter Surge” is a counter move where Corrin counters by transforming into a dragon. Attacks in front and behind
  • Final Smash is “Torrential Roar” which pulls opponents in and KOs them
  • More music is coming with Corrin, the main theme of Fates and a remixed version of the same theme
  • Corrin will be available in February 2016. ($4.99 for single console, $5.99 for both)

Cloud

  • Will be available “soon” UPDATE: Cloud will be available ‘hours after the presentation’
  • Side Smash is a 3 hit chain attack
  • All hit sounds are inspired by the original Final Fantasy VII
  • Cloud has an Advent Children costume
  • Has access to “Limit Gauge” which fills when he hits or get hits. Similar to Little Mac’s KO gauge but is not always visible
  • Once he has it, certain attacks will be altered
  • Neutral B “Blade Beam” is a projectile move. Limit Break version leads to a combo
  • Side + B “Cross Slash” is a combo move, Limit Break version increases power
  • Up + B “Climhazzard” can be pressed twice to carry the opponent back down, only press button once when recovering
  • Down + B “Limit Charge” charges Limit Gauge, when charged it becomes “Finishing Touch” which has great knock back but doesn’t do damage
  • Final smash is “Omnislash” which combos oppponents

Midgar

  • Summon Materia can be collected on the stage, collecting enough will give the players a summon that impact the battlefield
  • Ifrit, Ramuh, Odin, Leviathan, Behamut ZERO summons all shown
  • Summons are available in the 3DS version of Midgar
  • Art for Cloud done by Tetsuya Nomura

Mii Fighters

  • Chocobo hat for Mii Fighters revealed
  • Geno Mii Fighter Outfit revealed (from Super Mario RPG)
  • Final costume pack for Mii fighters are: Geno (Gunner), Bionic Armor (Brawler, Feb 2016), Takamara (Sword Fighter, 2016), Ashley (Sword Fighter Female, 2016), Gil (Sword Fighter, 2016), Tails (Gunner, 2016), Knucles (Brawler, 2016)
  • On the Smash website, you can get QR codes for Miis that look like the characters the costumes are based on

Bayonetta

  • Bayonetta revealed as final playable character in Smash
  • Number 1 requested character on the ballot in Europe, top 5 in US. Number 1 overall worldwide
  • Her controls will feel familiar to that of the original game
  • A combo fighter, slow to start but high damage potential
  • Each special move strikes multiple times
  • “Bullet Arts” – After an attack, press and hold for continuous gunfire
  • Gunfire doesn’t cause hitstop, enemies can keep attacking
  • “Wicked Weaves” summons limbs for all her A smash attacks
  • “Witch Time” is a counter that slows the opponent down and allows you to punish. Doesn’t slow down the whole game, just opponent
  • Slowdown time is affected by overall opponent %
  • When triggered late, “Bat Within” is activated instead which reduces damage done by opponent
  • “Bullet Climax” is standard B special, fires her guns. Can press and hold the button to charge up
  • “Heel Slide” is Side + B when used on the ground, can combo out of it. In the air the move is “AfterBurner Kick” and can be followed up with a second kick
  • “Witch Twist” is Up + B, can be used twice or hold the button to shoot
  • “Internal Climax” is final smash, attack opponents to fill up a gauge. When filled, summons a demon which will KO opponents over 100% instantly
  • Umbra Clock Tower revealed as a playable stage
  • Flat platform with moving platforms around it
  • Music and trophies are coming along with the stage
  • Targeting a February 2016 release for Bayonetta content, alongside Corrin

Amiibo

  • Ryu, Roy, Famicon R.O.B. coming March 18th
  • DLC characters revealed today getting amiibo figures (Date TBC)

Update 4: Bumped to the top. Added in trophies, possible Mii Fighter hat images, and music.


Update 3: Added in possible Mii Fighter hat/outfit.


Update 2: Added in a stage note. That might be it folks! And I personally see that as a good thing.


Update: Thus far, it’s looking like there are no new characters in the update. Cloud and the Midgar stage seem to be added with the patch. Possibly another stage as well.


Data miners are up to their usual tricks when it comes to Super Smash Bros. for Wii U/3DS. It appears that content from the latest patch has started to leak, which isn’t too surprising given that the new presentation is taking place tomorrow. We won’t be spoiling anything on the front page or our social media accounts, but you can keep track of updates as they happen after the break.

All sorts of interesting information has been emerging from the Fire Emblem 25th anniversary book. Among other things, there’s an interview with Smash Bros. director Masahiro Sakurai, which has him reflecting on the appearance of Fire Emblem characters in the series. He spoke about how Marth and Roy made it in, shared a story about re-recording Roy’s lines, and plenty more. He also commented on those who wish to see him work on an entirely new game, and noted that DLC for Smash Bros. Wii U/3DS is ending soon.

We’ve picked out some tidbits and quotes from the interview below. You can read the full translation over on Source Gaming.

– Sakurai wanted to include Marth since Smash Bros. on the N64
– The hidden characters in that game were made “only on the premise of being able to reuse some movements and parts of the models of pre-existing characters”, so Marth didn’t make it
– Sakurai wanted Marth in to represent Fire Emblem and have more variety with sword-wielding characters
– Roy came up while thinking about clone characters for Melee, and his game was in development at the time
– Roy’s design from Melee was more of a suggestion, and many of his aspects were redone
– Counter moves for the Fire Emblem characters comes directly from the Fire Emblem games
– There were difficulties in trying to include Marth (such as how he never appeared overseas), but Sakurai pushed to have him in
– Discussion and internal disputes when it came to Roy
– Sakurai met with Nintendo of America while working on the game, and there was talk about removing Roy
– NoA said he’d be fun, so Roy was left in

On the selection process for the Fire Emblem characters in Smash Bros. Wii U/3DS…

During the November Nintendo Direct, it was announced that a Smash Bros. presentation would be held sometime this month. Nintendo has now shared a date for the broadcast. You’ll be able to watch the presentation on December 15 at the following times:

– 2 PM PT
– 5 PM ET
– 10 PM in the UK
– 11 PM in Europe

Masahiro Sakurai will be in charge of the proceedings. He’ll talk about Cloud, but we should be hearing about the Fighter Ballot as well.


In a Nintendo Direct recap announcement sent out by Nintendo UK earlier today, the company touched on the upcoming broadcast for Smash Bros. Wii U/3DS – though just briefly. It’s stated that this presentation will be the “last one” for the two games. We’ve seen a number of Smash Bros. video events since the initial unveiling, but it looks like things are finally starting to come to a close.

Source: Nintendo PR

The 1.1.2 update for Smash Bros. Wii U/3DS is now available. Primarily, the patch is intended to address a glitch with Diddy Kong.

You can see the update size for the Wii U version above. On 3DS, the download is 2,769 blocks.

Source


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