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It’s not often that a game launches on both Wii U and 3DS. But with Shovel Knight, developer Yacht Club Games intends to bring the indie release to both systems’ eShops.

So what will each version bring to the table? On Wii U, off-TV play will be supported, as would the 4-player battle mode – assuming the Kickstarter stretch goal is hit. The 3DS version would feature stereoscopic visuals, and both would offer similar touch screen mechanics.

According to Yacht Club founder Sean Velasco:

“We definitely want to have off-screen play for the Wii U version, and the 3DS will have eye-popping stereoscopic visuals. The touch screen / GamePad screen will likely serve similar functions, although we aren’t sure about that functionality yet. Finally, one of our Kickstarter stretch goals is a 4 player couch-play battle mode, which would not be available on 3DS. We want to take advantage of whatever each platform may offer, while still offering the same core experience.”

As far as future Nintendo support is concerned, Velasco said:

“Right now, more projects seem like a long time away, as we’re very focused on Shovel Knight and the Kickstarter. That said, our minds have often wandered onto follow-ups like Super Shovel Knight, or maybe even Shovel Knight 64! We also have ideas for totally different games, including a couple of projects we already have art and designs for. Recently, the Wii U and 3DS have captured our attention, so I would not be surprised if we ended up with another game on one or the other!”

Source


When asked about the possibility of Unreal Engine 4 support for Wii U during a recent Q&A session, Epic’s Mark Rein seemingly laughed at the question – as did the entire room of journalists. But on Twitter, Rein said that he wasn’t laughing at the system. Rather, he thought it was silly how the original question didn’t include the PlayStation 3 or Xbox 360 as well.


01./00. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 280.151 / NEW <84,79%>
02./00. [PS3] One Piece: Pirate Warriors 2 #
(Bandai Namco Games) {2013.03.20} (¥8.190) – 274.625 / NEW
03./00. [PS3] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 101.389 / NEW
04./00. [PSP] Pro Baseball Spirits 2013
(Konami) {2013.03.20} (¥3.980) – 80.618 / NEW
05./00. [PSV] One Piece: Pirate Warriors 2 (Bandai Namco Games) {2013.03.20} (¥7.140) – 60.315 / NEW
06./04. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 56.876 / 2.918.394 (-3%)
07./00. [PS3] Disgaea D2 # (Nippon Ichi Software) {2013.03.20} (¥7.140) – 55.443 / NEW
08./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding (Takara Tomy) {2013.03.20} (¥6.279) – 33.466 / NEW
09./02. [PS3] Kingdom Hearts HD 1.5 ReMIX (Square Enix) {2013.03.14} (¥6.980) – 29.401 / 157.815 (-77%)
10./00. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 #
(Gust) {2013.03.20} (¥6.090) – 25.095 / NEW
11./00. [PSV] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 23.621 / NEW
12./00. [360] Gears of War: Judgment # (Microsoft Game Studios) {2013.03.21} (¥7.140) – 23.345 / NEW
13./03. [3DS] Super Robot Wars UX # (Bandai Namco Games) {2013.03.14} (¥7.140) – 18.818 / 134.202 (-84%)
14./01. [PSP] Sword Art Online: Infinity Moment # (Bandai Namco Games) {2013.03.14} (¥6.280) – 18.002 / 156.182 (-87%)
15./05. [PSV] Soul Sacrifice # (Sony Computer Entertainment) {2013.03.07} (¥5.980) – 15.488 / 137.006 (-47%)
16./00. [3DS] Castlevania: Lords of Shadow – Mirror of Fate
(Konami) {2013.03.20} (¥4.980) – 14.138 / NEW
17./00. [PSV] Dead or Alive 5+ # (Koei Tecmo) {2013.03.20} (¥6.090) – 13.291 / NEW
18./07. [PS3] Dynasty Warriors 8 # (Koei Tecmo) {2013.02.28} (¥7.560) – 11.523 / 283.734 (-48%)
19./06. [PS3] Hatsune Miku: Project Diva f
(Sega) {2013.03.07} (¥7.329) – 11.482 / 147.959 (-56%)
20./14. [3DS] New Super Mario Bros. 2 #
(Nintendo) {2012.07.28} (¥4.800) – 10.497 / 1.970.061 (+20%)


Nintendo will be improving the Wii U’s load times in April, including the time it takes to boot out of a game and return to the home menu. The company recently released a video highlighting the improvement, so one Japanese gamer decided to create a video and see how it stacks up to the PlayStation 3. Take a look below:



It took Ghostlight a year-and-a-half to bring Devil Survivor: Overclocked for Europe. Now that the game is out, it doesn’t seem like it was worth the wait.

Users have been complaining of various issues that were not present in the North American release of Overlocked. Strangely, the European version is very much identical to the US one with the exception of some small discrepancies, so how these problems came about is anyone’s guess.

Among Overclocked’s issues is a game-breaking bug as well as crashes. Players are unable to execute the “Summon” command, for instance, without a crash and having to reset their 3DS system. Another crash is caused for users in the auction house when the seller lies about the demon’s stats.

It’s unclear if there’s any way for Ghostlight to fix the reported problems. Wouldn’t it be nice if a patch were to be made available?!

Update: Ghostlight have released a statement saying that they are looking into fixing the issues with the game.

Source


These screenshots may seem a bit strange, but don’t worry about them too much – they’re from an “atmospheric demo” made for PAX.


A new update concerning Pokemon X/Y will be revealed next Saturday. The official Pokemon Twitter account teased the news a short while ago, tweeting:

Japanese show Pokemon Smash will be showcasing the announcement as well. At the end of today’s episode, a teaser was shown featuring Game Freak’s Junichi Masuda and some kind of mysterious question mark.

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Wii U and other current-gen platforms can’t run Unreal Engine 4 in its original state. However, Epic Games’ co-founder Mark Rein has now clarified that it is technically possible to release games supported by the tech on older systems.

Rein told Engadget:

“You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”

The point is that even though Unreal Engine 4 can’t run directly on Wii U, games could be brought to the system even though the visuals would be a bit worse. That’s because Epic’s technology is scalable.

Source, Via



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