Zelda: A Link Between Worlds dishes out quadruple damage in Hero Mode, game includes something extra
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
The Legend of Zelda: A Link Between Worlds contains a Hero Mode, though you’ll need to complete the story on normal in order to unlock it. Those who eventually take on the harder mode will find that enemies dish out quadruple damage.
We’re also hearing that Zelda: A Link Between Worlds features something extra in addition to Hero Mode. One person playing through the game expects this to take “a while to complete”.
Images: A look at Rumor Guy in Zelda: A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
Zelda: A Link Between Worlds – rough completion time
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The Legend of Zelda: A Link Between Worlds is estimated to take 18.5 hours to fully complete. That is, beating the main story and obtaining 100 percent completion. The time it takes to finish A Link Between Worlds will obviously vary by player, but that’s the number we’re hearing from one reviewer.
Photos of Prima’s Zelda Box Set
Posted on 11 years ago by Brian(@NE_Brian) in News | 0 comments
Various photos have surfaced of Prima’s Zelda Box Set. You can find a gallery of photos above.
Amazon says the Zelda Box Set will be released on November 26. You can currently purchase the product for about $70 off.
Thanks to Jake for the tip.
More: Prima, The Legend of Zelda, Zelda Box Set
Video: A look at Zelda: Symphony of the Goddesses Second Quest
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Eiji Aonuma says tech difficulties don’t prevent elements from being added to Zelda games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Technical difficulties do not prevent Nintendo from adding certain elements to Zelda games. That’s according to series producer Eiji Aonuma, who was speaking with GamesTM last month.
Aonuma gave an example by discussing The Legend of Zelda: Skyward Sword. Aonuma said “it was a technical challenge to make Link’s sword swings match the motion controls completely,” and he also had some concerns as to how the feature would be received by players. However, the team ended up pursuing motion controls because Aonuma felt “in the end many users would enjoy the unique gameplay”.
Aonuma told GamesTM: