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The Legend of Zelda: Breath of the Wild

Update: Nintendo just added the following on Twitter:



Original: Some of the team members behind Zelda: Breath of the Wild revealed an incredibly interesting tidbit of information about the game during a talk at GDC today. Amazingly, a 2D prototype was made so that some of the ideas could be tested. We have a couple of photos in this post.

Nintendo’s GDC session for Breath of the Wild is still ongoing. We have a live blog of sorts here.

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Zelda: Breath of the Wild’s GDC 2017 panel is now underway. Director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta are participating in the talk.

Those who are in attendance – including Nintendo itself – are tweeting out tidbits and photos from the event. We’ll round it all up below over the next hour or so.

Among Zelda: Breath of the Wild’s various special editions is Europe’s Limited Edition. An unboxing video showing the full contents can be found below.

An image has popped up on GameFAQs showing the full map included in The Legend of Zelda: Breath of the Wild. It’s a clear picture, devoid of borders, markings, and annotations. Head past the break for the complete map.

With the final version of Zelda: Breath of the Wild surfacing, we have another comparison of the game’s two versions: Switch and Wii U. Take a look at the video below to see they stack up against each other.

Spanish YouTube channel GamersTV has given us a closer look at the Zelda: Breath of the Wild Master Edition with a new unboxing video. Check it out below.

This week’s issue of Famitsu will obviously have a ton of The Legend of Zelda: Breath of the Wild content – but it also has the special artwork you see above, which features the original Link from the first Legend of Zelda game handing over the Master Sword of Resurrection to the current Link from Breath of the Wild. This celebrates the 30-year history of the series as well as the connection between those two games specifically, which have a focus on an open world and a freedom to choose where to go and what to do at any time.

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Over the past couple of weeks, Famitsu and 4Gamer both conducted interviews with The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi. A lot of what was said has been covered extensively in previous interviews with Shigeru Miyamoto and series producer Eiji Aonua, but there were still some noteworthy excerpts. This was also one of the first times that we actually heard from Fujibayashi about the game.

According to Fujibayashi, the developers’ main goal was to break conventions, but they weren’t sure how far they should go to do so. During development, they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle. So with that as a base, they tried bringing dungeon gameplay to the field, and field gameplay to the dungeons. Puzzles were created with certain solutions in mind, but left open to the possibility of being solved by using other methods. They tried to fix the parts of puzzle-solving people found boring while keeping the interesting parts intact, and changed anything they saw as “standard” to be “nonstandard.”

If you buy one of the extra special versions of Zelda: Breath of the Wild, you’ll be receiving a unique Master Sword statue. It’s included with the game’s Master Edition in North America and Limited Edition in Europe.

A few photos have since surfaced showing the statue in greater detail. Take a look at the various images below.

Thanks to Gunther for the tip.

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Zelda: Breath of the Wild doesn’t support English subtitles with Japanese voices, but you can play the game in different languages entirely by changing Switch’s system settings. We show that off below.


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