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Zelda Majora's Mask N64 vs 3DS

We’re taking a bit of time to reflect on the Zelda: Majora’s Mask N64 vs. 3DS debate to think about the pros and cons of each version.

The Legend of Zelda: Majora’s Mask is often regarded as one of the better (if not one of the best) games in the series. This is despite how heavily it borrows assets from Ocarina of Time – it fashions old assets into new characters with set routines and believable reactions to the tragedies that occur in the game. That being said, the two versions of the game available right now, N64 and 3DS, provide different experiences. There isn’t a consensus on which version of the game is objectively better, however. Today, we’re going to discuss the differences between Majora’s Mask N64 vs 3DS and ask you the question: which one do you like better?

Monolith Soft has become one of Nintendo’s most important subsidiaries over the years. For one thing, the company has developed a very consistent RPG in Xenoblade Chronicles going back to the Wii era. Monolith Soft continued to expand and now has extra teams working on other first-party games, ranging from Zelda: Tears of the Kingdom and Breath of the Wild to the Splatoon titles.

This week, we heard that Monolith Soft is hiring for a “new RPG” with Tetsuya Takahashi at the helm. It’s certainly possible that this could be for a new Xenoblade game. On the other hand, we can’t help but be intrigued by the company working on something entirely new.

We want to ask you though: what would you like to see out of Monolith Soft? Let us know in the comments below.

Kirby and the Forgotten Land soundtrack

March 25: To celebration the second anniversary of Kirby and the Forgotten Land, it’s been revealed that a new soundtrack album for the game will be released – at least in Japan. It’s arriving on September 13, 2024.

The album will be sold as both the Kirby and the Forgotten Land Sound Selection and Kirby and the Forgotten Land Complete Soundtrack. The former contains 33 tracks on a single CD while the latter features the complete soundtrack and other tracks across four CDs, along with some other goodies.

Today, we’re going over the history of the “free update” business model of certain first-party games released for Switch.

Free updates and DLC weren’t quite as common for Nintendo games back in the Wii U and 3DS era. Company culture changes aside, one possible reason for this is that those consoles could only store so much extra data and updates for their games (with Super Smash Bros. pushing the limits of this restriction). Needless to say, things have sort of changed during the Switch era. Free updates have gone from a nice bonus to… something else, we’ll say. Here are some of the most prominent examples of Switch games that relied on a free update content cycle, and what these updates added to each game.

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worst Shiny Pokemon

Following our recent list of the best Shiny Pokemon of all time, we’ve put together a list of the absolute worst Shiny Pokemon of all time. When you look at a big list of every Shiny Pokemon, you’ll notice that there are many more average or poor ones than good ones. This is especially prevalent in some of the earlier generations. It’s rumored that Shiny Pokemon colors were originally determined via an algorithm, but we couldn’t actually find any confirmation of this – maybe the developers just got better at picking colors as the years went by. In any case, we’ve looked through every single Shiny Pokemon and included some of the very worst ones here.

Metroid Prime Samus Gravity Suit statue

First 4 Figures is expanding its Metroid Prime line with a brand new Samus Gravity Suit statue.

The statue is a faithful recreation of the Gravity Suit, complete with “its sleek design and iconic components.” Fans will find a Screw Attack emblem on the base. Also, with the Exclusive Edition, First 4 Figures is including a LED light-up function that, when activated, causes key elements of the suit glow, including the helmet, arm cannon, and blue piping along the arms and legs.

At the time of writing, we’re kind of in a dull spot for the Super Smash Bros. series. Ultimate’s DLC ended several years ago, cementing that title as the franchise’s definitive entry. We’re left wondering – what’s next for Smash? An enhanced port that retains all of the characters plus a few new ones, or a complete reboot with fewer characters? No one knows what’s next, but just for the fun of it, we’re going to speculate on which characters are most likely to stay or leave for Smash’s next entry.

Zelda: Tears of the Kingdom Ganondorf figma

The previously-announced Zelda: Tears of the Kingdom Ganondorf figma received a statue update from Good Smile today, including a release window and news about pre-orders.

Ganondorf comes with the standard face, shouting face, and goading face. Optional parts include the Gloom Sword, ยท Scabbard, Gloom Spear, Demon King’s Bow, Gloom effect part, arrow, and more for different poses. You’ll also get a stand to easily prop up and display the figma. The whole thing comes in at 190mm, or 7.48 inches. 

Mario Sonic future series

July 29: Is the future of the Mario & Sonic series in doubt? According to someone heavily involved with the series, it could be finished.

Lee Cocker, who has worked on every Mario & Sonic game, recently put out a message on social media stating that there won’t be a Mario & Sonic game for the 2024 Olympics. Given that the event is happening now, that’s not exactly surprising. But the same message also claims that the series is “finished” – things supposedly wrapped up with Mario & Sonic at the Olympic Games Tokyo 2020.

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Kirby Super Smash Bros moveset revamp

If you’re familiar with developer talk centered around Super Smash Bros. Ultimate, you might recall game director Masahiro Sakurai saying that Kirby is one of the most challenging fighters to develop – especially in Smash Bros. games with DLC characters. This is because Kirby has a unique neutral special for every single character, and each one gives him a unique hat to wear. Given that Super Smash Bros. Ultimate has well over seventy characters, that means over 80 unique hats for Kirby were needed – plus seventy “Kirby-ified” versions of the corresponding moves.

At the time of writing, we’re not sure what the next Super Smash Bros. game will look like. Will it be a port of Super Smash Bros. Ultimate for the next hardware with even more characters? Or will it be sort of a soft reboot of the franchise with fewer characters, but new movesets for the returning ones? Whichever the case may be, we’ve come up with a new Copy Ability system for Kirby that would most likely make developing his character easier while remaining true to his series.


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