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This is what it looks like when you play Wii games on the Wii U Gamepad, and many other details about the process. Enjoy, if you want to.


Hit the break for the images and details– it’s a bit of a lengthy post.



Laura talks more than ever about 999 and Gone Home!



Predictably, we got a fair share of listener mail this week on the topic of sexism in games, so we do some more discussing of that topic during our reader mail segment. Beyond that, Laura talks a lot about 999: Nine Hours, Nine Persons, Nine Doors and Gone Home, whereas Austin discusses his review copy of Rune Factory 4. Jack chimes in with some useful life advice after the break, and a giant chunk of listener questions mail ends the show! No reader poll or book club this week.

This Week’s Podcast Crew: Jack and Laura and Austin



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Not many people own this particular version of Need for Speed: Most Wanted, but I must give it my recommendation if you willing to take the time to learn it; it’s pretty darn good as an arcade-y racer. The glitches I cannot be quite as positive about, but I think we had some good fun here either which way! Enjoy. :]


A poll taken by YouGov asked UK citizens if they believe that playing video games can cause real-life aggression to bubble up. Respondents were only able to answer “yes” or “no” to the poll, as no “sometimes” or “maybe” answer was provided. Here are the results:

– 61% of respondents said “Yes” when asked if games increase real-life aggression
– 57% said that games are a good way to let out frustration
– Old people/those who haven’t played games think worse of games than young people/those who have played games

Don’t read too far into this– it’s just one study.

Via Eurogamer


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Polygon has shared a few new details about How to Survive. Here’s the latest information:

– Game has a “challenge” mode with 10 challenges to play
– Each challenge has you escaping a set of islands that have become infested with zombies
– Campaign mode is more about crafting, dismantling, upgrading, etc
– Challenge mode is more about the individual aspects of the single player, rather than all of them together

– One challenge called “Island of Fatties”
– Has players trying to get to an aircraft to escape the island
– This challenge focuses on explosive zombies
– You can outrun/hide from these slower zombies to avoid fights
– You can attack and risk injury from their explosives

– Another challenge called “Chainsaw Massacre”
– Player has a chainsaw as their main weapon
– Other weapons are scarce
– Challenge is to find a way to destroy various zombies without touching them or using the chainsaw

Via Polygon


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“After Modern Warfare 3 ended, we already knew from the beginning that we didn’t want to do another one. There was no way we were going to do another one. We wanted to go in a new direction. [Ghosts allowed us to] craft a story that gave players an origin synopsis into why you want to care about these characters. We never did [that] with any characters in Modern Warfare– they were standalone in the moment, and we wanted to have players feel like they could connect to Hesh and Logan and the Ghost squad.”

“I feel like it’s not necessarily the game that gave us that sense [of a fresh start], it’s more of moving into a new studio. It’s a unique situation to be in for any studio because for us making Ghosts, not only are we putting our heart and soul into the game but we’re still really close friends with other developers. I think what we’re trying to do is create a game without anything else holding us back. We really just want to focus on creating an experience that’s new and fresh for us because ultimately if we don’t enjoy what we’re doing we’re not going to be there.”

“So yeah, our main focus is just making sure that we ourselves would go home and play Ghosts without thinking of anything else on the side.”

– Activision community manager Tina Palacios


The next entry in the Call of Duty franchise, Call of Duty: Ghosts, launches on November 5th, 2013 on PS3, Xbox 360, PC, and Wii U. PS4 and Xbox One versions come later.

Via VideoGamer


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Remember this image? It was a snapshot of a video played at last month’s Pokémon Game Show, and it lead to wide speculation about Pokémon fighting games, next-gen open world titles, or something else entirely. Now, Pokémon series director Junichi Masuda has commented on the brief video directly:


“That was actually a video which was shown at the Pokémon Games Show, an event in Tokyo last month and it was showing the history of Pokémon games as well as the future. It was kind of a concept about what the future of Pokemon may look like…”

– Pokémon series director Junichi Masuda


Don’t take this as confirmation of a game looking just like this, but it sounds like Masuda and co. have been thinking about this sort of thing heavily in the past few months at least.

Via ONM


pokemon x/y x and y


Not only will the upcoming Pokémon X/Y have the largest swath of pokémon to catch in series history, but each one of those pokémon will have multiple “version”, one for each language that the game is available in. Players’ Pokédex will keep track of these entries, so when you trade an American Pikachu for a Japanese Pikachu, your ‘dex will allow you to view both the English and the Japanese versions of the pokémon’s Pokédex entry.

What does this mean for completionists? Well, Game Freak has effectively more-than-tripled the amount of work you’ll need to do in order to get a full Pokédex, which is both a little bit evil and a little bit funny.

Via NWR


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We talked to 5th Cell’s Caleb Arseneaux about their newest installment in the Scribblenauts series and they helped us “Unmask” some of the answers we were dying to know.


Author: Laura
Contributors: Brian, Austin

I had the privilege of talking with 5th Cell about their awesome new Scribblnauts installment coming out in 3 days. For any DC fanatic, like myself, Scribblenauts Unmasked: A DC Comics Adventure has us manipulating our favorite characters in our favorite worlds alongside the always lovable Maxwell. But where did this genius idea come from? Just how deep into the DC Universe does the game really go? Well, keep reading to find out!



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