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Sakuna: Of Rice and Ruin was a long journey to completion for Edelweiss. After five years in development, the game finally released in November. It’s out now on Switch and other platforms.

Director Nal and CG artist Koichi were kind enough to take some time to speak with us as part of a new interview about the game. We were able to learn more about Sakuna’s origins, including Nal’s desire to create an action RPG going back to his days as a student. Other discussion topics included other games that inspired the project, working with Switch, and even how much rice was consumed during development.

You can read up on our full interview for Sakuna: Of Rice and Ruin below. 

This week on Nintendo Everything Podcast, we’ve got so much news to talk about, despite being the very end of the year. Galen’s been playing Cyberpunk 2077, so we dive into the controversy, first-hand and second-hand experiences. We’ve also got Sephiroth impressions, Indie World Showcase recap, and Super Nintendo World recap. Did we really get three directs in one week (more or less)? We’re also picking the winner of the Twitter giveaway, too! Listen to the opening of the show to see who won.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Just like in 2019, Nintendo decided to close out 2020 with an Indie World Showcase. Nearly twenty games were shown, and a few were announced and released on the same day. Among Us, Grindstone, When the Past Was Around, and Calico all dropped on the eShop. We also heard about titles like Spelunky 1 and 2, Gnosia, and Alba: A Wildlife Adventure. You can find the full recap here.

With everything that was shown, what was your personal highlight of the December 2020 Indie World Showcase? Have you tried out any of the new games that released earlier in the week? Let us know in the comments below.

System: Switch
Release date: December 3, 2020
Developer: Bandai Namco
Publisher: Bandai Namco


If you’ve ever longed to control a pair of sentient taiko drums and fight alongside Marie Antoinette to prevent the space-time continuum from collapsing on itself, then the Taiko no Tatsujin: Rhythmic Adventure games were custom-made for you. Once exclusive to the 3DS in Japan, Bandai Namco has now brought its role playing taiko adventures to the west for the first time. Taiko rhythm gameplay and RPG mechanics might seem like an odd blend at first blush, so a major question naturally arises: are these roleplaying spinoffs an offbeat adventure, or do they stick to a solid rhythm? Let’s strike up a drum line and find out.

This week on Nintendo Everything Podcast, we’re doing a little giveaway. Listen to the opening portion of the episode for how to enter. Then, it’s the big stuff: Sephiroth in Super Smash Bros Ultimate. And our cynical look at The Game Awards 2020, all its announcements, and rewarding industry crunch…

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

System: Switch
Release date: November 20, 2020
Developer: Koei Tecmo / Omega Force
Publisher: Nintendo


In true Musou/Warriors fashion, the original Hyrule Warriors was Koei Tecmo’s take on a completely original story that introduced new characters like Lana, Cia, and Linkle and saw a darker, more mature take on the Zelda IP. Omega Force used the studio’s hack-and-slash prowess to give us one of the most intense and action-oriented Zelda titles to date, and now the follow-up takes us back – way back – to long before the Calamity plagued Hyrule in the timeline of Breath of the Wild. The game brings with it the usual Musou greatness Omega Force is known for while featuring Breath of the Wild’s aesthetic and storyline instead of the more stylized Musou approach that we saw with the original Hyrule Warriors.

No one could have predicted a couple of years ago that both Ori games would end up on Switch, yet that’s exactly what happened. Moon Studios managed to bring Ori and the Blind Forest over in September 2019. It was followed a year later by the sequel, Ori and the Will of the Wisps.

Moon Studios co-founder Gennadiy Korol and lead artist Daniel van Leeuwen recently spoke with Nintendo Everything about the challenging task of bringing Ori and the Will of the Wisps to Switch. We also got to speak with Jon M. Gibson and Amanda White from iam8bit – the game’s publisher – who spoke discussed the special physical release, Switch sales and reception, and more.

Here’s our full discussion:

The Game Awards 2020 is officially in the books. This year’s show aired on Thursday, featuring the latest game reveals, announcements, and of course, actual awards.

Each year we’re always curious what Nintendo will bring to the table as you can never really guess. This time around, the Big N only really had one announcement: that being Sephiroth coming to Super Smash Bros. Ultimate. Capcom actually had quite a bit of Switch news to share between Ghosts ‘N Goblins Resurrected, Capcom Arcade Stadium, and Monster Hunter Rise (which got a new trailer and upcoming demo). There were a few other Switch announcements with Sea of Solitude: The Director’s Cut, Shady Part of Me, Endless Dungeon, and Evil Dead: The Game.

We’re a couple of days removed from The Game Awards, so what’d you think of the show? How did you feel about the announcements and winners? Let us know in the comments below.

This week on Nintendo Everything Podcast, there was a Switch firmware update that didn’t have folders. Galen has problems with the image transfer process, but take that with a grain of salt. Galen also finally played something other than Animal Crossing and Destiny – Hades! The Game Awards 2020 are next week, so we made a couple of predictions this week. And Universal Studios Japan announced the opening date for Super Nintendo World. But…isn’t it still unsafe to open during a pandemic? Capitalism at its finest.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.

Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.

Here’s our full discussion: