Masatsugu Saito on designing Xenoblade Chronicles 2’s main characters
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 18 Comments
Xenoblade Chronicles 2 main character designer Masatsugu Saito published a new piece today. Saito discussed how some of the characters were created, including Rex, Pyra, Nia, and more. Concept art was shared as well.
Here’s the full entry form Saito:
Xenoblade Chronicles 2 accolades trailer
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 21 Comments
Nintendo has a new video up to promote the accolades Xenoblade Chronicles 2 has received over the past couple of weeks. Get a look at the video below.
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Official overview of upcoming Xenoblade Chronicles 2 updates
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 28 Comments
Nintendo has posted an official translation of the message Xenoblade Chronicles 2 director Tetsuya Takahashi shared today about upcoming updates. It covers what’s to come in next week’s 1.1.1 patch as well as the second update.
Here’s the note in full:
Xenoblade Chronicles 2 version 1.1.1 out next week, details
Posted on 6 years ago by Joshua in News, Switch | 35 Comments
The director of Xenoblade Chronicles 2, Tetsuya Takahashi, has posted a long list of changes that will soon come along with the 1.1.1 update of his game.
The update will include an Easy Mode for Tiger! Tiger!, mini-map improvements, more items for the Expansion Pass, bug fixes and quality-of-life changes. Other than that, the update will also include new enhancements that aren’t targeted towards fixing preexisting bugs. For example, a feature that allows the player to view their map while selecting a place to fast travel.
Tetsuya Takahashi reflects on the art of Xenoblade Chronicles 2
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 63 Comments
Included in the limited editions for Xenoblade Chronicles 2 is a sizable art book. Open it up and one of the first things you’ll see is a lengthy message from Tetsuya Takahashi, the game’s director.
The message is rather interesting. At one point for example, Takahashi reveals that for the first Xenoblade Chronicles, the art for character designs “simply didn’t exist”. The team only had “costume designs for the clothing the characters wore.” For Xenoblade Chronicles 2, this was addressed and dedicated artists were brought on board.
Xenoblade Chronicles 2 sold through 70% of its initial shipment in Japan
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 28 Comments
Media Create reported debut sales for Xenoblade Chronicles 2 in Japan a few days ago. From December 1 to December 3, the game sold just under 100,000 copies. We have some additional news about how the game did.
Dengeki points out how the first Xenoblade sold 71,000 units in its first week before going on to move 149,000 copies in total. Xenoblade Chronicles X, released on Wii U, had debut sales of 86,000 copies and 130,000 units total.
More: Dengeki, Monolith Soft, sales, Xenoblade Chronicles 2
Xenoblade Chronicles 2 director on the story, world navigation, Rare Blades
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 15 Comments
Xenoblade Chronicles 2 director Tetsuya Takahashi has shared a bunch of information about the game’s development and various elements. In a piece published on the Nintendo UK website, Takahashi goes in-depth on the story, world navigation, and Rare Blades.
Here’s the post in full:
Xenoblade Chronicles 2 tech analysis
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 126 Comments
Digital Foundry published a new analysis for Xenoblade Chronicles 2 today. The resolution and frame rate were both examined in-depth along with improvements from Xenoblade Chronicles X.
One thing to discuss out of the gate is Xenoblade Chronicles 2’s resolution. Ultimately, the game runs at 720p when docked. Some have thought that a dynamic resolution could be employed, but that doesn’t seem to be the case. Digital Foundry believes the confusion lies in a heavy use of anti-aliasing, which can make image quality blurry.
Xenoblade Chronicles 2 sales 1/3 higher in the UK compared to X; Mario Odyssey overtakes BotW
Posted on 6 years ago by Matt(@OnePunchMaz) in News, Switch | 43 Comments
First week sales for Xenoblade Chronicles 2 in the UK were solid, but not phenomenal. However, it’s important to put this into perspective – the Xenoblade franchise is still a fairly niche affair, so the chances of it outselling triple A, multiplatform titles in the UK, which has traditionally been one of Nintendo’s worst markets, were always going to be slim.
Nonetheless, it marks the best debut for the franchise in the UK so far, as sales are up by a third compared to Xenoblade Chronicles X, which was released on the Wii U two years ago. While we don’t have exact numbers yet, Xenoblade Chronicles X sold 10,500 copies in the UK in its first week, so Xenoblade Chronicles 2 should be at about 14,000. First week sales for the original Xenoblade Chronicles on the Wii were at 6,000, so the series has been experiencing a steady growth.
On the higher end of the sales spectrum, meanwhile, Super Mario Odyssey continues to dominate. It has been the best-selling Switch game each week since its debut in late October, and it has now overtaken The Legend of Zelda: Breath of the Wild as the second best-selling Switch game this year. It remains to be seen if it can take the #1 spot from Mario Kart 8 Deluxe, though at its current pace, it’s certainly possible.
More: sales, Super Mario Odyssey, UK, Xenoblade Chronicles 2
North American Xenoblade Chronicles 2 Special Edition unboxing
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 5 Comments
We previously posted an unboxing video for Europe’s Xenoblade Chronicles 2 limited edition. We now have the North American equivalent. See the Xenoblade Chronicles 2 Special Edition unboxed below.