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Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.

Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:

At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.

Platform is in serious trouble.


Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.

Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.

Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! šŸ™ Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:

“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”

And thus Dalton confirms what we all expected at this point: Darksiders is gone.

Via



NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.


Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?



Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.

The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.



This isn’t Iwata Asks – it’s more like Monolith Soft asks!

Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.

A quick summary of the interview is posted below.

– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developer’s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included by—for example—asking programmers, who aren’t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendo’s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games

Source 1, Source 2



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