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On Twitter, Assassin’s Creed IV game director Ashraf Ismail commented on a couple of important topics.

First, when it comes to cinematics, Ismail said that the new game will tell its story through gameplay more than before. The tweet came in response to a fan who felt that Assassin’s Creed III relied on cutscenes too much.

Ismail also tackled a question regarding Assassin’s Creed IV’s length. It will take players 15-20 hours to complete, but to see and do everything, you’ll need to spend roughly 60-80 hours on the game.

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New footage from Sonic Lost World was shown during a live-stream from the Summer of Sonic event. You can find it above.


Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?

Enjoy!


Ubisoft Shanghai producer Liu Jun recently shed some light on the Wii U version of Splinter Cell: Blacklist. Topics include offline co-op, GamePad usage, DLC support, and more.

Read on below for a few excerpts. The full interview can be found over at Nintendo Life.



Mark Rubin, executive producer over at Infinity Ward, shared a much-too-short clip on Twitter teasing “squad” gameplay for Call of Duty: Ghosts. It only lasts seven seconds, but we do get a brief look at “online play” and “options” menus. There’s also something labeled “Squads” at the top of the screen.

We should be hearing more during the Call of Duty: Ghosts multiplayer reveal later this month.

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How do new projects inside Nintendo begin? How are new ideas fostered? Company officials gave an inside look of sorts through an explanation provided to SAIPO:

“In software development, there’s no proposal to the actual company. At first, 2-3 people bring the idea to the table, and then actually write the program and build a prototype game. As the project moves forward, more people are hired, and the game gradually takes shape. In the end, the team will end up between 30-50 people, and if it is a large title, it can get up to 70 people.”

For Japanese manufacturers, elements such as the suggested retail price, date, overview, expected costs, and making a proposal describing the workforce along with other items are what leads to approval for the beginning of development. When it comes to Nintendo, however, there is no proposal to stop the ability to develop freely. Employees can actually build a prototype, and as long as the game is interesting, it has a shot at getting the green light.

Mid-level executives from Nintendo also said:

“We don’t have a concept of ‘continually getting better and better’ within the company, because this doesn’t apply to making new things. We don’t mission statement, motto, or song to support this thinking either. We are just a company that is blind to this idea.”

Also worth noting, the privileges of the development team are rather large – even if the president has a chance to intervene, he doesn’t do so often. As an example, some consoles such as the Nintendo 64 didn’t sell particularly well, but from possible failure, there is a simple corporate thinking of always being able to challenge the situation.


Monster Hunter Frontier G will allow players to chat in two ways on Wii U.

Players only need to press the ZL/ZR buttons to bring up a touch screen keyboard on the GamePad. But as 4Gamer points out, you will need to be careful when confronting a monster since the it’s displayed on the controller’s entire screen. That’s where having the full world on the TV comes in handy.

There will be a second option if typing on the GamePad isn’t your sort of thing. Capcom has confirmed that the Wii U version will fully support actual, real life keyboards.


Hometown Story boxart

Posted on 10 years ago by (@NE_Brian) in 3DS, Images | 0 comments

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