Wind Waker’s removed dungeons were used in other Zeldas, why dungeons won’t be added to Wind Waker HD
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii U | 0 comments
Zelda: Wind Waker HD can’t use any dungeons that were missing in the original version. That’s because they were used in future Zeldas – likely Twilight Princess and/or Skyward Sword.
Aonuma talked about Wind Waker’s cut dungeons and the decision to avoid adding new ones in the HD re-release in an interview with Eurogamer:
“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”
“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to. If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”
Unfortunately, Aonuma couldn’t reveal which dungeons were cut in Wind Waker and used in other Zeldas.
E3 2014 dated
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
E3 2013 is almost a wrap, so it’s now time to start looking ahead to next year’s expo. E3 2014 will be held between June 10 and June 12, the ESA has confirmed. The convention will once again be held in Los Angeles.
This year’s E3 mirrored similar dates. The expo took place between June 11 and June 13.
Smash Bros. Wii U/3DS won’t use touch controls
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The next Smash Bros. games won’t use touch controls – something that fans will probably be pleased to hear about.
Masahiro Sakurai explained to IGN that in order to balance the Wii U and 3DS versions, touch is something that needs to be avoided in order to preserve balance.
Sakurai explained:
“You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players. We want to balance evenly across Wii U and the 3DS versions, so there’s a balance issue there, which means you would have to avoid using touch screen controls.”
“Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers. Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance.”
Smash Bros. Wii U/3DS will be light on third-party characters, may need to reduce some characters but will try to include as many as possible
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Super Smash Bros. Brawl paved the way for third-party character inclusions in the series. But if you thought that the Wii U and 3DS games would include even more external roster additions, you may be disappointed.
Masahiro Sakurai told Kotaku today that fans can think of Mega Man’s inclusion “as being the special case.” Sakurai further mentioned that “there won’t be a trend of adding a lot of third-party characters.”
“I’m really sorry. If I were to answer that question, I’d get in a lot of trouble in a lot of different ways, so I can’t answer. But I think I can say generally that there won’t be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case.”
Sakurai also addressed the topic of returning characters, albeit very vaguely. Keeping in mind that the Wii U and 3DS versions will include the same character roster, Sakurai indicated that the team may need to limit the number of roster additions.
“The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we’re forced into the situation where we may need to reduce some characters to a certain degree, but we’re really working hard in order to include as many characters as possible.”
Cloudberry Kingdom confirmed for 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Pwnee Studios is working on two versions of Cloudberry Kingdom for Nintendo platforms. We’ve known about the Wii U one for a long time now, but it has been officially confirmed that the game will also be coming to the 3DS.
Cloudberry Kingdom is due out this summer. However, is isn’t clear at this time when the 3DS version will launch.
Kamiya talks about difficulty in his games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Wonderful 101 director Hideki Kamiya has a ton of experience with action games. He worked on Devil May Cry, Viewtiful Joe, and of course, Bayonetta.
In a new interview with NintendoWorldReport, Kamiya spoke about how he has “a certain vision” for difficulty in action titles:
“I have sort of a certain vision for how difficulty should be in games. (I grew up in the 80’s) where there was a lot of technique, a lot of skill, required to beat games.”
Kamiya did mention how even though “that’s something that will appeal to other players who like action games,” there are others who may like to try out his games as well. In “Bayonetta, there might be players that aren’t necessarily that interested in action games or good at action games that want to play the game because of the style presented.” With The Wonderful 101, according to Kamiya, “there might be players who just want to experience playing … that don’t necessarily have the technical ability.”
Kamiya feels that in spite of his personal style that appeals to hardcore action players, he believes his games “should be available to people who don’t have the technical abilities as well.”
No current plans for Super Smash Bros. Wii U/3DS DLC
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Don’t count on any downloadable content for the new Super Smash Bros. Wii U and 3DS games. Masahiro Sakurai told IGN that he isn’t even considering DLC currently.
“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”
Sakurai also compared the new Smash Bros.’ gameplay direction as being somewhere between Melee’s more fast-paced action and Brawl’s slower, more casual design.
Super Smash Bros. Wii U and Super Smash Bros. 3DS are the games’ final names
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.
For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.
Super Smash Bros. Wii U/3DS may not launch at the same time
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.
Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.
Moffitt talks competition, third-parties, Iwata becoming NoA CEO, not thinking about price cut
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America’s Scott Moffitt is back once again in a new interview published by Polygon. Moffitt spoke about the competition, third-parties (this is coming up quite often, isn’t it?), the news of Satoru Iwata becoming NoA CEO, and a Wii U price cut (not happening!).
It seemed best to post the full Q&A this time around, so you can find that below.