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Adventure Island II will be hitting the Japanese eShop as a Famicom download on April 24 for 500 yen. Screenshots of the game can be found above.

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Kung Fu Rabbit is just a couple of weeks away from hitting the North American Wii U eShop. Neko Entertainment QA manager Sébastien Chipot confirmed to I Heart Nintendo that a release is planned for May 2.

Chipot said:

“The game has been approved by Nintendo and the release date has been set to May 2. We really wanted to have the two versions released at the same time, or at least with one or two weeks after, to avoid frustration from the American players.”

Kung Fu Rabbit launched in Europe today. The game can be purchased for £4.49.

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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of March. The results can be found below.

1. Bioshock Infinite (360, PS3, PC)** Take 2 Interactive
2. Tomb Raider 2013 (360, PS3)** Square Enix Inc
3. Gears of War: Judgement (360) Microsoft
4. God of War: Ascension (PS3)** Sony
5. Call of Duty: Black Ops II (360, PS3, PC, NWU)** Activision Blizzard
6. Luigi’s Mansion: Dark Moon (3DS) Nintendo – 365K (415K with digital)
7. MLB 13: The Show (PS3, PSV) Sony
8. NBA 2K13 (360, PS3, WII, NWU, PSP, PC)** Take 2 Interactive
9. The Walking Dead: Survival Instinct (360, PS3, NWU) Activision Blizzard
10. Naruto Shippuden: Ultimate Ninja Storm 3 (360, PS3) Namco Bandai Games

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

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Nintendo’s response to the March 2013 NPD report is in.

In its commentary, Nintendo highlighted lifetime sales of the 3DS, which have now crossed 20 million units.

Luigi’s Mansion: Dark Moon was a big success for the Big N last month. 365,000 copies were sold at retail and 415,000 units were moved in total combined with digital sales. Fire Emblem: Awakening saw another 64,000 sales while Pokemon Mystery Dungeon: Gates to Infinity sold 145,000 units in its debut month.

Nintendo’s full response is posted below.


Ganbarion is thinking about different ways to take advantage of the Wii U’s features, and Pandora’s Tower director Toru Haga has commented.

One idea Haga has is to take advantage of the GamePad to display different perspectives. Haga explained this by drawing an analogy to tabletop RPGs. Communication is another element Ganbarion is looking at – Miiverse, more specifically.

Haga’s remarks in full:

The Wii U is a unique console with exciting features such as the GamePad. We’re currently thinking of fun ideas using these features. For example, we’re thinking of a gameplay idea that uses two screens from different perspectives, like a tabletop RPG, where players could potentially give each other objectives and progress through the game. Or like with Miiverse, where players can share their gameplay experiences easily, we were thinking of a game that focuses on communication.

But regardless of any ideas that we could potentially realize, as a developer we need to focus on how welcoming it is to the players. We took this approach when we were originally only going to use one Wii Remote for Pandora’s Tower. As a developer, we are very interested in challenging ourselves with new hardware, and we hope that everyone will look forward to our next project.

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Someone who has had hands-on time with Zelda: A Link to the Past’s sequel on the 3DS believes that the game is running at 60 frames-per-second with 3D off as well as when 3D is on. We haven’t heard Nintendo say this officially, but it would probably be feasible from a technical standpoint.

Ocarina of Time did run at 30 FPS if I’m remembering correctly, but that was a full-fledged 3D outing. A Link to the Past’s 3DS sequel is more along the lines of 2D/2.5D.

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Those who pre-order Shin Megami Tensei IV from GameStop will receive an exclusive downloadable costume. It has the retailer’s initials attached and everything!

The offer is valid both in-store and online. You can find more information on GameStop’s product page here.

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Here’s some good news amid companies losing a substantial amount of money across the industry: Capcom expects to make money this past fiscal year, despite a few short-term losses they’ve had to endure here and there. They’ve also said that outsourcing game projects doesn’t appear to be working as well due to a drop in quality from developers that they’ve been hiring, so from here on out a larger chunk of their games will be developed internally. The actual profit number sits around ¥2.9bn– or $29.5M– and a lot of that is due to Resident Evil 5 slot machine it put out.

Wait, Capcom put out a Resident Evil 5 slot machine? What!?

Via Joystiq



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