[Interview] Frontier talks Coaster Crazy Deluxe, LostWinds, possibility of 3DS support, and more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Interviews, Wii U | 2 Comments
With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.
We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.
You can find the entire interview after the break.
[Interview] VD-Dev talks IronFall – StreetPass support, tech details, and lots more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Interviews, Wii U | 7 Comments
Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).
We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.
[Interview] How to Survive director talks game’s lengthy development, Wii U version, and more
Posted on 11 years ago by Brian(@NE_Brian) in Features, Interviews, Wii U | 1 Comment

[Interview] Nifflas Games talks Knytt Underground, teases KnapNok collaboration
Posted on 11 years ago by Brian(@NE_Brian) in Features, Interviews, Wii U eShop | 0 comments
[Interview] Ripstone Games on why Knytt Underground is coming to Wii U, working with Nintendo, future support, and more
Posted on 11 years ago by Brian(@NE_Brian) in Features, Interviews, Wii U eShop | 2 Comments

[Interview] Just Add Water talks Oddworld, recreating the atmosphere of a PS1 title, and why it took this long for them to work with Nintendo
Posted on 11 years ago by Austin(@NE_Austin) in Features, Interviews, Wii U, Wii U eShop | 1 Comment
They’re worth your attention.
[Interview] Genius Sonority says all of the Denpa Men are actually naked and they have fur like a Zebra, among other interesting things
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, 3DS eShop, Features, Interviews | 0 comments
[Full Interview] DarkSeas Games talks Road Redemption, the future of Wii U, more
Posted on 11 years ago by Austin(@NE_Austin) in Features, Interviews, Wii U, Wii U eShop | 0 comments
Author: Austin
You already saw snippets of this interview in the Road Redemption preview we put up earlier today, but in case you wanted to hear more about the subjects I touched on there, or a few other Nintendo-specific topics, I’m posting the full interview in straightforward question-and-answer form below.
The developer of Road Redemption (DarkSeas Games) talked with me about developing the game, what sorts of modes might be included, and the possibility of downloadable content, but they also touched on some more general subjects like the future of Nintendo and the Wii U, as well as how they believe Nintendo could kickstart sales of the system. Hit the break for the full interview!
[Preview] Looking ahead to ‘Road Redemption’ (Wii U, 2014)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Interviews, Previews, Wii U, Wii U eShop | 1 Comment

Author: Austin
Amidst the flurry of charming and pleasant indie titles making their way to the Wii U eShop as an effect of Nintendo’s strong interest in the independent community, one game exists that brands itself neither charming nor pleasant: The high speed brawler Road Redemption is based off of a 1991-1999 video game series called “Road Rash”, and it’s coming to PC, Mac, Linux, and Wii U in the second half of 2014. But what’s the game actually about?
“It’s all about motorcycle combat racing.”, the developer DarkSeas games told me in an interview, ”So imagine you’re playing an action game like God of War or Zelda: Twilight Princess, but moving at 100mph.”
Well. That sounds pretty awesome.
[Interview] ‘A Hat in Time’ developer talks the decline of 3D “collectathon” platforming, whether his game will come to Wii U, more
Posted on 12 years ago by Austin(@NE_Austin) in Features, Interviews, Podcast Stories, Wii U, Wii U eShop | 0 comments

Author: Austin
Earlier this week I learned of a game.
I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.
I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.
But why?