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General Nintendo

Game Freak hack leak

Game Freak, the main developer of Pokemon, appears to have been hit with a significant hack. As a result, source code for various games, behind-the-scenes information, and more has started to leak online.

Thus far we know that source code for Pokemon Heart Gold / Soul Silver and Black 2 / White 2 have surfaced. A few codenames are also popping up, including “Gaia” – which is apparently what Gen 10 is going by internally. Speaking of which, the new gen is apparently being developed for “Ounce”, which supposedly confirms Switch 2’s codename. And for those curious, “Ikkaku” is the codename for Pokemon Legends: Z-A.

Leave it to Nintendo to throw out a curveball. Rather than unveiling its next console which is what many fans are anticipating, this week the company instead announced something that pretty much has nothing to do with gaming. Nintendo Clock: Alarmo was not only revealed, but given an initial, limited release as well.

Nintendo Clock: Alarmo is an interactive alarm clock with themes based on a few different games, including Zelda: Breath of the Wild and Super Mario Odyssey. The device uses a motion sensor to detect when you’ve woken up and have gotten out of bed. Records are also included to track how much you move around in your sleep and more. We’ve got it all covered a bit more here.

What are your thoughts on Nintendo Clock: Alarmo? Have you already ordered a unit or will you be picking it up at some point? Let us know in the comments below.

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Smash Bros name Satoru Iwata

In a new video from Super Smash Bros. director Masahiro Sakurai, he spoke about Satoru Iwata and shared a tidbit of information that the late Nintendo president helped come up with the name.

Iwata is the one that felt that “Brothers” would be a good fit. That part of the name is a suggestion that the characters “were friends who were settling a little disagreement” rather than having a hardcore fight.

Sakurai said the following about Iwata and his involvement with the Super Smash Bros. name:

Nintendo Sound Clock: Alarmo update 2.0.0

It’s been a big day for Nintendo Sound Clock: Alarmo, as the device was not only revealed and released (in a limited way), but it turns out that a version 2.0.0 update is already available.

If you’re one of the few that happened to pick up the device already, you’ll want to make sure to download the patch. New features are included – specifically “Moderate Mode” and “Movement Record”. A new bed distance option also makes it more compatible with Queen and King size beds.

Here’s the full rundown of the update:

Nintendo Sound Clock Alarmo interview

Today’s announcement of Nintendo Sound Clock: Alarmo came a bit out of left field, but in a new interview today, we get to hear about how the whole thing came together.

A discussion was posted on Nintendo’s website featuring producer Yosuke Tamori and director Tetsuya Akama. Tamori revealed that the project began with research into motion sensor technology. However, making an alarm clock wasn’t the first thing decided – rather, Tamori said Nintendo was looking to “support people during their sleep, and we were looking for a way to achieve this.”

Tamori and Akama shared the following:

Monolith Soft R&D team engine

As shared in a new interview published today, Xenoblade developer Monolith Soft has not only set up a new R&D division, but is also expanding its game engine.

CCO and director Tetsuya Takahashi has been in charge of overseeing the R&D team for roughly a year. Xenoblade lead programmer Michihiko Inaba is the group’s producer and director.

Speaking about the need for an R&D team with CGWorld, Takashi shared the following (rough translation):

Nintendo museum prototypes

In what has come as a surprise to many, a number of hardware prototypes were added to the Nintendo Museum just days before the official opening date.

One of the key complaints brought up with the location prior to its opening was that based on what was shown in the Direct and to the press, Nintendo didn’t delve much into its history here. However, this has been rectified a bit. Now that the museum has just started to open, fans have discovered that many prototypes are on display, including the earlier times with the Super Famicom and Virtual Boy, extending into the Wii U era. Some have been shown publicly before, but many have not.

F-Zero Batmobile

Takaya Imamura had a legendry career at Nintendo where he spent over thirty years at the company, working on franchises like F-Zero and Star Fox.

In a recent interview with Famitsu, Imamura shared some insight into the inspiration for F-Zero. Along with the second Back to the Future movie, it also looks like the team was influenced by Tim Burton’s Batman. He went as far as to say that director Kazunobu Shimizu wanted to emulate the Batmobile. 

Our translation of the interview excerpt is as follows:

Zelda Tears of the Kingdom Zelda figma

There’s a bit of news regarding the previously-announced Zelda figma for The Legend of Zelda: Tears of the Kingdom, including the release date and pre-orders. We have a handful of new photos as well.

The new figma comes with a standard face, closed-eyes face, and serious face. Optional parts include the Purah Pad, broken Master Sword, and more for different poses. It measures approximately 155mm in height.

Dragon Quest censorship

September 30: Dragon Quest creator Yuji Horii has weighed in on the character design changes and bits of censorship being made for Dragon Quest III HD-2D Remake.

For those that are unaware, the original RPG let players choose between a male or female warrior. It’s the female design that fans have been discussed, as Square Enix made changes to cover up the design more – that’s shown in the image above. The original design is on the left while the new version is on the right.


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