Upcoming Japanese eShop releases – June 27, 2019
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo has updated the Japanese release schedule on its platforms for the week of June 27, 2019. Here’s a look at the upcoming digital download schedule:
More: Japan
May 2019 NPD: Best-selling games on Switch, 3DS, year-to-date, last 12 months
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Another round of data is in from this month’s NPD report. Along with the best-sellers on Switch and 3DS specifically for the month of May, we also have a list of the games year-to-date and have sold the best over the last 12 months. Continue on below for the full results.
May 2019 NPD: Switch was the best-selling hardware once again
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In the United States last month, Switch continued a pattern that we’ve been hearing about often as of late. According to the latest NPD report, the system was the best-selling hardware once again. Switch was the best-selling hardware platform of both May as well as year-to-date across both unit and dollar sales.
From the industry as a whole, year-to-date dollar software sales have increased 2 percent to $2.2 billion. However, Switch sales growth has been offset by declines across all other platforms.
May 2019 NPD: top 20 best-selling games in the U.S.
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
NPD Group has released a listing of the top twenty best-selling games in the U.S. for the month of May 2019. The results can be found below.
Mortal Kombat 11 gets new Switch update, patch notes
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mortal Kombat 11 has been updated on Switch. Aside from general gameplay adjustments, characters have also been modified – among many other things.
Below are the full patch notes:
Video: 48 rapid-fire questions with Nintendo’s Takashi Tezuka
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos | 0 comments
Game Informer posted a new video today with Nintendo’s Takashi Tezuka, who is producing Super Mario Maker 2. Among many things, he shows interest in the idea of letting players create an overworld map in Super Mario Maker and a Super Mario Bros. 2 theme. You can watch the full video below.
More: interview, Takashi Tezuka
Retro Studios hiring art director for Metroid Prime 4
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Retro Studios is still searching for new employees to assist with Metroid Prime 4’s development. On its Twitter page, the company posted a job listing for an art director.
Here’s the full listing:
More: Metroid Prime 4, Retro Studios
Grezzo working on the Zelda: Link’s Awakening remake
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fans who have been following the Zelda series for the past several years should be familiar with Grezzo. The studio worked on Zelda: Ocarina of Time 3D as well as Zelda: Majora’s Mask 3D. Additionally, Grezzo was behind Zelda: Tri Force Heroes.
Grezzo is continuing its work on Zelda with one of the latest games. According to series producer Eiji Aonuma, the same team is developing Zelda: Link’s Awakening for Switch.
Zelda: Breath of the Wild sequel happened because the team had too many DLC ideas
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Why is Nintendo moving forward with a sequel to The Legend of Zelda: Breath of the Wild? It all comes down to having too many new ideas.
In an interview with Kotaku, Zelda producer Aonuma shared the following:
Zelda producer says “staff comes first” when making games, Nintendo’s work culture focuses on flexibility
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last week, Nintendo of America president Doug Bowser discussed crunch and how the company wants its staff to have a “good work-life balance”. Zelda producer Eiji Aonuma has now chimed in on the subject as well.
When asked about his team’s stance on overtime, Aonuma stated that the “staff comes first, and I always want to think about it when creating a game.” His full words: