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480i vs. 1080p

480i vs. 1080p

Thanks to Johannes for the news tip!

Source


Make sure you pick up this month’s issue of Nintendo Power for a bunch of additional screenshots!

Thanks to Blake S for the news tip!


Put Monster Bucks in Your Crosshairs with the TOP SHOT Hunting Peripheral

Minneapolis, MN – March 30, 2010 – Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Cabela’s Monster Buck Hunter is available now for Wii™. The game brings a fast paced and fun arcade-style experience home for the entire family and comes packaged with the TOP SHOT hunting peripheral that revolutionized the genre and made Cabela’s Big Game Hunter 2010 one of the best selling games of 2009.

In Cabela’s Monster Buck Hunter, you can test your shooting skills in 12 expansive shooting galleries where you can bag loads of big game, small critters and flying birds with an ample supply of ammunition for non-stop hunting action. Take the TOP SHOT challenge with friends and family in 2- to 4-person turn based multiplayer games and use up to seven different power-ups to gain the advantage. The game also features 96 heart pounding missions that start you at the most critical part of the hunt. Your journeys will take you across 24 states and provinces from the bone chilling Yukon to the scorching Sonoran Desert. Hunt 36 species of trophy game including North America’s most sought after Trophy Deer species.


This information comes from Nintendo Power. The quotes are from producer Josh Olson…

– Team acknowledges that the first game had the player doing “the same thing over and over and over again”
– Want to do more with level design, gameplay design
– Embracing sci-fi element
– Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
– Picks off immediately after the original when you enter the portal
– Not sure where you are when you enter the portal and land in the ocean
– Derrick’s occupants begin to shoot at you
– Game will have some “big vistas and multi-tiered areas”
– Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
– Sea serpent attacks the facility
– “Having those types of ‘wow’ moments is really important”
– Quantum 3 engine still being refined
– Ford continues to go through the oil derrick, fights with the leviathan one-on-one
– Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
– Serpent targets you and generator that powers the turrets
– Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
– Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
– More NPCs, Ford can interact with them
– There are other aliens besides Adams around the world who control territories
– Adams has been particularly successful, wants to take over the world
– Ford needs to get the help of the other aliens
– Atlantis is the hub, portals to other areas are there
– Some freedom in terms of which stage you’ll take on next
– One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
– More alien growth in the city than in the first game, Drudge and Trust still fighting there
– “AI vs. AI vs. player now”
– Will come across fights already happening
– “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
– Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
– Wider variety of hostiles, some specific to a location
– Atlantis: 30-foot-tall Guardians
– Siberia: Robotic wolves
– Differences between human soldiers, can carry any weapon (affects AI)
– SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
– 18 firearms from the original
– Have to tune the Phase Rifle by twisting Wiimote
– Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
– Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
– ASE tied to Atlantis
– Using the ASE, can have a bit of control over the Guardians
– 12 players online
– Releasing this fall

Huge thanks to Johnson for the news tip!


This information comes from Nintendo Power…

– Mostly side-scrolling, but sometimes can move to the foreground/background
– Belly dances will allow Shantae to transform into a monkey, elephant, or mermaid
– Hair whip upgrades, can upgrade for animal forms
– Fireball, pike ball, crush puff magic
– A lot of humor
– Game is about 4.5 hours

Source


This information comes from a portion of an interview with Yoshio Sakamoto on the Nintendo Channel…

“[Development is progressing] very well. The teamwork between Nintendo, Team Ninja, and D-Rockets is perfect and we’re working to bring you an exciting Metroid, and an attractive Samus. I hope you’ll wait a little longer, and look forward to its release.”

The only strange comment here is that the developers are trying to bring “an attractive Samus.” It probably shouldn’t be taken too seriously, but let’s hope Sakamoto hasn’t fallen to Team Ninja’s ways!


New art of The Last Story

Posted on 14 years ago by (@NE_Brian) in News, Wii | 5 Comments


3DS

– New Nintendo handheld
– Will be shown at E3
– Craig believes 3DS will be the actual name
– DSi is the stop-gap
– Backward compatible with the DSi
– One of the screens will be stereoscopic 3D
– Peer thinks the top screen will be the 3D screen, bottom screen touch
– Craig thinks Nintendo bought the screens from a public company or have to reveal they sold a lot of screens to a certain company, Nintendo wanted to make an announcement themselves
– NCL only cares about themselves, not really NOA, Nintendo of Europe, etc.
– Coming out by the end of March
– Apple sneaking in on Nintendo, iPhone can’t do stereoscopic 3D
– Everyone’s 3D jazzed because of movies like Avatar
– Professor Layton, brain games, could be neat in 3D
– Multiple third-parties have apparently received confirmation from Nintendo that nVidia Tegra chip isn’t being used
– Craig doesn’t believe high-profile third-party devs don’t have the actual dev kits
– With the DS, devs were only able to work with one screen, devs had to constantly send the kits back and forth, get the new one with touch screen, etc.


WiiWare

Diner Dash (1,000 points) – 264 blocks
WarioWare: D.I.Y. Showcase (800 points) – 83 blocks

VC

Ogre Battle 64: Person of Lordly Caliber (1,000 points) – 295 blocks

DSiWare

Save the Turtles (500 points) – 96 blocks
Super Yum Yum Puzzle Adventures (800 points) – 94 blocks
Disney Fireworks (800 points) – 69 blocks
Nintendo DSi Instrument Tuner (200 points) – 16 blocks
Nintendo DSi Metronome (200 points) – 13 blocks


Update: Details incoming below (thanks Johnson!)

There have been plenty of hints that High Voltage Software is working on a sequel to The Conduit. Today, though, the game finally been confirmed. Nintendo Power has announced that a new title in the series is in development. We’ll update this post with additional details as they come in.

– Set in Atlantis
– Other locations include Siberia, Agartha, Washington D.C.
– Team is focusing on art/story
– New gameplay types for online
– Bounty Hunter mode returning
– Different character classes, each has unique attributes
– Can unlock suit upgrades (ex: robotic legs that let you sprint farther)
– WiiSpeak support
– High Voltage, for now, has decided “to have one primary suit slot and two secondary slots where you can equip upgrades, but that may change in the final game.”
– Will be able to change character’s appearance
– 2-4 player splitscreen option for all competitive
– Co-op Invasion mode: Up to 4 players (online or local), has unique challenges
– New weapons: Vortex Cannon and Phase Rifle
– Vortex Cannon: Sends bullets back at enemies with a more powerful force
– Phase Rifle: Shoot through walls
– Old weapons will be returning
– Some old weapons are seeing a facelift
– About 7 new weapons
– Big boss battles
– ASE also returning
– ASE used for more things other than puzzles (can do a lot of scanning, which is recorded)
– Can use TPC ammo as mines
– SEGA publishing again
– No release date



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