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Yesterday, NIS America showed off Destiny Connect during a live stream with the latest English gameplay. Watch the full recording below.

Another new update for My Time at Portia is now available. The game now features improved loading times primarily aimed at Switch, fixes to performance and stability issues, and more.

Below are the full patch notes:

IGN has shared a bunch of footage for Tangle Tower, the latest game from the developer of Snipperclips that’s arriving on Switch next month. Check out the gameplay video below.

Final Fantasy VII and Final Fantasy VIII Remastered are getting a physical release, Square Enix has revealed. The two RPGs will be sold in a single package for Switch later this year. Best of all, an English language option has been confirmed.

Final Fantasy VII and Final Fantasy VIII Remastered are both currently available on the Switch eShop. The latter game was thought to be receiving a physical version, but that didn’t pan out. Now, however, we know that there will be a physical edition for both classics thanks to this new Asian release.

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Untitled Goose Game

Untitled Goose Game is finally here, and the game has been given a new launch trailer to celebrate. Get a look at the video below.

We also have some footage:

The Switch remake of The Legend of Zelda: Link’s Awakening finally launches tomorrow – or it already has depending on your region. To celebrate, Nintendo has created some special art. Get a look at the illustration above.

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GRID Autosport has received a new batch of Switch gameplay tying in with its release today. Have a look at 20 minutes of footage below.

Playstark is bringing its competitive multiplayer game Agents: Biohunters to Switch, the studio has confirmed. The console release will be made available following an initial PC launch later this year.

We have the following overview and trailer for Agents: Biohunters:

Alongside today’s release date announcement, Neo Cab received a listing on the eShop with a new demo that can be downloaded prior to launch. View some footage of the trial below.

PlatinumGames has continued its Astral Chain developer blog series with yet another entry. For the latest addition, visual effects artist Takuo Yamamoto speaks about some of the techniques used in the game, such as how the world changes when using IRIS.

Here’s the full piece from Yamamoto:


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