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General Nintendo

A recent article from Serkan Toto has just reported that the Pokemon Company has disclosed their financials from over the past five years. During this past year. their sales profit has gone up by 26 times then the previous fiscal year.

Here is The Pokemon Company’s net profit for the last five years (all past fiscals ended on the last day of February):

  • 15th fiscal (for the year that ended on February 28, 2013): US$16.6 million
  • 16th fiscal: US$10.6 million
  • 17th fiscal: US$18.4 million
  • 18th fiscal: US$5.6 million
  • 19th fiscal: US$143.3 million

It is most likely that the jump in sales have to do with the releases of Pokemon GO and Pokemon Sun & Moon from last year. Overall, it is amazing how big their profit blew up from last year compared to the year before that.

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Ubisoft

Update: Ubisoft has now shared the news on its blog. We’ve added in their official comments below.


Original: French outlet Challenges provides a first look at a new logo that Ubisoft will be using going forward. We’ve attached it above.

Speaking with the site, Ubisoft’s Courtney Riss spoke about wanting to take advantage of the spiral design, which signifies original creation – along the lines of the Big Bang. However, it needed to be modernized so that it would be more direct and simple.

This is the third time in Ubisoft’s history that the company is changing its logo with four designs overall. Here’s a look at past designs:

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Like some other Zelda amiibo, the Wolf Link figure isn’t the easiest thing to purchase at a standard price. That could be changing soon, however.

A new listing on Nintendo of America’s CPSIA page indicates that the Wolf Link amiibo experienced a new manufacturing run this month. More units may very well be distributed at retailers very soon.

Source, Via


The Nintendo UK store is now taking pre-orders for the new variations of the Link amiibo. These include the Majora’s Mask, Twilight Princess, and Skyward Sword versions. Pre-order them all here.

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In this week’s issue of Famitsu, Seiken Densetsu Collection producer Masaru Oyamada is interviewed. Oyamada spoke about why the package was brought to Switch and also teased new developments for the series’ 25th anniversary.

Below are several tidbits from the interview, as translated by Gematsu:

  • (Regarding the release of Seiken Densetsu Collection🙂 When I thought that I wanted to release a packaged edition that compiles the first three Seiken Densetsu games, Nintendo Switch, the most suitable hardware, was announced. The platform makes it easy for users to enjoy multiplayer.
  • Today’s elementary school students only know the latest high-definition graphic titles. I want parents and children to enjoy the classic Seiksen Densetsu titles together.
  • The point I want you to pay attention to is the transition and connection of the series. I want you to become acquainted with these amazing games released over 20 years ago.
  • The tricks from the original versions of the games were left almost as is.
  • (Regarding a new title:) Of course, I would like to announce new developments on the series’ 25th anniversary.
  • It’s still undecided, but there may be some sort of movement when playing Seiken Densetsu Collection.
  • I want to develop the series more and more from here on. Please support us.

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It’s been years since the last entry in the Advance Wars series. That doesn’t mean Nintendo and Intelligent Systems lack interest in the franchise, however.

Eurogamer spoke with Nintendo’s Hitoshi Yamagami and Intelligent Systems’ Masahiro Higuchi about the possibility of a new Advance Wars. When asked about a new game in the franchise, the two said:

“Personally, I’d love to do Advance Wars, but since it’s harder to create relationships between its characters compared to Fire Emblem, I don’t have a clear idea of what kind of setting it could have.” – Yamagami

“The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it’s something I’d like to do!” – Higuchi

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Super Nintendo World, Nintendo’s own theme park section at Universal Studios, is still quite some time away – it is scheduled to open at Universal Studios Japan in 2020 and at Universal Studios in Orlando and Hollywood at a later date. However, thanks to some trademarks filed by Nintendo in North America, we might have some clues about what attractions to expect. Specifically, one trademark mentions “management or arrangement of kart racing” – this obviously hints at a Mario Kart-based attraction.

Of course, this is not an official confirmation just yet, although we would be surprised if a Mario Kart attraction wasn’t happening at all.

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This week, Nikkei published a new interview with Level-5 CEO Akihiro Hino. It included talk pertaining to topics such as The Snack World and Inazuma Eleven, but also the state of the Yo-kai Watch franchise.

Nikkei pointed out that Yo-kai Watch 3 has sold over two million sales across three entries – Sushi, Tempura, and Sukiyaki. Hino noted that he can’t deny it has fallen much compared to the times of Yo-kai Watch 2, which launched in Japan three years ago. Sales of related products are also accompanying it – think toys, etc.

The first trailer for Netflix’s Castlevania animated series aired this week. If that wasn’t enough, we also found out that the show begins on July 7.

In Japan, the news was accompanied with a new piece of art, which we have above. Does it look familiar? Take a look at this key art for the first Castlevania:

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Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game’s developers. They are as follows:

– Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
– Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
– Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes

One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a “long history of home console games,” and it’s not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before.”

Here’s the full excerpt:


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