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Croc Legend of the Gobbos review

System: Switch
Release date: April 2, 2025
Developer: Argonaut Games
Publisher: Argonaut Games

Croc: Legend of the Gobbos first emerged in 1997 as a 3D platformer developed by Argonaut Software and published by Fox Interactive on the original PlayStation. Originally conceptualized as a Yoshi-centric racing game for Nintendo, it took on a life of its own when that collaboration fell through, leaving us with our adorable and plucky green crocodile set out on an adventure to free the charming little creatures that rescued and reared him. Brown, fuzzy, and cute to boot, the Gobbos are scattered all around the islands and apparently only Croc was spared – leaving him in the best position to start on those rescue efforts.

After weeks of anticipation, the Nintendo Direct: Nintendo Switch 2 finally aired this week. Nintendo fully unveiled its new console with the release date, rundown of features, a blowout of games, and more. 

Nintendo Switch 2 is now confirmed to launch on June 5, 2025 worldwide. It will have a variety of features, including GameChat, mouse support with the Joy-Con, GameCube support on Nintendo Switch Online, and more.

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Donkey Kong Game Boy Review

Just a few weeks back, Nintendo added Donkey Kong to the Game Boy division of Nintendo Switch Online for the first time. It was previously available on the 3DS’ Virtual Console back in 2011, and it’s taken well over ten years for us to see the game again. Every time Nintendo has released or re-released Donkey Kong for the Game Boy, it’s pretty much flown under the radar despite including some of their most iconic characters. So today, we’re taking a look at what makes this game so fun even in the modern day. It’s aged very well!

Even though there’s a massive Nintendo Direct coming in less than a week for Switch 2, a separate presentation took place a dew days ago for Switch 1 games. We’re interested in knowing how you felt about the event.

From Nintendo, the company had a couple of new game announcements. Rhythm Heaven Groove and Tomodachi Life: Living the Dream were unveiled, but interestingly enough, both are coming in 2025. We also got our best look at Metroid Prime 4: Beyond, which is still planned for 2025.

Third-parties showed up with several announcements of their own. Bandai Namco brought several games to the presentation with Patapon 1 + 2 Replay, Everybody’s Golf: Hot Shots, Tamagotchi Plaza, and Shadow Labyrinth. Other notable games include MARVEL Cosmic Invasion, Raidou Remastered: The Mystery of the Soulless Army, Witchbrook, and No Sleep For Kaname Date – From AI: The Somnium Files. Catch up on all of the announcements here.

What was your highlight of the show? Let us know in the comments.

Nintendo Selects Switch

With Nintendo Switch 2’s big presentation not too far from now, we’re on the verge of a brand-new console generation. And this one is confirmed to have backwards compatibility with existing Nintendo Switch games, which means there will be a huge library of games to play on the new system immediately – even if they’re not all new. We’d expect sales for standard Nintendo Switch software would start to fall off after a few years of the Switch 2 being out. This means it would be an absolutely perfect time to bring back the Nintendo Selects line, which we saw on 3DS and Wii U for several first-party titles.

Atelier Yumia review

System: Switch
Release date: March 25, 2025
Developer: Gust
Publisher: Koei Tecmo

For over 25 years, the Atelier series has carved out a unique space in the RPG genre, blending alchemy-driven crafting, character-driven narratives, and a laid-back sense of adventure. Since its debut in 1997, the franchise has evolved through multiple generations, refining its various beloved systems while maintaining the core charm that maintains its long-lived fan base. Unlike the high-stakes, world-ending plots of traditional RPGs, Atelier games often focus on personal growth, discovery, and the joy of creation – where gathering ingredients and crafting the perfect item can be just as satisfying as toppling a powerful foe. At times you may do both in quick succession, even.

Xenoblade Chronicles X Definitive Edition review

System: Switch
Release date: March 20, 2025
Developer: Monolith Soft
Publisher: Nintendo

The Xenoblade Chronicles series has had a fantastic resurgence on Nintendo Switch. What was once a singular underrated JRPG on Wii is now a complete trilogy with critical acclaim and even Super Smash Bros. representatives. Xenoblade Chronicles X is the only game in the series that isn’t part of the numbered trilogy, so it’s often seen as the odd one out. For the longest time, fans weren’t sure if we’d ever see the game again – but Monolith Soft has cooked up an excellent remaster and it’s one absolutely packed to the brim with content. If you’ve never played a Xenoblade Chronicles game and are looking to get into the series for the first time, this is a good place to start – for the most part, Xenoblade Chronicles X is unconnected to the other games in the series.

Smash Bros. art styles

It’s been many years since the original release of Super Smash Bros. Ultimate in 2018. There’s been no official announcement for a new game at the time of writing, but the wait between Ultimate and its eventual sequel is already setting a record. Indeed, the time between new Smash Bros. games has never been greater. But that leaves us with plenty of time to appreciate the titles we already have, and one aspect of them that often goes undiscussed is their art styles.

Despite being fairly similar to each other on a gameplay level, each Super Smash Bros. game winds up feeling distinct because of its art style. 64, Melee, Brawl, 3DS, Wii U, and Ultimate are all visually distinct from one another, and this is a trend we can expect to see when the next entry eventually does come out. In the meantime, today we’re analyzing the individual art style of each entry in the series and going over what makes each one charming.

Xenoblade Chronicles X: Definitive Edition launched this week, making it one of Nintendo’s last big releases of the Switch 1 era. It’s technically not a new game given that it first appeared on Wii U, but many system owners probably missed it the first time around. Even if you’ve played it before, there’s new content to go through – not to mention the game has received a ton of improvements.

If you’ve started playing Xenoblade Chronicles X: Definitive Edition this week, what are your thought thus far? Are you a new or returning player? Let us know in the comments.

Highlights from last week’s topic: Games you can’t believe exist

Stephen Yap

I still can’t believe Atelier Sophie ~The Alchemist of the Mysterious Book~ got a 2022 interquel with Atelier Sophie 2: The Alchemist of the Mysterious Dream, but that’s mainly because while I wasn’t fully a fan of the Atelier series myself, it became my favorite Atelier game (and Switch RPG) and one of my absolute favorite games of all time. It was seemingly an Atelier game that was built specifically for me and therefore, I had a lot of fun with it left and right.

Shmuel McConen

Metroid Prime 4 is too easy, so let’s go with Suikoden 1&2 remasters.

Nate

New Pokemon Snap is the biggest gaming surprise sequel I’ve ever seen. It’s also such an amazing game and well worth the wait to finally get a sequel.

theFooFighter

Emio the smiling man is probably the most out of nowhere revival Nintendo has ever done. Or honestly the fact that they remade and localized the first 2 famicom detective club games is also wild.

Luke Houser

Saga Scarlet Embrace is still kind of a surprise to me today. Saga is easily getting more attention, but I never quite suspected that the oldest JRPG series to be about as open world as Elder Scrolls still has made entries after the early 2000s, let alone so heavily after around 2004 or something.

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most useful amiibo

With confirmation that the Nintendo Switch 2 is backwards compatible with Switch software, it’s safe to assume that includes amiibo – and if that’s true, then it’s also safe to assume that Nintendo’s signature lineup of toys-to-life figurines isn’t going anywhere anytime soon. That being said, there are hundreds of amiibo figures to choose from, and that’s not even including amiibo cards. So today, we’re analyzing which specific figures are the most useful across many Nintendo games. And although we did look at eight of the most useless amiibo almost a year ago, we’ll also be determining the definitive most useless amiibo today.


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