Zelda: Tri Force Heroes – more talk of experimenting with 4 players, cut 2-player idea, totem inspiration
The Legend of Zelda: Tri Force Heroes features three players rather than four. We’ve heard from the development team a few times now that they did experiment with the latter number, but three Links was ultimately the path that was chosen.
Zelda: Tri Force Heroes director Hiromasa Shikata commented on this once again in an interview with IGN, in which he stated:
“When we tried four player, we definitely wanted to incorporate the totem mechanic, but what happened is that when you totem, the middle two players have nothing to do.”
“When it was four players, the players split up into two and two and each of them would do their own thing. So we thought that three players was the best number to have.”
Shikata also touched on a multiplayer idea that didn’t make it into the final game. Had it been implemented, two players could fuse together.
“[The fused heroes] could only go in one direction if both players wanted to go in that direction. Unfortunately, that made the gameplay very hard, so we had to take that mechanic out.”
Finally, Shikata discussed where the inspiration from the totem mechanic originated from.
“One of my teammates brought a picture of a circus act where people were stacked on top of each other. Looking at that picture, I thought that was a good way to use the 3D feature on the 3DS.”
Tri Force Heroes devs – communication origins, cut item ideas, amiibo in future Zeldas, more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
GameSpot has posted an interview with Zelda series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata. Between the two, they commented on the inspiration behind the game’s communication features, item ideas that were scrapped, consideration for two-player support, interest in using amiibo in future Zelda games, and more.
We’ve rounded up the various comments below. You can also read up on a few extra comments from GameSpot here.
Unused text and placeholders indicate DLC is planned for Zelda: Tri Force Heroes
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 13 Comments
Nintendo may have DLC planned for The Legend of Zelda: Tri Force Heroes. Unused text – spotted by The Cutting Room Floor – suggests that Drablands could be adding at least one new area. Also found are five blank entries in the costume name file labelled sys_costume_dlc_02 to sys_costume_dlc_06.
Regarding the unused lines, they all come from The Great Tripini NPC. He mentions having to pay in order to access new areas in some of his dialogue.
If you’re interested in reading up on the full unused text, head past the break.
Zelda: Tri Force Heroes – Miiverse Miiting part 1 with the game’s director
Yesterday, Zelda: Tri Force Heroes director Hiromasa Shikata stopped by Miiverse to chat a bit about the new 3DS game. While he didn’t reveal anything overly major, he did comment on the doppels, multiplayer, and more.
Head past the break to read the Miiting in full. It sounds like we’ll also be getting part 2 at some point in the future.
Nintendo Minute – “The Legend of Zelda: Tri Force Heroes Let’s Totem!”
Kit and Krysta from Nintendo Minute have dedicated their latest episode to The Legend of Zelda: Tri Force Heroes, which is out now. You can watch them try out multiplayer with Adam below.
Zelda: Tri Force Heroes director reveals a cut costume idea
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The Legend of Zelda: Tri Force Heroes offers over 30 costumes. Yet there’s one idea that was left on the cutting room floor.
Speaking with USGamer, director Hiromasa Shikata revealed one costume that didn’t make it into the final game. There was talk about adding in “The Emperorâ€™s New Clothes”, but the team couldn’t really think of a proper way to implement it.
According to Shikata:
“I can think of one right off the top of my head. That would be one that was inspired by the folktale â€œThe Emperorâ€™s New Clothes,â€ which as you know is the story of the emperor who thinks heâ€™s wearing something of the highest fashion, but heâ€™s actuallyâ€”when other people look at him, heâ€™s not wearing anything. They thought that would be a great idea for an outfit, but they werenâ€™t able to come up with an implementation that wouldâ€”they werenâ€™t sure how to wrap up that whole thing as one good feature spec, you know, â€œHow could we actually implement that neat idea as something thatâ€™s relevant to the game?â€ They unfortunately werenâ€™t able to come to a conclusion, so that never made the cut.”
Zelda: Tri Force Heroes didn’t originally have single-player, Aonuma suggested adding it in
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
It’s no secret that The Legend of Zelda: Tri Force Heroes is heavily focused on multiplayer. Still, if players want, they can complete the entire game solo. Had it not been for Zelda series producer Eiji Aonuma though, that wouldn’t have been possible.
Zelda: Tri Force Heroes was originally imagined as a multiplayer-online game. It was only after Aonuma suggested adding in a single-player mode that this was added.
Aonuma and The Legend of Zelda: Tri Force Heroes director Hiromasa Shikata shared with TIME:
â€œWhen we started, I didnâ€™t have any thoughts of creating a single-player mode, because I was focused on a three-player mode thatâ€™s fun. So one day, Aonuma-san steps in and says â€˜Can you make a single-player for this?â€™ And I was thinking â€˜Oh no, no, thatâ€™s not . . . All of a sudden? Wow, can we?â€™ And so we went back and forth about it.â€ – Shikata
â€œWhen I created Marvelous [an action-adventure for the Super Nintendo released in Japan in 1996], it was a three-player game, and so I said â€˜How about something like that?'” – Aonuma
â€œYeah, so we thought maybe itâ€™s not possible, but then we started talking about it, and we said â€˜How about one course, can we do it on just one?â€™ And that led to â€˜Can we do it on all courses?â€™ And it turned out it was doable. So ultimately what happened was, we were able to create a new way of playing the game that was different from the multiplayer experience.â€
â€œI also think that because we have the multiplayer experience, the single-player stands out,â€ adds Aonuma. â€œAnd because we have all of these different ways of experiencing the game, these different design ideas, I think thatâ€™s what sets it apart.â€ – Aonuma
North American Zelda: Tri Force Heroes launch trailer
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo has the North American Zelda: Tri Force Heroes launch trailer up on its YouTube page. You can give it a watch below.
Zelda: Tri Force Heroes devs on Purple Link’s absence
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
The Legend of Zelda: Tri Force Heroes features three Links based on different colors. Green, red, and blue designs are in the game, all of which were in Four Swords Adventures. But there’s one color from the GameCube title not Tri Force Heroes: purple.
The developers of Tri Force Heroes recently explained why Purple Link isn’t in the game. You can read up on their response above.
Best Buy: Purchase Zelda: Tri Force Heroes, get 25% off an eShop card
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Best Buy is running a 1-day sale of sorts for The Legend of Zelda: Tri Force Heroes. If you purchase the game today, you can receive 25 percent off an eShop card. You can take advantage of today’s offer here.