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Website tracks real-time public information about CCTV cameras, transit schedules, socioeconomic data, tweets, crime rates, and more on three major European cities, charts it to a map.



Click on that image above to get a better look at what’s going on here, but I’ll do my best to describe it:

Ubisoft has launched a Watch_Dogs promotional website called “WeareData” that plots a ton of publicly available information about various areas of various European cities (Berlin, London, and Paris) being the ones available at this moment) to a map available for all to see. The map show live tweets posted from locations, crime rates, average income, locations of public transit stations, CCTV cameras… and a whole lot more! Check it out yourself here.

Via VideoGamer



Good ol’ Laval.



The three musketeers of gaming podcasts had to schedule an emergency Thursday episode, or risk missing their first week ever! This episode features discussions about Animal Crossing’s localization, a lengthy praise-ologue of Mario Galaxy 2, your regular news, and a whole heaping giant pile of listener mail. To top it off, we discuss our (and your) overall impressions of Nintendo at E3 this year.

This Week’s Podcast Crew: Austin, Jack, and Laura



Raw MP3 (Right click to download, left click to stream)

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One of my favorite parts.


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “What did you think of Nintendo’s E3 this year?”.

Take the survey here! (more details inside if you’re confused)



Game developer Peter Molyneux took some time with GamesIndustry International the other day all about Nintendo, and he outlined some of the things he feels the company is doing right, as well as some of the things they’re doing wrong.


“What Miyamoto says defines things in this industry. What I say just upsets people. When Nintendo is making truly world-changing hardware, I totally see his point. But I do wonder about the Wii U – it seemed to be a kind of reaction to SmartGlass. And it’s very chunky, doesn’t really feel like it’s cutting edge. That’s when we start saying, ‘Why not spend some of your unbelievable talent on these devices?’ Because there’s a billion people out there [points to iPad].

You know what Nintendo did – this is a fascinating thing – Nintendo created gamers by the software they made. They created millions of gamers with Donkey Kong and Mario – they were the birth of gamers. That exact same thing is happening on this platform today. Millions of new gamers are being created almost every month, and they’re being created with titles not from Nintendo, not from Microsoft, not from Sony, not even necessarily from Activision or EA. They’re being created by companies like Supercell and Rovio. They’re the ones that are bringing and creating new gamers. And now there are millions of people interacting with franchises, which Nintendo won’t even touch, which seems a shame to me because Nintendo are brilliant about bringing people into the industry, and I think their hardware is starting to get in the way of that.

I caveat all of this by saying that they are a factor more intelligent than I am, and they’ve probably got a plan, and you should never underestimate Nintendo. We’ll probably be sitting here in a couple years saying, ‘Oh that’s what they were doing’.”

– Peter Molyneux


I must admit, sometimes I feel the same way as Molyneux! Occasionally it feels like Nintendo is using their hardware in ways that are simply “different” rather than “better”, which isn’t inherently a bad thing, but perhaps their focus could be better shifted to incremental improvements to gaming while bringing in more people with games themselves.

That being said, I think the Wii U is a perfect example of an incremental improvement, rather than something different for the sake of different’s sake. I have a feeling Peter disagrees with me on that point! And he also said that the Wii U is a reaction to Microsoft’s SmartGlass, which is somewhat troubling and shows that perhaps he isn’t paying as close attention to the timeline of the industry as he should be!

Via NintendoLife



Right where it needs to be.


System: Nintendo Wii U
Release Date: 2014
Developer: Nintendo EAD Group No. 1
Publisher: Nintendo


Author: Austin

The differences between titles in the Mario Kart series are perhaps only noticeable to those with a lengthy history with the franchise. The subtle focus of Mario Kart 7, for instance, feels much different than the marshmallow-y approach taken by Mario Kart Wii, and the slippery controls in Mario Kart 64 mean you need more focus to pull off power-slides than the game’s DS counterpart. It’s a series long-accepted for its rigidity, and the recently announced Mario Kart 8 does not appear to do anything to change up that formula.



Everybody likes lists, so we’ve got three of them for you!


Authors: Austin, Jack, and Laura

E3 2013 has finally come to a close, and just like the best of websites we decide to give you each of our five games of show. The lists are, by and large, pretty subjective, but the descriptive paragraphs should give you a good idea of whether or not you’d enjoy the game as much as we did.

Hit the break for Laura’s list!



We’ve put up a lot of E3 coverage for you… have you missed any of it?


On the off-chance that you missed any of the podcasts, in-depth impressions, or videos we put up of our experience at E3 2013, I’ve decided to compile a hub-article for you to view everything in one place. It’s pretty straightforward, so check it out and read anything you think might be interesting! We have more coverage coming in the next day or two as well, so stay tuned and watch for updates.

Podcasts



Here’s a Podcast – E3 2013, Day One Spectacular

The gang craps all over Super Mario 3D World, loves Pikmin 3, praises Platinum Games, and gets into the most intense laughing fit the world has ever known. We’d like to apologize in advance for the length, the content, and the potentially loud snores from Laura as she fell asleep halfway through.


Here’s a Podcast – E3 2013, Day Two Spectacular

The second of our E3 2013 podcast specials is slightly more focused… but still a little odd. We give our impressions of Phoenix Wright: Dual Destinies, Killer is Dead, Bayonetta 2, and Batman: Arkham Origins (which we liked), as well as some thoughts on Mario 3D World, LEGO: Friends, and Deus Ex: Human Revolution, (which we were more tepid towards). Your listener mail rounds out this one.


Here’s a Podcast – E3 2013, Day Three Spectacular

This final E3 2013 episode has impressions of Killer is Dead, The Legend of Zelda: A Link Between Worlds, some final thoughts on Super Mario 3D World, and much more. As always we get your listener mail and go over some categorized favorites at the end of the show, like our favorite booth attendants!



Hands-On Impressions



The Legend of Zelda: A Link Between Worlds

A direct sequel proves to be the freshest handheld Zelda game in years.


Phoenix Wright: Ace Attorney – Dual Destinies

The Ace Attorney makes his return to court.


Super Mario 3D World

“It’s just probably not going to be a great game. Not if the demo is any indication anyhow.”


Sonic: Lost World

“I see it as a spiritual sequel, a continuation, refinement, and extrapolation of what was established in Sonic Colors.”


Mario & Sonic at the Sochi 2014 Olympic Winter Games

The blue blur and his plump plumbing rival return to The Olympics, but it’s not as exciting as Nintendo and SEGA might want you to believe.


Pikmin 3

The latest entry in the Pikmin series has been in the works for nearly 9 years, and it shows.


Our Five Favorite Games from E3 2013

The on-site staff from E3 give their five best games from the show floor.


Video Content



An Interview with Game Composer Grant Kirkhope


Off-screen Zelda: Wind Waker HD footage with GamePad


Off-screen Bayonetta 2 footage with GamePad


Off-screen Sonic Lost World Wii U footage


Careless Whisper – E3 2013




A direct sequel proves to be the freshest handheld Zelda game in years.


System: Nintendo 3DS
Release Date: November, 2013
Developer: Nintendo EAD
Publisher: Nintendo


Author: Jack

With the final day of E3 2013 coming to a close and still with a litany of tasks yet to accomplish, I had almost forgotten to swing by the 3DS section in the middle of the massive Nintendo booth to check out one of the biggest releases Nintendo had to offer this year: the much-anticipated direct sequel to one of the most important games in the history of the company, The Legend of Zelda: A Link to the Past. Finally brandished with a spiffy new name (and a recently published preview article to boot), I was very excited to end my E3 experience with a grand finale on top of what was already a solid showing from the Big N.



The Ace Attorney makes his return to court.


System: Nintendo 3DS
Release Date: Fall, 2013
Developer: Capcom
Publisher: Capcom


Author: Laura

Our beloved Phoenix Wright is back in whopping 3D, along with Apollo Justice and a new sidekick named Athena Cykes, out to find justice for the wrongly accused. I am very excited to talk about “Ace Attorney: Dual Destinies”, mostly because it was the most fun I had playing a game at E3.



“It’s just probably not going to be a great game. Not if the demo is any indication anyhow.”


System: Nintendo Wii U
Release Date: December, 2013
Developer: Nintendo EAD
Publisher: Nintendo


Author: Austin

It has been an exceptionally long time since a Mario title generated as much debate as has been seen following the announcement of Super Mario 3D World at E3 this past week. Truly, the skeptics are out in droves this time around and the Nintendo die-hards are ready and waiting to defend their beloved company to the bitter end, creating an atmosphere of discontent about the game that no one can seem to shake with ease.

Beyond all of that noise, however, there remains one question: If you can ignore the expectations– the past heights the series has seen– how does this game stack up?

Unfortunately, at its best, the answer to that question is a lackluster “fine”.



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