Dev says companies talked about canned Wii U games rather than new ones at DICE, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.
Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:
At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.
Platform is in serious trouble.
Assassin’s Creed III Tyranny of King Washington DLC screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Injustice: Gods Among Us video with lots of footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aliens: Colonial Marines opening cinematic
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Darksiders lead designer pretty much confirms series’ end
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.
Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.
Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! š Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:
“Tis true Patā¦sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”
And thus Dalton confirms what we all expected at this point: Darksiders is gone.
[Interview] āA Hat in Timeā developer talks the decline of 3D ācollectathonā platforming, whether his game will come to Wii U, more
Posted on 12 years ago by Austin(@NE_Austin) in Features, Interviews, Podcast Stories, Wii U, Wii U eShop | 0 comments

Author: Austin
Earlier this week I learned of a game.
I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.
I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didnāt feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.
But why?
First Elminage Gothic 3D Remix screenshots/art
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Pokemon Mystery Dungeon: Gates to Infinity site open
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments

Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.
The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.
Japanese Game & Wario boxart
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Monolith Soft Kyoto on working together as a team, Nintendo’s relationship
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 0 comments

This isn’t Iwata Asks – it’s more like Monolith Soft asks!
Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.
A quick summary of the interview is posted below.
– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developerās standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included byāfor exampleāasking programmers, who arenāt often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendoās book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games