Sakurai on how third-party characters are chosen in Smash Bros., roster, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Nintendo Life has published a new interview with Super Smash Bros. director Masahiro Sakurai. Topics include third-party characters, the roster in general, the meticulous process of creating the different characters, and how much fans influence decisions.
Head past the break for some interview excerpts. The full interview can be found here.
Super-Size Pumpkaboo distribution goes live for Pokemon X/Y
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A new distribution has kicked off for Pokemon X/Y. Starting today, players can download a special “Super-Size Pumpkaboo” through Wi-Fi.
By getting involved with the distribution, you can qualify for the Trick-or-Treat Friendly Online Competition. Each participant’s Battle Box must include a Super-Size Gourgeist. The easiest way to find this Gourgeist is by obtaining a Super-Size Pumpkaboo in Pokemon X/Y, and then trading it to have it evolve into the battle-ready Gourgeist.
Source: Pokemon PR
Hydlide creator wants to make a new action RPG for 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
??ARPG for 3DS ??????????????????RT?1???3,000??????????????????#???? #??
— ???? (@tokihiro_naito) October 1, 2014
M2’s Tokihiro Naito was one of the creator’s of the action RPG Hydlide. While the series has been dormant for quite some time, Naito now wants to revisit the genre by making a brand new title for 3DS. If one of his tweets receives 3,000 Japanese re-tweets (overseas tweets won’t count) within a week, he will make a proposal to his boss.
More: Hydlide, Tokihiro Naito, top
GameStop ad (10/1 – 10/7)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
Sakurai on the removal of character transformations in Smash Bros. Wii U/3DS, online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Super Smash Bros. for Wii U/3DS marks the first time in which there are no character transformations. Zelda, for instance, transformed into Sheik in previous games.
In his latest Famitsu column, Super Smash Bros. director Masahiro Sakurai explains that the change came about due to limitations with the 3DS hardware.
He said:
“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”
“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”
A few tidbits about the latest Wii U firmware update
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
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