[Nintendo Everything Christmas Special] The true meaning of Christmas is potential racism
Posted on 12 years ago by Patrick(@Patricklous) in Features, General Nintendo, Podcast Stories, Random | 0 comments
As a show that has been running for over 600 episodes, it makes sense that the Pokemon anime series would have its fair share of Christmas specials, but this time around I only want to focus on the show’s first Christmas special. Holiday Hi-Jynx (I appreciate the restraint in not calling it “Jynx-le Bells”) aired fairly early in the series’ run —early enough for the episode to actually be broadcast.
Here’s a Podcast – Episode 21!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
This episode was definitely a weird one! We had to do it on the floor of Laura’s new house because that was the only way we’d all be free… Needless to say we get pretty off-topic! I even go off on a tirade about the spirit of Christmas! The list this week is our top 3DS and Wii U games from 2012, and the “discussion” was just about 2012 gaming in general.
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[Nintendo Everything Christmas Special] The true meaning of Christmas is Toad on a snowboard
Posted on 12 years ago by Patrick(@Patricklous) in Features, General Nintendo, Podcast Stories, Random | 1 Comment
Hey everyone, it’s Patrick here and throughout this week I’ll be celebrating Christmas in the only way relevant to this website – by taking a look at a bunch of terrible Christmas specials based on various Nintendo titles. First up is the Super Mario Bros. Super Show – a late-80’s TV program featuring cartoons based on Super Mario Bros. and Zelda. This Christmas episode —Koopa Klaus— is one of the rare episodes of the show that isn’t just a reference to a popular movie like “Raiders of the Lost Mushroom” or “On Her Majesty’s Sewer Service”, but that doesn’t make it any less awful.
Here’s a Podcast – Episode 20!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
The discussion this week was about how much power a developer can give a player to change controls/gameplay/difficulty before such things can no longer be counted as positive towards review scores. Once a player is programming pieces of the game themselves, it’s not really fair to give credit to the developer! The list this week is our top ten coolest gaming industry personalities.
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Here’s a Podcast – Episode 19!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
Donkey Kong’s Man Land
News, what we played, complaint corner, and “this week in news, 5 years ago” make their returns. The list this week is our top five Nintendo Land attractions, and our discussion is a wonderfully saturated talk about “autopilot gaming”.
I would seriously love to hear what all of you guys think about this whole “autopilot gaming” thing I’m starting to latch onto. Do you think I’m right? Wrong? What games do you “autopilot” through? General thoughts? Comments section!
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Our podcast host is down for the day! If you’re eager, the next episode of “Here’s a Podcast” is available here
Posted on 12 years ago by Austin(@NE_Austin) in Features | 0 comments
Well, this stinks! We did another great podcast (that’s two weeks in a row… knock on wood!), but unfortunately our hosting service for “Here’s a Podcast!” is down until late tomorrow night. I’ve uploaded the episode to our old hosting service so you can download the raw MP3 if you’re particularly eager to give it a listen or to have it for listening on your way to places or to put it on while you sleep so you can absorb all the Nintendo goodness, but there’s no embed or subscription capabilities.
Proper post coming tomorrow. For now, here’s a podcast… for you!
[Opinion] ‘New Super Mario Bros. U’ has a hard mode called “collect all of the star coins”, and it makes the game incredible
Posted on 12 years ago by Austin(@NE_Austin) in Features, Wii U | 2 Comments
Author: Austin
A couple of months ago I wrote an article called “What has happened to 2D Mario games? (And how to “fix” them!)”, calling on Nintendo to return the sidescrolling plumber to his magical roots with one simple change; not by copying that which made older titles great, but simply by increasing the difficulty, thereby forcing you to spend more time with the game and form stronger memories of individual levels. Sounds pretty simple, right?
Well, despite my high hopes for the game, it appeared as though New Super Mario Bros. U was still the same old New Super Mario Bros. (the irony of which is not lost). Which isn’t to say it’s bad– after all, Nintendo always nails the technicalities of platforming to perfection– but simply that it’s still not as memorable as entries like World and 3. Going into the game, this is what I was expecting, and I was more than fine to play through another good-not-great Mario title with solid platforming and a few standout moments. Instead of just going through it willy-nilly though, I decided to take the approach that I would complete the game as I went, which is to say that I would gather all three “Star” coins in every level of a world before moving onto the next.
The consequence of this is that the game is no longer good– it’s great! If you read not past this point and you’re a seasoned Mario player, please consider following in my footsteps and playing to completion. You will likely enjoy it a whole lot more. If you want to hear more of why this works, read on!
Miyamoto felt early Paper Mario 3DS prototype was too much like the GC title
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Game Night, News, Podcast Stories | 2 Comments
Paper Mario: Sticker Star spent a fairly long time in development. There’s a reason for that: the game underwent significant changes compared to its initial prototypes.
One of Paper Mario 3DS’ early prototypes would have acted as a conventional entry in the series. But once Shigeru Miyamoto stepped in and tried out the team’s work, he felt that “it was just a port of the GC version.” That would be Paper Mario: The Thousand-Year Door, the franchise’s last “conventional” RPG entry.
It was revealed in the latest Iwata Asks:
Here’s a Podcast – Episode 18!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
The “Here’s a Podcast” mascot, ladies and gentlemen!
News, what we played, and the complaint corner all make their regular returns. On top of that, we discuss ZombiU vs. Resident Evil Remake, whether Wii U games have to use the Gamepad in novel ways (or if they can just be “regular” games), and then list our top four weirdest business decisions by Nintendo.
Despite a myriad of technical issues, I’d be willing to bet that this show is out best so far! There was no one thing in particular that made it amazing, but energetic discussions (and some really hilarious anecdotes!) made this one a podcast for the record books! Enjoy!
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[Review] Liberation Maiden
Posted on 12 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, Podcast Stories, Reviews | 0 comments
Suda51 delivers a well-produced mecha anime that’s as hyperactive as it is hyper-nationalistic. But how’s the actual game?
Author: Patrick
Level 5 really haven’t been having a whole lot of luck when it comes to the 3DS. Professor Layton and Inazuma Eleven might still bring in the cash, but the company’s attempts at starting new IPs like Time Travelers and Girls RPG: Cinderella Life sold poorly. But perhaps their biggest bomb of all was Guild 01, a compilation of quirky games that sold fewer than 15,000 copies upon its first week of release despite having some well-known game designers collaborating on the project. Oddly enough, Level 5 are now giving Guild 01 a second chance by rereleasing most of the games in the compilation through the 3DS eShop. The first of these titles to be available outside of Japan is Liberation Maiden, a 3D shooter heavily inspired by Japanese cartoons – specifically the kind where plot is second to cool robots flying around and blowing stuff up.