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Leading up to the launch of Switch, we often heard about how Nintendo was trying to learn from its mistakes during the Wii U era and applying that knowledge for its new console. With the system having been available for several months, Nintendo of America senior product marketing manager Bill Trinen and Nintendo of America senior VP of sales and marketing Doug Bowser reflected on this subject once again.

Trinen fist weighed in on one important aspect Nintendo addressed: the system menu. Whereas Wii U took quite a while to start up and load a game, Switch is lighting fast in comparison.

Trinen said:

GamesIndustry spoke with Marvelous marketing manager Michael Fisher to talk all things Senran Kagura. One topic discussed is the audience playing the series, which might be somewhat surprising.

Fisher said that quite a few female players are giving Senran Kagura a shot – around 30 to 40 percent. Gamers aged 20 to 25 are also the primary demographic.

This month, RetroGamer sat down with Nintendo’s Yoshiaki Koizumi. The two sides didn’t really talk about Super Mario Odyssey, however. Instead, the conversation was focused on a different project from Koizumi’s past: Super Mario Sunshine.

Koizumi directed Super Mario Sunshine on the GameCube 15 years ago. Initially, the team had a very different plan in mind for the game. Rather than the strictly 3D platforming gameplay that we know of, Nintendo instead was “exploring the idea of a disaster recovery mission-style game.”

Koizumi told the magazine:

Famitsu published a big interview with Nintendo this week about the NES Classic Edition / Famicom Mini. There was really a lot of noteworthy information shared, and we have some of the highlights.

These representatives from Nintendo were interviewed:

Kazuhiro Maruyama / Hardware development department
Takao Shimizu / Planning and development department
Kazuyoshi Nishi / Business department

Ahead of the Nintendo World Championships this weekend, ESPN spoke with a three important folks at Nintendo: Reggie Fils-Aime, Nintendo Treehouse’s JC Rodrigo, and Bill Trinen.

Aside from the Nintendo World Championships, there was talk about competitive play in general and how Nintendo is approaching the scene going forward. Read what Reggie, Rodrigo, and Trinen had to say below.

One of the more interesting boss fights in Sonic Mania is the Mean Bean Machine. As a tribute to the original game on the SEGA Genesis, it has you battling Doctor Eggman with falling block pieces.

Sonic Mania director Christian Whitehead touched on the origins of the boss fight in an interview with IGN. He shared the following:

The action MMO World of Tanks is available on most major platforms. You can find it on PC and almost all current consoles. However, there’s one system that the game has yet to reach – that being Switch of course.

Wargaming doesn’t seem to be against the possibility of releasing its game on Nintendo’s console. Speaking about the chances of a Switch version with GamesTM, senior designer Darold Hig suggested that it all comes down to the install base. If the install base is high enough, then it will make sense for the team to invest in a Switch version.

As Hig explained:

Game Informer spoke with Sonic Forces producer Shun Nakamura at the Tokyo Game Show last month. Nakamura talked about the big change of not regaining rings similiar to past titles, how long the game will be and why it’s priced at $40, and the darker tone.

You can read up on Nakamura’s responses about these topics below. For the full interview, head on over here.

Project CARS 2 isn’t on Switch, and at least for now, that’s unlikely to change. However, if fans are vocal, it may not be entirely impossible. 

In an interview with Fragments of Silicon, Bandai Namco community manager Cyrus Wesson was asked about a potential Switch port of some kind. Wesson responded by saying that if fans are interested, they should make their voices be heard by sharing comments on Bandai Namco’s social media pages or on the Project CARS website. The development team is said to be “extremely, extremely receptive” to feedback.

Cyrus’ full words:

Game Rant has published its full interview with Metroid co-creator Yoshio Sakamoto. Sakamoto touched on why 3DS was chosen as the platform for Metroid: Samus Returns on 3DS, as well as why Metroid II was fit for a remake. He was also asked about possible interest in an animated series / movie, though Sakamoto didn’t have much to say here.

You can read Sakamoto’s comments about these topics below. The full interview is located here.

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