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This information comes from Epic Mickey producer Raul Ramirez…

“… of course that seems to be what everybody feels now that those controls (Kinect/Move) have come in. There are talks going on, but… I don’t know.”

When Epic Mickey was first announced, there seemed to be no doubts that the game would be a Wii-exclusive. Over there past few months, though, the door sounds like it’s been opened slightly. You have to wonder if, in a year from now, we’ll have heard an announcement that Epic Mickey is heading to the PlayStation 3/Xbox 360.

Source


New GoldenEye 007 video

Posted on 13 years ago by (@NE_Brian) in Videos, Wii | 1 Comment


Kirby’s Epic Yarn details

Posted on 13 years ago by (@NE_Brian) in News, Wii | 1 Comment

– First world is Grass Land
– Much water in Grass Land, but not in the second world
– Second world is Hot Land
– In Hot Land, Kirby needs to go through the level which is filled with sand, lava, and dinosaurs
– Location-specific vehicles
– In the Pyramid Sands level, Kirby becomes an off-road vehicle
– Hold 1 to accelerate, 2 to jump
– Try to grab collectibles by jumping
– Collectibles include beeds and a speed boost power up
– Dune-buggy-esque baddies
– Can jump on the winners’ podium stage at the end of the off-roading sections to get beads

Source


Well, this is pretty interesting news! Granted that Nintendo Power didn’t make a typo, it looks like we’ll be seeing Cave Story on DSiWare in the future. We’ll keep you posted if any additional news arrives.

Source 1, Source 2


In honor of Super Mario Bros.’ recent 25th anniversary, Nintendo Power featured the classic title in their latest issue. A few developers were asked to provide some thoughts about the game, which included Hideo Kojima. The Metal Gear created dished out a ton of praise for Super Mario Bros. Kojima noted that the game led him to his position as a game designer and believes the title “deserves to be hailed as one of mankind’s greatest inventions.”

“With the creation of Super Mario Bros., Mr. Shigeru Miyamoto not only altered the future of gaming, but actually changed the concept of ‘value’ for all forms of entertainment. And, in the process, changed my future – leading me to become the game designer I am today.

Using just two simple actions – run and jump – this game managed to capture the thrill and adventure of “exploring a world” in virtual form. For this amazing feat, I feel that the game truly deserves to be hailed as one of mankind’s greatest inventions. The game’s design, sense of fun, interactivity, and celebral philosophy have made it the forefather or every game that has come since, and of every game yet to come.

Super Mario Bros. is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.

Mr. Miyamoto, thank you for giving birth to Super Mario Bros.”


– Donkey Kong can climb grassy textured surfaces
– Do this by holding B on the Wiimote
– DK can go vertical, climb across rock surfaces like monkey bars
– Sunset Shores level demoed
– This level features the “silhouette” visual effect seen in the E3 trailer
– Hidden goodies in the level, discover them by paying attention to the background
– Sunset Shores has staggered rock formations moving in perspective, at one point they converge to make a giant banana, if you notice it and stop you’ll receive banana coins
– Use banana coins on extras outside of the level
– Can also get coins when there is a sunset with a foreground cavern
– Another level: Stormy Shore
– Need to leap across platforms in the ocean, waves moving about
– Crazy Cart mine cart level
– Jumping will pull the cart up with you
– Cart can leap off its rails and skid along dirt paths before going back on track
– Somewhat of a dynamic camera in this level, DK cart will roll close to the camera for a tight shot (makes thing more challenging since your viewpoint isn’t as large)
– Another level: Button Bash
– This level has a big network of barrels to blast out of
– Need to time some barrel blasts to hit big button switches that affects the level
– At the end you’ll blast into the mouth of a gigantic monkey totem poll in the distance
– Need to time this blast when his mouth is open
– Another level: Damp Dungeon
– Need to navigate platforms rotating on giant water-powered mills
– Raise platforms by using DK’s blowing ability
– Push down on the analog stick and shake the Wiimote to accomplish this
– Blow to power the windmill which will bring a platform up
– Another level: Temple Topple
– Hop on the back of Rambi and rampage through the level
– Rambi can go through practically anything
– He can smash through walls, romp over spikes that would bring down DK if he got too close
– Only fire can hurt Rambi
– Fire hoops all over the level
– Leap through the fire hoops
– Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops
– 3D island for the game’s overworld
– Players can explore the overworld
– Each segment on the island is an open world with its own collection of levels
– Most paths from one level to the other were open in the demo
– There was one locked path that has a chain and padlock over the road
– Most likely secrets to unlock paths between levels
– Music similar to the SNES game
– Has an updated, upbeat jazzy flair
– Aquatic Ambiance not in the latest demo, but it could still be in the game

Source



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