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Xenoblade Chronicles Definitive Edition

Yesterday, Nintendo and Monolith Soft distributed a new 1.1.2 update for Xenoblade Chronicles: Definitive Edition. It took a bit of time, but we finally have the full details on what’s included.

Below are the entire patch notes in English:

Update: The full patch notes, which are quite extensive, are now available here.


Nintendo and Monolith Soft have readied a new update for Xenoblade Chronicles: Definitive Edition. As of today, all players can access version 1.1.2.

We’re still waiting for Nintendo to publish the patch notes in English. For now though, here are some of the highlights (via Sir_Teatei_Moonlight):

System: Switch
Release date: May 29, 2020
Developer: Monolith Soft
Publisher: Nintendo


It’s about time Xenoblade Chronicles got its definitive edition. Its original release at the tail end of the Wii’s life, exacerbated by the game’s staggered international releases, was far from ideal. Even if you got the chance to play the original, one couldn’t help but feel that Monolith Soft was pushing the Wii beyond what it should reasonably be doing. It was an open world JRPG that was a generation ahead of its time on hardware that was a generation behind the times. If you’re anything like me, you revel in watching developers push the technical boundaries of outdated hardware – but I could hardly blame anyone who struggled to embrace Xenoblade’s obvious visual compromises. Years later, the game was ported to New 3DS. Needless to say, while that version is its own kind of low-tech marvel, an even lower resolution screen with even further cut back visuals was far from the ideal way to experience the grand scope of Xenoblade’s world, where life flourishes on the standing corpses of two gods, with people and animal life existing on an almost unimaginably small bacterial scale. Finally, on a system at the height of its life, with revamped graphics – albeit visuals that are still a little soupy as has been characteristic of Monolith Soft’s Switch engine – Xenoblade is poised for success beyond its niche and scattered Wii evangelists.

This week on Nintendo Everything Podcast, we start off with a melodramatic anime opening about Galen traveling during the pandemic. Galen has survived (for now…) and has horrible puns and impressions on Min Min in Smash Bros., while Oni Dino can’t get enough Xenoblade. We then cover recent news, including new details on the soon-to-be-released Paper Mario: The Origami King. Will Origami King avoid gameplay flaws of the past two entries, Sticker Star and Color Splash? We also discuss what frustrations long-time fans feel with modern Paper Mario games. Is the player expectation VS developer intent unfair? And lastly, we share some embarrassing things we did as kids, inspired by video games.

Check out links and timestamps below, and come hang out.

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Nintendo has revealed the 14th Maximus Cup for Tetris 99. A new theme will be up for grabs, which features Xenoblade Chronicles: Definitive Edition – music included. You can secure it by earning 100 event points.

The new Tetris 99 Maximus Cup goes live on July 3 at 12 AM PT / 3 AM ET. It’ll last until June 6 at 11:59 PM PT / June 7 at 2:59 AM ET.

Here’s a trailer:

This week on Nintendo Everything Podcast, pigs are flying because New Pokemon Snap got announced. That’s not all the Pokemon Presents video graced us with—brushing our teeth is finally solved with Pokemon Smile. In other news, Kingdom Hearts continues to be an embarrassing nightmare with Memory of Melody. And finally, Oni Dino and Galen lay down some EA games predictions and ARMS character predictions for Super Smash Bros. Ultimate’s Fighter Pass volume 2. In our game analysis segment, we cover a great and overlooked indie game called Bloodroots, and some extra tidbits on Xenoblade, One Step From Eden, and even Fitness Boxing.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Hello, my cardboard cuties! This week on Nintendo Everything Podcast, Oni Dino goes deeper into Xenoblade, and Galen finally plays a game made for him: One Step From Eden. We analyze the new info we got on Paper Mario: The Origami King, Oni Dino resurrects his brilliant idea for a Final Fantasy style Mario RPG, we discuss the weird Google Stadia leak of Gods & Monsters (tentative title), and we also cover the PS5 event for good measure. Why does it look like that?

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Nintendo has shared a new interview with some of the key developers behind Xenoblade Chronicles: Definitive Edition. They include producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.

Though the interview was short, some interesting comments were shared. The team was asked about topics like why Xenoblade Chronicles still resonates with long-time fans to this day, how remastering the music came about, and more.

Here’s the full discussion:

Xenoblade is celebrating its 10th anniversary today. The first entry on Wii initially launched in Japan on June 10, 2010. To celebrate, some special artwork has been prepared, which we have above.

Xenoblade Chronicles wasn’t localized until the European edition in August 2011. North America had to continue waiting for the RPG, as Nintendo didn’t bring it over until April 2012.

Since the original Xenoblade Chronicles, we’ve seen Xenoblade Chronicles X on Wii U and Xenoblade Chronicles 2 on Switch. Xenoblade Chronicles: Definitive Edition, a redone version of the Wii title, came to Switch late last month.

Source

If there’s one thing Monolith Soft is known for these days, it’s the Xenoblade series. The company has churned out three massive RPGs between the first and second Xenoblade Chronicles titles along with Xenoblade Chronicles X. We also just received a new version of the series’ debut entry for Switch.

Going forward, it sounds like fans can expect more from Xenoblade, with creator Tetsuya Takahashi telling Vandal that Monolith Soft wants to continue to focus on building up the IP’s brand. At the same time, he would be interested in developing “a smaller-scale project if the opportunity rose” so that Monolith Soft can have more variety.

Takahashi’s full words: