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General Nintendo

EDGE has been around for twenty years. To celebrate, the magazine picked the top 10 consoles over that span.

Here’s how the results panned out:

10. Dreamcast
9. Xbox
8. Wii
7. PlayStation 3
6. DS Lite
5. GameCube
4. Nintendo 64
3. PlayStation
2. Xbox 360
1. PlayStation 2

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Unsurprisingly, HackYourConsole is now out of service. All pre-orders have been cancelled, and the site is no longer accepting new orders.

HackYourConsole has shut down following Nintendo’s lawsuit. It’s the company’s latest attempt to crack down on piracy.

In an announcement made earlier this month, Nintendo said HackYourConsole “blatantly promotes and sells unauthorized Nintendo games along with devices and services that circumvent the security in the Nintendo DS system and the Wii console.” The site offered unauthorized copies of Nintendo titles as well as game-copying devices including the R4 tool “used to circumvent the technological protection measures contained in the Nintendo DS family of hand-held systems.” HackYourConsole additionally intended to distribute the 3DS Gateway cards, which operate in a similar fashion to the R4 device.


The Legend of Zelda: Symphony of the Goddesses Will Feature Classic Music, Fan Art and Game Play

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo:

WHAT:

To celebrate the launch of The Legend of Zelda: The Wind Waker HD for Wii U on Oct. 4, Nintendo is adding some extra magic to the Seattle stop of The Legend of Zelda: Symphony of the Goddesses concert tour. The currently touring concert that features music from The Legend of Zelda series performed by a full orchestra will be performing in Seattle at Benaroya Hall on Sept. 12.

The Seattle performance will not only feature the legendary musical arrangements fans all over the country have fallen in love with, but it will also include kiosks with game-play demos of The Legend of Zelda: The Wind Waker HD for Wii U and The Legend of Zelda: A Link Between Worlds for Nintendo 3DS, unique photo opportunities and fan art that will be displayed during the performance.


Platinum Games and Nintendo teamed up for the first time while creating The Wonderful 101. Because the two companies didn’t have much contact in the past, both maintained certain assumptions about the other.

On Platinum’s side, director Hideki Kamiya thought Nintendo “would be very business-like” and was a bit surprised as to “how human” the company was. Meanwhile, according to Nintendo producer Hitoshi Yamagami, the Big N assumed Kamiya would be “scary”.

A discussion in the latest Iwata Asks goes into further detail about Nintendo and Platinum’s initial working relationship:


52 GameStop stores were shuttered by the retailer during the quarter ending August 3. The news was shared during an earnings call last week.

While GameStop did close down a number of outlets, it did open thirteen new ones around the world – seven in the US and another six internationally.

According to GameStop chief financial officer Rob Lloyd:

“We ended the quarter with 6,505 stores. We opened seven and closed 46 in the U.S., and opened six and closed six internationally. We still expect to reduce our store base by about 2 percent this year.”

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Joystiq has compiled a series of stats about this year’s Gamescom expo, posted below. The big highlight? 340,000 people attended this year’s show, up from just over 275,000 attendees in 2012.

Here’s the full roundup of stats:

 

  • 340,000 attendees, a 23 percent increase from 2012.
  • 635 exhibitors from 40 countries (2012: 600 exhibitors from 40 countries; 2011: 557 exhibitors from 39 countries; 2010: 505 exhibitors from 33 countries; 2009: 458 companies attended from 31 countries).
  • Croissants consumed at hotel breakfast: 40 (2012: 35).
  • Liters of multivitamin juice consumed: 1 (2012: 6, 2011: 4).
  • Number of times the Joystiq crew locked themselves out of their rooms: 2.
  • Number of liters of Kölsch consumed by us: 3.6 liters (2012: 0.2; 2011: 8; 2010: 1.6; 2009: 6).
  • Number of times “excess” was experienced: 0.
  • Number of times we were confused as working for the French magazine: 0 (2012: 1; 2011: 2).
  • Evenings of Turkish take-out (Turkish pizza is amazing!): 0, our place across the street was turned into a currywurst joint (2012: 2; 2011: 3).
  • Number of horse images in our hotel room: 10. Same hotel room as the past three years.
  • Number of Super Joystiq Podcast guests that hung out in our hotel room: 17 (2012: 13; 2011: 7).
  • Number of things that went wrong during the Gamescom EA and Sony press conferences: 0. Expected karmic retribution for that amount of luck: limitless.
  • Number of times we ate at the Bier Esel (Beer Donkey): 1. (2012: 3; 2011: 2).
  • Number of times we had a surly waitress at the Bier Esel, but didn’t care because the food was so good: 1. So saucy!
  • Number of times a homeless guy asked us for for cash: 1 (2012: 4; 2011: 12; 2010: 0; 2009: 8).
  • Number of times accosted by ladies on a bachelorette party for money: 1.
  • Schnitzels consumed: 1.
  • Number of days Sinan Kubba brought rain: 3.

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For the second time in as many days, Ubisoft executive director Alain Corre has spoken positively about Wii U.

Corre shared a few comments about the console as well as Nintendo in general while speaking with IGN. He was quick to point out the popularity of Nintendo’s IPs, which are among the world’s best. Regarding Wii U, Corre believes “that they’ll be able to sell more machines in the future”. He also noted: “It’s up to them to work on more communication to get the machine into more hands.”

Corre’s comments in full:

“There are millions, tens of millions of fans of Nintendo brands. I’m sure you’ve played Mario Kart for hundreds of hours. I did too. There are so many great franchises that are still making people dream. We think these brands will stay with us. After that, it’s up to Nintendo to make sure that the machine can reach as many consumers as possible. We all think that they’ll be able to sell more machines in the future. They have some of the best IP in the world, and some of the best memories for their players. If you’ve played Smash Bros. in the past, you want to play the next one. So these brands have a future, for sure. It’s up to them to work on more communication to get the machine into more hands.”

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