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Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.

For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”

Metroid: Samus Returns isn’t entirely new, but it’s still technically the first 2D entry in the series we’ve had in years. Before the 3DS remake, it wasn’t until Metroid: Zero Mission on the Game Boy Advance that Nintendo revisited the 2D gameplay.

Fans will be happy to hear that series producer Yoshio Sakamoto still wants to work on the series going forward. In this month’s issue of Game Informer, Sakamoto said that he’d love to make another 2D Metroid so long as the opportunity presents itself and the fans show interest. Part of this seems to be based on Samus Returns’ reception – and the amount of people purchasing the game.

Sakamoto said:

“Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.”

Source, Via

Earlier this week, we made note of an interview Nintendo Dream conducted this summer with the developers of Fire Emblem Echoes: Shadows of Valentia. In the same interview, Nintendo and Intelligent Systems talked about the “Battle of Revolution” April Fools’ Day joke that took place earlier this year.

It was kind of surprising to see Nintendo go all out with fabricating a game like that. A site was set up, and various images and details were created just for the joke. Basically, Battle of Revolution was imagined as a NES-style game set in the late Edo period of Japan.

Nintendo’s Hitoshi Yamagami and Kenta Nakanishi as well as Intelligent Systems’ Toshiyuki Kusakihara and Masahiro Higuchi discussed Battle of Revolution and how it came to be. It’s an interesting read, with the excerpt posted below. You can also read the full interview on Kantopia.

Sonic Mania launched around the world this past week. Right around the release, Japanese site Gamer spoke with series producer Takashi Iizuka from SEGA. Iizuka spoke about how Sonic Mania came to be, why DLC currently isn’t in the works, and how the special stages weren’t initially planned… plus more. Note: light spoilers follow towards the very end of the post.

One of the most popular Pokemon around is Pikachu. In an interview with Game Informer, Game Freak co-founder Junichi Masuda said that Pikachu was able to catch on with fans thanks to the anime and being Ash’s partner.

Masuda added that Game Freak didn’t go out of its way for Pikachu to be the face of Pokemon. It was anime production company OLM Inc. who thought it would make sense to put the creature front and center.

Masuda said:

In the latest issue of EDGE, EA Worldwide Studios executive vice president Patrick Söderlund spoke about the possibility of the company further supporting Switch. The same interview also had some talk about Söderlund and Switch on a more personal level.

EDGE asked Söderlund if Switch has blindsided the games industry, in particular due to how Wii U performed. His response was “a little”, before adding that he was “puzzled” by the system when he first saw it. Söderlund admitted though that Nintendo probably understood something he didn’t, and now feels that it’s “a pretty special machine”.

Söderlund said:

The July 2017 issue of Nintendo Dream had a massive interview about Fire Emblem Echoes: Shadows of Valentia. Producer Hitoshi Yamagami (Nintendo), director Kenta Nakanishi (Nintendo), director Toshiyuki Kusakihara (Intelligent Systems), and producer Masahiro Higuchi (Intelligent Systems) participated in the discussion.

Among the topics discussed were the use of realistic proportions (which will be carried over into the upcoming Switch title), why Alm is left-handed, and a whole lot more. We’ve picked out some of the notable excerpts below. You can read the full interview on Kantopia.

Game Informer’s latest piece of Pokemon coverage is all about Pokemon spin-offs. Game Freak co-founder, director, and producer Junichi Masuda and Pokemon Sun/Moon director Shigeru Ohmori were both asked about their favorite ones.

As for Masuda, he went with Pokemon GO, though he’s unsure if it’s actually a spin-off game. Ohmori went with Pokemon Snap. He said that one of the best aspects of the N64 title was printing out the photos in real life.

Which Pokemon games were the most challenging to make? When Game Informer posed that question to Game Freak co-founder and Pokemon director / producer Junichi Masuda, he referred to Ruby and Sapphire.

Masuda first told the magazine:

“With Ruby and Sapphire, the screen got a little longer and it was a different aspect ratio, a lot more colors and sound channels so the tech was improved dramatically. It allowed us to do a lot more and gave us more freedom, but at the same time it made it take a lot longer to do things and was more resource-intensive.”

“After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, ‘That’s it. The Pokémon fad is over! It’s dead!’ It was a very stressful project, for sure. When we were first developing it, I had the idea in mind that it would be Ruby and Sapphire, and then the next games, including the titles, would be Diamond and Pearl, and in between we would do the remakes, FireRed and LeafGreen, so we could create this structure where you could take the Pokémon from the Kanto region to the Diamond and Pearl games.”

EA’s first Switch game will be published next month. FIFA 18 will launch on the console along with other platforms on September 29. On the whole, early feedback has been quite positive.

EA’s future support on Switch could hinge on the performance of FIFA 18. Speaking to EDGE this month, executive vice president Patrick Söderlund noted that the company wants to support the platform “and help Nintendo grow that installed base”. He went on to say that “it”s about supporting the platform, building technology for the platform, testing it out with big things like FIFA – and maybe a couple of others, we’ll see – and if they go well, I see no reason why we shouldn’t have as much of our portfolio on that platform as possible.”

Söderlund stated:

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