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Who led the way on Miitomo, Nintendo’s first mobile app? It may not come as a huge surprise, but we now have confirmation that it’s a Yoshio Sakamoto joint. IGN’s Jose Otero shared that noteworthy tidbit of information during the latest Nintendo Voice Chat podcast.

Sakamoto was the producer on Tomodachi Life, and Miitomo takes several cues from the 3DS title. He’s also played a big role in Metroid as well as other series such as Rhythm Heaven.

Nintendo is keeping quiet on a number of other specifics surrounding Miitomo and other mobile apps. IGN asked about the team size and how long the app was in development, but couldn’t get answers to either question. Nintendo was also asked if the company has identified the other mobile titles they’re planning, but did not have much to say on this front either.

Members of the media recently went hands-on with Miitomo, which also included some interview opportunities. TIME is one outlet that has an interview up with Nintendo of America president Reggie Fils-Aime. During the discussion, Reggie commented on why Miitomo doesn’t have real-time messaging, “long-term” plans for the app, mobile goals, and more.

Head past the break for some of Reggie’s remarks. You can read the full interview on TIME here.

A bunch more videos with footage of Miitomo have come in. You can watch another set of gameplay below.

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Here’s an interesting little tidbit about Miitomo. Tomodachi Life QR codes work with the app, meaning you can easily bring over your character. The Mii’s name, voice, appearance, and personality transfer. Your catchphrase also becomes your greeting. You can use the QR code so long as you’ve sen “allow copying” on.

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Miitomo launched today in Japan for mobile devices – Nintendo’s first smartphone app will make its way to Europe and North America later this month. Nintendo just published a launch trailer for the app on its new Nintendo Mobile Youtube channel:

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Miitomo footage

Posted on 8 years ago by (@NE_Brian) in Mobile, Videos | 6 Comments

Our first proper look at Miitomo is here, thanks to footage taken by “TiLMENDOMiNATiON”. It’s all in English, which makes things even better! Take a look at the video below.

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Miitomo, Nintendo’s debut mobile app, has launched in Japan. On iOS, the official page is located here. The Android page is up here.

tomo-1 tomo-2

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Miitomo will launch in Japan on March 17, Nintendo has announced. Pre-registration will close at 12:00 Japan time.

A specific start time (in actual hours) has not been determined just yet. Once it’s live, there will be notifications on the Nintendo Twitter account and also to pre-registered email addresses.

Previously, Nintendo confirmed plans to bring out Miitomo in March, but had not provided a specific date until today. It’s unclear when other regions will be receiving the app, though it should be sometime this month.

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Progress is still being made with Pokemon GO, and one of the game’s biggest steps yet is happening in Japan later this month. Niantic has now opened up sign ups on its website for a Japanese field test. This will be taking place later in the month.

As Niantic said today:

“The Pokémon Company and Niantic will be inviting users to field test Pokémon GO in Japan later this month. The Pokémon GO field test program will give users the opportunity to share early feedback and help improve the Pokémon GO experience. Please stay tuned for information about expansion of the field test to other markets.”

Sign ups are live here. But note that, again, this is only for Japan.

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Earlier today we reported that the Pokemon GO presentation scheduled to take place at Game Developers Conference this year has been cancelled. Initially, no explanation or reason was given – the presentation was simply listed as “cancelled” on the GDC website.

However, GameInformer has reached out to developer Niantic and received a reply. Here’s the statement from Niantic’s CEO John Hanke, who was going to host the now-cancelled presentation, in full:

“We have decided to forego our GDC talk on Pokémon GO in order to focus on getting the product ready for beta test and launch,” says Niantic CEO John Hanke. “As much as we hate to disappoint those in the industry attending GDC, we feel our time and energy right now are best spent on making sure every aspect of the product is where we want it to be.”

 

So there you have it. Certainly disappointing, but an understandable reason. Hanke doesn’t mention any development hiccups and stresses that the product is heading for its beta test and launch, so it doesn’t seem like the game is going to be delayed significantly.

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