Teslapunk footage
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 0 comments
A few minutes of footage from the new Wii U eShop game Teslapunk is now available. Watch ten minutes of footage below.
More: file size, indie, klutzGames, Teslapunk
Cleffa is also now in Pokemon GO
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 1 Comment
After Igglybuff was spotted as one of the new additions in Pokemon GO, we have word on another creature that can now be hatched. Cleffa is also now in the game. Over on Reddit, johnmichael0703 reports hatching the Pokemon from a 2km egg.
More: Niantic, Pokemon GO
Igglybuff spotted in Pokemon GO
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 1 Comment
Generation 2 Pokemon are beginning to roll out in Pokemon GO. We already know about Togepi and Pichu, and news about another one of the additions has now come in.
Players are starting to obtain Igglybuff, who evolves into Jigglypuff. It hatches from a 2km egg.
More: Niantic, Pokemon GO
Generation 2 Pokemon live in Pokemon GO starting today
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 3 Comments
The second generation of Pokemon are officially coming to Pokemon GO. Togepi, Pichu, as well as select Pokemon from Gold and Silver are live in the game. These can be found by visiting and spinning PokeStops to acquire Eggs.
This is just the beginning of the Johto region’s presence in Pokemon GO. What’s available in Pokemon GO today are the first of more creatures coming to the game “over the next few months.”
Pokemon GO players can also encounter a special-edition Pikachu, who comes wearing a festive hat to celebrate the holiday season. It’ll be in the game through December 29 at 11 AM PT / 2 PM ET.
Head past the break for today’s full announcement.
More: Niantic, Pokemon GO, top
Miitopia mentioned on the Miitomo loading screen
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, Mobile, News | 1 Comment
Miitopia, Nintendo’s Mii-themed RPG, has just been released in Japan, but a Western release date is not yet in sight. However, we have possibly just gotten the first hint of the game being localized. User tonyh24613 on Twitter posted a screenshot of a loading screen in Miitomo, which mentions Miitopia. However, the user’s country was set to Japan, which might be the reason why he saw that loading screen, but it’s nonetheless noteworthy that Miitopia is being acknowledged in English by Nintendo.
Have you seen this loading screen yourself? Please tell us in the comments below.
Miitomo – returning Miitomo Drop stages (12/11/16)
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Miitomo has been updated with more content. Users will find returning stages with more items.
“I do! Wedding Bliss” is the returning stage theme. They provide the following:
– Wedding veil w/ flower crown
– Wedding gown
– Rhinestone necklace
– Rose headpiece
– Rose evening gown
– Chiffon party dress
– Corsage pumps
– Pearly flower pin
– Wedding tuxedo
– Patent tuxedo shoes
– Rose boutonniere
These stages and items are available until December 14 at 6 PM PT / 9 PM ET.
More: Miitomo
Pokemon GO glitch making buddy Pokemon become huge, Niantic working on issue with vibration notification
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 11 Comments
Pokemon GO players are encountering a new glitch that only seems to affect buddy Pokemon. If encountered, you’ll see creatures that are huge on the map. It’s likely something Niantic will look to address soon.
In other Pokemon GO news, Niantic is “actively working on a fix for a bug that causes incorrect vibration notifications related to the Nearby Pokemon feature.” The company posted on Twitter last night:
We are aware of and actively working on a fix for a bug that causes incorrect vibration notifications related to the Nearby Pokémon feature.
— Pokémon GO (@PokemonGoApp) December 10, 2016
More: Niantic, Pokemon GO
Miyamoto on Mario Run – Kingdom Builder inspiration, why it’s the right time for Mario on mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.
Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.
You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.
More: interview, Shigeru Miyamoto, top
Rumor: Super Mario Run needs 75 MB of data per hour with “constant, involved” play
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Rumors | 3 Comments
If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.
AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?
More: Super Mario Run, top
A sneak peak of all 24 Super Mario Run levels
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 0 comments
Tucked away inside the Super Mario Run demo at the Apple Store are names and images of all 24 levels in the game. If you’d like to have a look, view the video below.