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This week on Nintendo Everything Podcast, we’re doing a little giveaway. Listen to the opening portion of the episode for how to enter. Then, it’s the big stuff: Sephiroth in Super Smash Bros Ultimate. And our cynical look at The Game Awards 2020, all its announcements, and rewarding industry crunch…

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

System: Switch
Release date: November 20, 2020
Developer: Koei Tecmo / Omega Force
Publisher: Nintendo


In true Musou/Warriors fashion, the original Hyrule Warriors was Koei Tecmo’s take on a completely original story that introduced new characters like Lana, Cia, and Linkle and saw a darker, more mature take on the Zelda IP. Omega Force used the studio’s hack-and-slash prowess to give us one of the most intense and action-oriented Zelda titles to date, and now the follow-up takes us back – way back – to long before the Calamity plagued Hyrule in the timeline of Breath of the Wild. The game brings with it the usual Musou greatness Omega Force is known for while featuring Breath of the Wild’s aesthetic and storyline instead of the more stylized Musou approach that we saw with the original Hyrule Warriors.

No one could have predicted a couple of years ago that both Ori games would end up on Switch, yet that’s exactly what happened. Moon Studios managed to bring Ori and the Blind Forest over in September 2019. It was followed a year later by the sequel, Ori and the Will of the Wisps.

Moon Studios co-founder Gennadiy Korol and lead artist Daniel van Leeuwen recently spoke with Nintendo Everything about the challenging task of bringing Ori and the Will of the Wisps to Switch. We also got to speak with Jon M. Gibson and Amanda White from iam8bit – the game’s publisher – who spoke discussed the special physical release, Switch sales and reception, and more.

Here’s our full discussion:

The Game Awards 2020 is officially in the books. This year’s show aired on Thursday, featuring the latest game reveals, announcements, and of course, actual awards.

Each year we’re always curious what Nintendo will bring to the table as you can never really guess. This time around, the Big N only really had one announcement: that being Sephiroth coming to Super Smash Bros. Ultimate. Capcom actually had quite a bit of Switch news to share between Ghosts ‘N Goblins Resurrected, Capcom Arcade Stadium, and Monster Hunter Rise (which got a new trailer and upcoming demo). There were a few other Switch announcements with Sea of Solitude: The Director’s Cut, Shady Part of Me, Endless Dungeon, and Evil Dead: The Game.

We’re a couple of days removed from The Game Awards, so what’d you think of the show? How did you feel about the announcements and winners? Let us know in the comments below.

This week on Nintendo Everything Podcast, there was a Switch firmware update that didn’t have folders. Galen has problems with the image transfer process, but take that with a grain of salt. Galen also finally played something other than Animal Crossing and Destiny – Hades! The Game Awards 2020 are next week, so we made a couple of predictions this week. And Universal Studios Japan announced the opening date for Super Nintendo World. But…isn’t it still unsafe to open during a pandemic? Capitalism at its finest.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.

Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.

Here’s our full discussion: 

After many years without a new game, Drawn to Life is returning next week with its latest entry, Two Realms. 505 Games now has the franchise rights, and teamed up with Digital Continue to make the new project happen. A number of staffers who worked on previous Drawn to Life games are returning, so it’s looking like it’s in safe hands.

To learn more about Drawn to Life: Two Realms, Nintendo Everything recently spoke with Digital Continue founder Joseph Tringali. Tringali spoke about how the new game to be, reworking the experience for devices that don’t feature a stylus, the story, and what could lie ahead for the franchise’s future.

Here’s our full discussion:

A new month rolled right on in this week. Now that we’re in December, we want to know what you’ve been playing.

Have you been playing through Hyrule Warriors: Age of Calamity? What about recent third-party games like Immortals Fenyx Rising, Taiko no Tatsujin: Rhythmic Adventure Pack, or Empire of Sin? No matter the case, let us know in the comments below.

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The Drawn to Life franchise received a number of games during the Wii and DS days, but it’s been largely dormant over the past few years. Now, however, 505 Games and Digital Continue are bringing the IP back with a brand new entry titled Two Realms.

Digital Continue founder Joseph Tringali, who has served as an executive producer on the previous Drawn to Life games, recently spoke with us about the new title for Switch and the series in general. We asked about the possibility of past entries appearing on Nintendo’s current console, to which he said that’s something he’d be interested in. Fans should also be happy to hear that Tringali hopes to create a bigger sequel one day if Two Realms turns out to be a success.

Tringali told Nintendo Everything:

System: Switch
Release date: December 3, 2020
Developer: Ubisoft
Publisher: Ubisoft


If there’s anything Ubisoft should be commended for, it’s the company’s ambition to constantly create new IP and expand them into ongoing franchises. Ubisoft is one of the few publishers out there that has a steady output from numerous in-house studios that tend to push new ideas forward with a wide array of properties. Immortals Fenyx Rising – which debuted as Gods & Monsters in 2019 – continues that trend with an open-world game featuring an experience that’s equal parts wholesome and dramatic, humorous yet tumultuous, and adventurous and inviting. It fine tunes the open-world experience and makes everything feel worthwhile and seamless, cutting the bloat other games in the genre tend to find themselves suffering from. Immortals Fenyx Rising provides a beautiful world within the Golden Isles that feels like a breath of fresh air.