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Since its release, the Wii Mini has managed to sell 35,700 units in Canada. Nintendo of Canada’s Matt Ryan said that the “Canadian market has reacted positively to the great value the system has to offer, and we are seeing this reflected in the sales numbers.”

Wii Mini sales have been fairly strong since the console launched on December 7. Its performance likely motivated Nintendo of Europe to distribute the hardware throughout its various territories. Europe will be receiving the Wii Mini next month.

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In Canada, the Wii Mini costs $99. Nintendo did not announce a price for the console when it confirmed the new release for Europe since retailers typically set their own prices, but most have set it at around £80 thus far.

Amazon UK and GAME are listing the Wii Mini for £79.99. Meanwhile, ShopTo has a product page open with a £84.85 price point.

Worth noting, Canada’s $99 price is worth £65 directly.

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Two LEGO Batman games have shipped since 2008. Collectively, LEGO Batman and LEGO Batman 2: DC Super Heroes have sold a total of 14.4 million units. The latter title has moved over 3.4 million copies since launching in June.

Warner Bros. hopes to continue building off of LEGO Batman 2’s success. A Wii U version of the game is planned for spring.

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Nekketsu Koukou Dodgeball-bu will be hitting the Japanese eShop as a Famicom download on March 6 for 500 yen. Screenshots of the game can be found above.

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Japan’s Wii U eShop is rather barren at present. A few retail games are up for download as well as the free-to-play Tank! Tank! Tank! version, but it’s lacking original indie content.

Arc System Works will be improving the situation by publishing Nano Assault Neo in Japan. This will be the Japanese store’s first indie Wii U eShop game.

Interestingly, without a Japanese publisher, developers can’t release their games on the 3DS or Wii U eShop.

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This week’s GameStop deals are as follows:



So you can apparently ride a dinosaur in LEGO City: Undercover… that’s impressive.

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The Wii U eShop is gaining yet another indie title. Another Castle, a 2D platformer with randomly generated levels, is coming to Nintendo’s console.

David Byers is Another Castle’s sole developer. His past work includes Kid Vector, Love Me Not, Blast Soccer, and Haunted Hallway for iOS and Android.

Speaking about the game’s development and how Another Castle wound up on Wii U, Byers explained:

Uncade right now is basically just me. I’m based in Richmond, Virginia. Part of the reason I named my company Uncade, as in “unlike an arcade”, is that we are in a period of great disruption in the game industry right now. Everything from motion controls, digital distribution, smart phones, fantastic middleware, and the rise of indie development are shaking up what’s possible, even for just a solo developer such as myself.

I’m really excited to be working on the Wii U, and am especially looking forward to coming up with some funky uses for the tablet controller.

With the development for Another Castle I decided to switch things up. Instead of making a small mobile focused title, I decided to work on a larger game where I would release as early as I can for free, and iteratively improve the game, eventually getting to a saleable alpha and then full release.

Emily Rogers ended up playing the prototype and got in touch, asking if I would like to get the game on the eShop. I of course said yes, because I think Another Castle on the eShop should be a slam dunk, it’s something I think Nintendo fans in particular will really enjoy. I spent some time improving the prototype, and Emily then got me in touch with Dan [Adelman] at Nintendo, and I was just approved as a Wii U developer yesterday. The eShop seems pretty indie friendly from what I’ve seen so far, the most important thing for me being the ability to add post release content updates.

Byers has launched a Kickstarter for Another Castle here. He’s looking to raise $12,000 by March 29.

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