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Mario + Rabbids Kingdom Battle

Julian Gollop, creator of the strategy franchise X-COM, nearly could have worked on Mario + Rabbids Kingdom Battle. Creative director Davide Soliani had interest in bringing Gollop on board during the early stages of development.

In an interview with PCGamesN, Gollop stated:

“The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.”

Three years or so ago, Soliani gave Gollop a call and asked if he wanted to work on a project with him. It never worked out because Gollop had just left Ubisoft to start working on Chaos Reborn, and he wasn’t aware that it was Mario + Rabbids Kingdom Battle. Gollop may have ended up working on the Switch title had he remained with Ubisoft.

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Ubisoft-developed Mario + Rabbids Kingdom Battle is now the top-selling, non-Nintendo game on the Switch according to physical sales tracked across North America and Australia. The sales demonstrate clear fan interest in crossover titles, and such success could potentially lead to future collaborations. 

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Mario + Rabbids Kingdom Battle creative director Davide Soliani provided a humorous look at the game’s development today. On Twitter, he shared an early animation from the team created two years ago.

Here’s the clip:


Recognize the music and poses? That’s right: this is a funny play on the Sailor Moon anime.

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Nintendo Australia sat down with a Ubisoft representative to talk in-depth about the collaborative nature of Mario + Rabbids Kingdom Battle. Check out the full video below.

Nintendo has uploaded a new commercial for the Switch, showcasing a number of games coming out in the fall. The commercial includes footage of Pokkén Tournament DX, Mario + Rabbids Kingdom Battle, and FIFA 18. Watch below.

The latest episode of the Play Nintendo Show has gone live. In the new video, Andrew and Izzy take a look at Mario + Rabbids Kingdom Battle and more. Watch it below.

Are you aware of the fact that Mario + Rabbids: Kingdom Battle isn’t actually out in Japan yet? The much-lauded game has been available in the West for a couple of weeks now, but hasn’t hit Nintendo’s home turf yet. We’ve known for a while now that Nintendo are publishing the game themselves in Japan, and that it would be released sometime next year, but in the recent Nintendo Direct, a concrete date has finally been revealed. Turns out that Japanese fans won’t have to endure too much of 2018 without Mario + Rabbids as the game is launching on January 18th.

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Ubisoft published a new Mario + Rabbids Kingdom Battle video today that delves into the story of Mario + Rabbids Kingdom Battle. Associate producer Cristina Nava, narrative designer Andrea Babich, art director Mauro Perini, and creative director Davide Soliani all speak. Watch the full video below.

Digital Foundry is back in action with a new technical analysis. In its latest video, Mario + Rabbids Kingdom Battle gets the spotlight.

One aspect Digital Foundry brings up is resolution. When docked, Mario + Rabbids Kingdom Battle runs at 900p. The resolution drops to 600p when playing in portable mode. However, this is masked by good implementation of anti-aliasing, so in handheld more in particular, the resolution drop isn’t really noticeable. Smooth edges and depth of field also help.

For those who missed out on the Mario + Rabbids Kingdom Battle Collector’s Edition, the official soundtrack is now available digitally. Amazon is selling all 51 pieces of music here

If you’d like to see the full lineup of tracks, you can do so below. Just be warned that some of the titles are a bit spoilerish.

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