Animal Crossing: Happy Home Designer getting a 3DS theme
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo is preparing a 3DS theme based on Animal Crossing: Happy Home Designer. In Japan, this will be available for free with digital purchases of the game between July 30 and August 31. It will then be sold starting on September 1.
Super Smash Bros. for Wii U & 3DS undergoing maintenance on Monday / Tuesday
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News, Wii U | 0 comments
Nintendo announced today that both the 3DS and Wii U versions of Super Smash Bros. will undergo maintenance on July 13th/14th, depending on your location. Both online play and leaderbords will be affected. The exact times are below:
Europe: July 13th (11PM) to July 14th (2AM)
UK: July 13th (10PM) to July 14th (1AM)
North America (EDT): July 13th (5PM to 8PM)
North America (PDT): July 13th (2PM to 5PM)
Japan: July 14th (6AM to 9AM)
First Animal Crossing: Happy Home Designer shipment to consist of 500,000 units in Japan
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News | 4 Comments
Seems like Nintendo is fairly confident that the Animal Crossing spin-off Happy Home Designer will do well in Japan. The company announced today that the first shipment of the game will consist of 500,000 units. This includes both the regular version of the game as well as the one that will be bundled with the NFC reader. Both versions will come with one amiibo card.
Recently, both Splatoon and Fire Emblem Fates were basically sold out in Japan in their first couple of weeks on the market. It’ll be interesting to see how well Happy Home Designer does and if Nintendo calculated the demand appropriately this time.
Mighty No. 9 development update: Sound creators + music samples
Posted on 9 years ago by Matt(@OnePunchMaz) in 3DS, News, Wii U | 0 comments
Comcept have published the latest Mighty No. 9 development update, this time focusing on the various sound creators working on the game. The four people highlighted in the blog post are Manami Matsumae, who was the lead composer, Ippo Yamada, who was in charge of sound production and composed various stage BGM, Takashi Tateishi, who composed the BGM for stage 7 and Masahiro Aoki who composed the BGM for stage 4.
Make sure to watch the video below which features a sneak peek at some of the music in the game, plus some of the (Japanese) voice work.
Visit the Mighty No. 9 website for the full blog post.
More: Comcept, Mighty No. 9
Rena Strober is the voice of Azura in Fire Emblem Fates’ English version
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Nintendo finally shared an English trailer for Fire Emblem Fates during E3 2015 last month. Wondering who voices Azura? It turns out that Rena Strober is behind the character.
Strober confirmed via her Twitter account late last month:
Fire Emblem Fates trailer is out!!! I'm the singing lady in blue https://t.co/hWa6DtER1J
— Rena Strober (@RenaStrober) June 29, 2015
Strober has appeared on the television shows Law & Order, Kings, and Liv & Maddie. She was also in the feature film Waiting in the Wings.
More: Fire Emblem Fates
Gravity Falls: Legend of the Gnome Gemulets boxart, screenshots, fact sheet
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 4 Comments
We have a whole bunch of content pertaining to the just-announced Gravity Falls: Legend of the Gnome Gemulets. The game’s boxart is above, and below you’ll find a fact sheet and screenshots.
Description
For the first time ever on Nintendo 3DS™ handhelds, explore the strange and mysterious world of Gravity Falls! As the intrepid Pines twins, Dipper and Mabel, you must help Jeff the gnome retrieve the ancient Gnome Gemulets, which were stolen from the Gnome Forest.
Without the power of the Gemulets, the forest’s magic will die! Motivated further by the promise of gnome gold and equipped with enchanted gnome weapons, the kids will have to fight off strange new creatures, defeat monstrous bosses, and traverse all kinds of labyrinthine landscapes in their quest. Meet characters like Soos, Grunkle Stan, Old Man McGucket, and others along the way in this fun action-packed game for all ages.
Another batch of Monster Hunter X details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Even more Monster Hunter X details have come in from this week’s Famitsu. Catch up on the latest information below, courtesy of Siliconera’s translations.
One of the main focuses was having a system that brings the possibilities of using the same weapons with different play-styles.
The plans for Monster Hunter X began sometime around the production of Monster Hunter 4 Ultimate. Capcom wanted to bring out more of a “festive” feeling that’s not in Monster Hunter 4 Ultimate, so they decided to bring back villages from past titles, and add four main monsters, instead of the usual one-per-title.
The “Hunting Style” is a system that was made to bring out more possibilities from each weapon.
Capcom originally thought about adding a new weapon type. While that would’ve given Monster Hunter X a decent selling point, it would’ve been a lot of work, and would have required more of a focus on the new weapon(s). Instead, the team decided to focus on the player’s “attachment to the weapon” as a concept.
Hunting Styles come in four forms. One is the basic style seen in the past. The second lets you set more “Hunting Arts” than usual, along with more showy and offensive actions. The third one specializes in mid-air fights, which also lets you jump off monsters for special attacks and more. Finally, the fourth one is a style with the theme of “turning a pinch into an opportuniy.”
Hunting Arts came from the idea of giving players more of their own unique characteristics. There are several Arts, and these may vary depending on how they’re used. Some of them will work better with certain Hunting Styles, so players will get to mix and match to their liking.
Hunting Arts range from special attacks that deal major damage to enemies, or heals that recover allies, and buffs that support your party.
Capcom have prepared numerous Hunting Arts for each weapon, but there are also some “basic Hunting Arts” that can be used with any weapon, and you’ll get to choose from them all.
The four main monsters won’t simply appear over time as you advance through the game with one being stronger than the other, but they’re actually all along the same rank. They’re called the “Elite Four” among the developers.
Dinobaruto is the one they showed this time, and the idea behind it came from the thought of “hey, let’s make a land-type Rathalos.” While Dinobaruto uses fire attacks, it doesn’t fly, and focuses more on its actions on the ground. It has the image of a monster that would’ve lived back in the “world of dinosaurs.” With its tail and attack characteristics, it has a bit of a knight and swordsman’s feeling to it, and is the more orthodox monster of the four main monsters.
More: Capcom, details roundup, Japan, Monster Hunter X
Gravity Falls: Legend of the Gnome Gemulets officially announced
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
We found out yesterday that a Gravity Falls game is in development for 3DS. Today, it has been officially revealed.
Gravity Falls: Legend of the Gnome Gemulets will be on Nintendo’s handheld this fall. Ubisoft is publishing the title, which is being created in the UbiArt engine.
As stated in today’s announcement, Gravity Falls: Legend of the Gnome Gemulets is being created in partnership with Disney Interactive and the show’s creator Alex Hirsch (who also created the original key art). It features “Gravity Falls’ trademark quirky humor in an authentic and interactive way, letting fans play as Dipper and Mabel as they set out to solve mysteries and restore order to Gnome kingdom.” Players will be able to “encounter many more characters from the show and will explore locations including the town of Gravity Falls, the Mystery Shack and more.”
Here’s an official overview:
In Gravity Falls: Legend of the Gnome Gemulets, a crisis has engulfed the Gnome kingdom – and only Dipper and Mabel can save the day. The Pines twins must work together to collect tools and weapons around Gravity Falls as they attempt to solve mysteries and prepare for encounters with paranormal and super creatures. On their perilous journey, they will battle fearsome enemies that block their path and will ultimately restore order to the kingdom.
Take a look at the official trailer for Gravity Falls: Legend of the Gnome Gemulets below.
Source: Ubisoft PR
Stella Glow coming to Europe in spring 2016
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Stella Glow is reaching Europe next spring, NIS America announced today. It will be distributed physically as well as on the eShop.
Stella Glow originally launched in Japan last month. Later this year, Atlus will publish the strategy RPG in North America.
We’ve posted an official overview of Stella Glow after the break.
More: Atlus, Europe, Imageepoch, NIS America, Stella Glow
Uchikoshi has high aspirations for Zero Escape, wants the series to appeal to mainstream gamers
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, DS, News | 10 Comments
Zero Escape director Kotaro Uchikoshi has high hopes for the series. Speaking with Gamaustra, he mentioned how he wants it to reach the same sort of success as TV dramas like Lost and 24.
Uchikoshi also said that wouldn’t be satisfied with Zero Escape only being a cult hit, and he’d like for the franchise to “appeal to mainstream gamers.”
Uchikoshi’s comments in full:
“Compared to other media, I feel like fans support us feverishly. It’s very humbling and I appreciate it very much. The full impact is just beginning to hit me.”
“… if you look at TV dramas such as Lost, 24, and Prison Break, those are considered to be very successful. You have to be that big to consider yourself to be successful. I know you might laugh, thinking, ‘Wow, you’re comparing yourself to a different scale,’ but with my development staff, [publisher] Aksys’ help, and our fans’ continued support, I feel like it’s a possibility to reach that level.”
“Rather than being ‘a cult hit that only core players know,’ we are constantly thinking how we can appeal to mainstream gamers. Therefore, if we want to make our project even bigger, we need to work on it.”