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After a fairly lengthy hiatus, 2D Metroid was back in the spotlight with Samus Returns. Nintendo and MercurySteam partnered together on the 3DS game, which debuted last September. It wasn’t entirely new, but was a remake of the Game Boy title Metroid 2: Return of Samus.

Samus Returns could be just the start of Metroid’s 2D resurgence. Rumor has it that another entry in the franchise is in development.

We previously reported the Metroid amiibo 2-pack tying-in with the release of Metroid: Samus Returns was seeing a new run of manufacturing. It appears this run is now available. You can order yours from GameStop here.

The Samus Aran and Metroid amiibo 2-pack is available on Amazon. Get them while you can here.

In terms of pure 2D games, the past couple of Metroid titles have been remakes. Metroid: Zero Mission was a remake of the original entry. And Metroid: Samus Returns redid Metroid II from the Game Boy.

What lies ahead for the future of 2D Metroid? As of now, it probably won’t be a remake, unless Nintendo feels that’s what fans want.

Metroid producer Yoshio Sakamoto’s involvement with the series go all the way back to the original game. He wasn’t initially assigned to the project, but that all changed when the team encountered some issues during the latter stages of development.

Speaking with Game Informer, Sakamoto reflected on the first Metroid’s creation:

“My boss told me that the Metroid team was having a very hard time, and as someone who had experience on building video game projects could I go and somehow help this game progress to release? In short, I was forcefully asked to participate. By his tone, I really smelled danger. And as I joined the project and looked around, I realized that the release date was right around the corner but the project had nothing there. Even with our limited resources and time, I figured out how we could leverage the existing components of the game to create variation and an exciting experience.”

“Metroid was one of my first experiences on a pretty big video game project, but I wasn’t sure if players would enjoy the game. I thought that it was a special game, and even then, I believed that it could be a special franchise, something that I would like to continue. Through the development of Metroid 1, I really grasped the possibilities and potential of a video game.”

Eurogamer published a meaty interview with longtime Metroid developer Yoshio Sakamoto. There was plenty of talk about Samus Returns, including the amiibo support and two different hard modes. Sakamoto also weighed in on the series’ future and more. Elsewhere, he also seemed to shoot down recent rumors that the Rhythm Heaven franchise is dead.

We’ve rounded up the notable comments from Sakamoto below. You can find even more on Eurogamer here.

Metroid: Samus Returns isn’t entirely new, but it’s still technically the first 2D entry in the series we’ve had in years. Before the 3DS remake, it wasn’t until Metroid: Zero Mission on the Game Boy Advance that Nintendo revisited the 2D gameplay.

Fans will be happy to hear that series producer Yoshio Sakamoto still wants to work on the series going forward. In this month’s issue of Game Informer, Sakamoto said that he’d love to make another 2D Metroid so long as the opportunity presents itself and the fans show interest. Part of this seems to be based on Samus Returns’ reception – and the amount of people purchasing the game.

Sakamoto said:

“Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.”

Source, Via

GameXplain snapped a few new photos of the squishy Metroid amiibo releasing with Samus Returns in September. See the shots in the video below.

Producer Adi Shankar just wrapped up the first season on Netflix’s Castlevania animated series, and he’s setting his sights on Assassin’s Creed next. Shankar also has interest in Nintendo franchises, as it turns out.

When asked about other game series he’d like to adapt while speaking with Nintendo Life, Shankar turned to Metroid. “Dark Metroid in the same anime style,” he responded.

With Nintendo more open to video content these days, perhaps the idea of Shankar working on Metroid isn’t entirely far-fetched. At the very least, he’d likely treat the IP well given the strong reception to Castlevania thus far.

Source

It was rumored a couple of years ago that MercurySteam attempted to pitch a Metroid game for Wii U and 3DS. Then in 2016, the studio denied that report. What makes things really interesting is that, last week, Nintendo and MercurySteam announced Metroid: Samus Returns for 3DS.

So what happened here? Liam Robertson, who reported on the rumor originally, shared his latest findings in a new video.

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