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Shin’en has launched a new update for Nano Assault Neo. It fixes online ranking flags and disconnection issues with the Wii U GamePad.

As noted by Shin’en on Twitter:

Source


It appears that Monster Hunter 4 won’t be heading to the PlayStation Vita after all – at least for the time being.

Capcom’s Christian Svensson, responding to the rumor from Japanese gaming magazine Game Lab, said:

“There are no plans at the moment beyond platforms that have been announced. Obviously rumors and speculation will continue regardless of what I tell you.”

This doesn’t mean that Monster Hunter 4 will never hit the Vita. Capcom has already brought Monster Hunter Tri, initially a Wii game, to the 3DS and Wii U.

Source


Update: Pre-orders also up on GameStop. Same price and release date.

Consumers can now pre-order Pandora’s Tower from Amazon. The Wii RPG was announced for North America earlier this week.

Amazon currently lists a $39.99 price point for Pandora’s Tower. A release date of March 26 is also on the product page, but XSEED has not officially confirmed the game’s release date.

You can pre-order Pandora’s Tower here.


With Trine 2’s original release, Frozenbyte prepared a boxed version for Europe. That begs the question: could Director’s Cut ever get a retail edition as well?

When one fan asked if a hardcover version would be made available, Frozenbyte left the door open to the possibility. However, in order to make this happen, the developer would need to form a partnership with another company and cautions that the whole process would “take a lot of time to arrange.”

Frozenbyte said:

“It’s a possibility… we’d need a partner for it though, so even if we decide to go for it, it will in any case take a lot of time to arrange, so it’s hard to say when it could happen… we’ll? see!”

Source



Next Level Games has added a local multiplayer mode to Luigi’s Mansion: Dark Moon, according to the game’s official site. However, the teaser page doesn’t provide any details. We’ll just have to speculate for now.

You can access the site here.



The birth of the internet has brought about the death of “secretive” game design, but what is it, and can a few developers keep it on life support long enough for a resurgence?


Author: Austin

It might be the most common legitimate complaint among game-players this side of DLC being exploited to high heaven: Games nowadays are just too easy. We used to live in a golden age of toughness, and now our hands are held through even the most simplistic of tasks. We used to spend weeks or months trying one particular part in a game before we beat it. We used to get satisfaction from figuring these things out. Now you never spend more than half an hour on any given task before looking up the answer online and continuing on with the game. After all, anything that gets in the way of you having fun right this second is bad for the game, right?

Maybe. There’s no use starting off on a tirade about how easy games are bad, or how games built for constant stimulation are degrading the industry. There is then, similarly, no use in preaching the power of difficulty, or making the falsely “bold” claim that every game needs to be as hard as Mega Man 2. They don’t, and they aren’t. Any declaration of any type of game being intrinsically superior to any other type of game should be– though usually isn’t– ignored in lieu of fostering somewhat more positive discussion about a hobby and/or passion most of us share.

No, the problem is not that ridiculously easy games exist. The problem isn’t really even that ridiculously hard games don’t exist. The problem is that ridiculously hard games don’t exist in the same way that they used to.


Dark Horse shared a public preview of its Hyrule Historia localization. Eight pages from the upcoming book can be found in the gallery above.

Source


Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Nargacuga, is a Flying Wyvern in the game.

Nargacuga screenshots and details are posted below, straight from Capcom-Unity.


Disney Infinity was finally unveiled this week. We know how the game will play out on the Wii U and Wii, but nothing has been said about the 3DS version.

Avalanche Studios chief creative officer John Blackburn did offer a few nuggets in an interview with Destructoid, noting it will offer “a very different experience” on Nintendo’s handheld.

Blackburn explained the type of gameplay that Disney Infinity offers on 3DS:

“The 3DS is a very different experience. They memory can’t handle all that stuff, so technologically we couldn’t do the same thing there. It’s more of a game you expect on a 3DS: You build teams with characters and they each have a mini-game that comes along with them. You can go and build out the different play fields that you’ll go through with your team, so there is a strategy component when you play with someone else.”

Source



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