Submit a news tip



Capcom still has no news regarding Monster Hunter 4 localization. Christian Svensson was actually responding to a question about more Wii U/3DS cross-compatible releases and the possibility of an HD edition of the 3DS title.

In any case, here’s what Svensson had to say about Monster Hunter 4:

I hesitate to make sweeping statments like this that will inevitably be re-reported and extrapolated to be more than what’s actually said… however:

Japan has an increasingly portable market and Monster Hunter has thrived there in the “ad hoc” world of face-to-face play. The Western markets have focused multiplayer play around online which has traditionally meant in the home, for which consoles have historically had a better play.

I think in the case of Tri Ultimate it was fairly serendipitous that we went this way but it’s impossible for me to predict the future for the franchise beyond that. For MH4, we haven’t announced release of that title in the West at this time nor have we discussed any platforms beyond 3DS. You’ll note MH4 has moved its release date in Japan with a single SKU to later than originally announced. That team is laser focused on getting done what needs to happen to make that a fantastic fron the ground up 3DS Monster Hunting experience. As such, any other discussion on this topic at this time at this point is moot.

Source


A few new details about Super Robot Wars UX have arrived. Below you’ll learn about Partner Units and Single Units. Each has its own features as well as advantages and disadvantages.

Partner Unit (PU)

– Two parts to the Partner Unit
– Main machine in charge of moving attacking
– Sub machine controls attacks and defense
– Main machine determines the unit’s mobility
– Can have a highly mobile flying main machine with a powerful yet less mobile sub machine backing it up to have best of both worlds
– Sub machines can defensively cover the main in various situations
– Ex: can provide cover once it approaches the main machine’s terrain or if the main’s heal didn’t work
– Providing support within the unit is a major boost for any Partner Unit machines
– Their downfall is not being able to provide support to other nearby units in situational moments

Single Unit (SU)

– Single Units: machines without a Partner Unit
– These can provide and receive offensive and defensive support from adjacent allied units
– Can move once more if they can manage to take down at least one enemy unit during their attacks
– Can perform an “attack all”
– This targets the main and sub machines of an enemy Power Unit
– Single Unit can be great as a support for all the allies, but suffer when they’re caught alone
– When encountering enemy Partner Units, they can also take heavy damage with less support abilities available

Source


Capcom pushed back the Japanese release of Monster Hunter 4 to summer. At the time, the company said it made the decision in order to improve the game’s quality. But Japanese magazine Game Lab offers a different reason: Monster Hunter 4 is also in the works for the PS Vita.

For what it’s worth, Game Lab’s rumors tend to be hit or miss. A considerable amount of its speculation never resulted in anything, but it was one of the first sources claiming that God Eater 2 would be made for the PS Vita. Turns out that was true.

Source, Via


The following Rock Band Music Store songs will be made available on January 22:

  • Kelly Clarkson – “Stronger (What Doesn’t Kill You)” – keyboard support
  • Living Colour – “Cult of Personality” – Pro Guitar and Pro Bass expansions available for 100 Wii Points
  • Soundgarden – “Spoonman” – Pro Guitar and Pro Bass expansions available for 100 Wii Points

Each song can be purchased for 200 Wii Points.

Source: Harmonix PR


Trine 2: Director’s Cut still isn’t out in Australia and New Zealand, but it’s coming. Developer Frozenbyte estimates a release in the fourth week of January… which should be next Thursday. The game’s first big update is also still on the way.

Source


According to a report from LSA, the Wii U sold 118,000 units in France last year. How does that stack up to the Wii? In 2006, the old system moved 180,000 units over the same period. Both systems launched very late in their respective release years, so the data accounts for about a month of sales.

Unsurprisingly, most of the Wii U’s sales came from the Premium Pack – 75% of consumers picked up the bundle. Another 15% purchased the ZombiU Premium Pack, followed by the Basic Pack at 10%.

Other 2012 sales figures from LSA worth mentioning:

3DS – roughly 950,000 units
PS3 – 700,000 units
Wii – 372,000 units
360 – 360,000 units

Source, Via



Manage Cookie Settings