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The Legend of Zelda: Breath of the Wild

At the beginning of Zelda: Breath of the Wild, Link awakens following a 100-year slumber. Clearly something big happened beforehand that led to him being in that state.

Now we have a decent idea about that backstory surrounding Breath of the Wild. During last week’s Treehouse Live stream, Nintendo of America president Reggie Fils-Aime showed off a map from the game’s limited editions, the back of which contains cryptic tapestry with Hylian/Sheikah language. What’s stated there has been revealed after fans went through a lengthy decoding process.

Since this may fall into spoiler territory for some, we’ve posted the transcript after the break.

Last week, Nintendo shared the file sizes for Zelda: Breath of the Wild on both Switch and Wii U. Both are pretty similar. On Switch, Zelda is a 13.4 GB download while the Wii U version is 13 GB.

The page now includes an additional note specifically about the game on Wii U. For those who plan on playing the physical version, some game data will need to be installed. More than 3 GB of space is needed in the console’s storage or USB storage device. It seems that USB memory devices (memory stick) can’t be used.

Thanks to Ben for the tip.

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A recent Zelda: Breath of the Wild screenshot hinted at the return of Beedle. With new footage of the game appearing over the past few days, the merchant’s return is officially confirmed.

Beedle pops up very briefly in some footage posted by Polygon. You can bet that he’ll be around to sell you various items.

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GameXplain has uploaded the first 20 minutes of The Legend of Zelda: Breath of the Wild for the Switch to YouTube. Obviously, this is spoiler territory so be wary if you want to stay in the dark until the release date. You can watch the footage below.

One of the more impactful moments from the new Zelda: Breath of the Wild trailer was the brief scene showing Zelda crying. The video as a whole had a fair amount of voice acting on display.

Speaking of voice acting, each country will have dialogue spoken in its native language. That means there are versions of the trailer floating around with different voice actors.

If you’d like to listen to how Zelda’s crying compares in various countries, view the video below.


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YouTube video Hypertonic shared a new video which gives us a rough idea as to how Zelda: Breath of the Wild’s loading times stack up on Wii U and Switch. See it below.

It’s not perfect science, but there’s no question that Zelda will load more quickly on Switch. Producer Eiji Aonuma has already confirmed that information.

Nintendo UK has posted a couple of hands-on videos for Switch titles based on player impressions. Videos for Zelda: Breath of the Wild and Arms are below.

The Legend of Zelda: Breath of the Wild may have dual audio voices. After speaking with a French Nintendo representative, one person was told that all copies will provide the option to use Japanese voice acting instead of the game’s native language. Since this isn’t confirmed by Nintendo officially, take this news with a grain of salt for now.

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A second video has come in comparing Zelda: Breath of the Wild on Wii U and Switch. See how the two versions stack up below.

Update (1/14): IGN says it published the information on specific resolutions in error. Zelda: Breath of the Wild was not confirmed at 1080p on Switch.


Update (1/13): This information comes from Zelda producer Eiji Aonuma…

“I think I mentioned this during E3, but the gameplay is completely the same experience on Wii U and the Nintendo Switch. The game controls for the two are pretty much identical. However, when you play in TV mode, the resolution of the screen and the sound quality go up. When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well.”

– 1080p on Switch
– 720p on Wii U
– Switch will have faster loading times because it’s much easier to pull data from a game card than from a disc
– Won’t have to wait long to play when they start up Breath of the Wild on Switch

“The world in Breath of the Wild is all seamless. There’s a lot of processing when [the game] needs to recreate the landscape, so that’s a little bit of challenge. But while you’re playing it there’s no difference whatsoever between the two.” – Miyamoto

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