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The Legend of Zelda

Nintendo has announced five new series for Nintendo Video, set to debut as new shows for the app’s fall lineup. Starting November 1, 3DS users can view shorts relating to The Legend of Zelda: The Wind Waker HD and Pikmin 3.

Here’s the full lineup:

IGN has put up a new preview for The Legend of Zelda: A Link Between Worlds, which is filled to the brim with a ton of details. We’ve rounded up the information below.

– First two dungeons IGN saw were optional
– These test traditional platforming skills
– One dungeon is set in an expansive, fiery cavern called Death Mountain
– Need to fall from high to low platforms
– These platforms shift, pause, cross paths
– Distance between the platforms is great, so the 3D effect can come in handy
– Second dungeon also has Link navigating thin platforms
– In this one, a murky abyss replaced the lava below
– Instead of worrying about another dimension, bats attacked the player and made navigating the narrow walkways more difficult
– Certain platforms narrowly brushed by each other
– As such, you need to leap onto the platforms as a drawing and wait for solid ground
– The 7 dungeons of Lorule are important to the story
– IGN’s demo began in Ravio’s shop
– Ravio sells an ice rod, hammer, hookshot, etc.
– Each tool proves useful in a different dungeon, but you won’t know right away which item best suits each area
– Most items seem to cost around 50-80 rupees
– Cash was plentiful in the demo, may not be the case in the final version
– Maiamai: unchin-like creatures scattered throughout the map
– Some are in obvious locations, but others must be located by tracking their cries
– Save ten and you can upgraded an item of your choosing
– You’ll have to own, not rent, the piece in order to do so
– Turtle Rock, Thieves Den locations
– Thieves Den requires a password
– Turtle Rock has you completing an extensive task before entering the dungeon
– Here, you have to reunite three lost children with their mother
– One child is on a nearby shore, another was surrounded by enemies, and the third was stuck on a cliff
– Last one requires you to turn into a drawing, walking behind its wedged shell, and popping back into the world
– Save the children, and you can then hop onto the mother’s back and ride to Turtle Rock
– Ice rod is best for the dungeon
– Earn extra rupees with mini-games
– One is a simple version of baseball in which you whack a ball to break vases
– Another involves dodging a chicken for 30 seconds
– Turtle Rock has freezing lava columns
– Edging around them as a drawing is a common way to get around
– Teetering seesaw platforms have to be frozen in the center to keep them still
– Enemies on the high ground launch projectiles that you have to dodge
– Avoid damage by turning into a drawing
– Thieves Den is more about puzzle-solving than combat
– After meeting a mysterious woman in a jail cell, you’ll direct her to stand on switches and open new areas
– She can’t turn into a drawing like you can, so you’ll do a lot of slipping between prison bars and around edges in an effort to clear a path for her
– Certain enemies will ignore you and charge directly for her, meaning you’ll have to play guard duty as well

Source

Update (10/31): Best Buy now taking pre-orders. You can reserve the bundle here.

Original: Retailers have started to open pre-orders for Nintendo’s just-announced Zelda 3DS XL bundle. GameStop’s up first – you can reserve the product here.

No word yet on whether the bundle will be available at other retailers. If others like Best Buy go live, we’ll update this post.

Nintendo has released new screenshots for Zelda: A Link Between Worlds showing two newly-revealed mini-games: Treacherous Tower and Octoball Derby. Here’s the overview of each shared by the Big N today:

Treacherous Tower involves Link fighting his way through numerous floors filled with a variety of enemies via three difficulty levels, while Octoball Derby sees Link step up to bat in a baseball-inspired minigame situated in Lorule where rupees are earned by smashing pots and knocking over enemies littering the field.

31st October 2013 – Prepare to set foot on the magical soil of Hyrule once more when The Legend of Zelda: A Link Between Worlds launches on 22nd November for the Nintendo 3DS family of consoles. As a follow-up to the 1991 Super NES classic The Legend of Zelda: A Link to the Past, get ready to conquer new dungeons, fresh puzzles, and experience new gameplay mechanics which open up the way Link explores Hyrule and the foreign land of Lorule, a corrupted, parallel version of Hyrule.

The story begins in The Legend of Zelda: A Link Between Worlds with an ominous threat looming over Hyrule. A mysterious, wizardly figure named Yuga has been appearing throughout the land, transforming the kingdom’s seven sages into paintings and spiriting them away into another world. With the future of Hyrule at stake, Link must therefore step into the unknown realm of Lorule and stop Yuga’s nefarious plans in order to restore peace and harmony to his home world.

Nintendo tends to make use of various art styles with the Zelda games. We’ve seen approaches that have been realistic, cel-shaded, and even impressionistic.

The Legend of Zelda: The Wind Waker most definitely introduced the biggest change in the series. No one saw the cartoon-like visuals coming, and the style initially caused quite the uproar. It’s in part due to Wind Waker’s original reception that it seems as though Nintendo will be more cautious with art styles in future Zeldas.

Eiji Aonuma, speaking with GamesTM this month, said the development team “will be a bit more careful in the future” with regard to the visual direction of Zelda entries. That being said, Aonuma would be willing “to break new ground again” if an approach was created that would appeal to the developers and players.

Aonuma told the magazine:

“We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.”

Thanks to joclo for sending this our way.


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