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– After gathering absolutely everything in the first game, Max says he’s going to go off on his own to investigate some “new intel”
– His new quest brings him to a brand new hub world
– Hub is more open than the first game
– Diamonds you collect in each level as you progress to the end are much more cleverly hidden
– Improved presentation
– The game’s 3D now places Max behind clouds in the game’s sky levels instead of simply placing him on the foreground
– Various themes for level designs
– One design is a mirrored reflection of itself that has you approach it from both the left and right sides
– Every third level in the game is a ghost level
– One boss in the game is a ghost with other enemies around
– Can only harm the ghost with a ghost shot item limited to only ten uses

Source

Wanted to highlight these three Virtual Console games’ North American release dates, which comes from the Wii U infographic we just posted:

– Fire Emblem: The Sacred Stones – June 18
– Mario & Luigi: Partners in Time – June 25
– Star Fox Command – June 25

– Planned for Wii U and Android
– Truck game in mines
– Inspired by Indiana Jones, Donkey Kong Country
– 4 characters
– Play in cooperation on the screen
– Tracks are random
– Jump to avoid obstacles
– Collect diamonds
– The game gets faster and faster as you progress
– Mini-bosses (golems and trolls)
– No release date yet

Source

Nintendo eShop

This information comes from a Gamasutra interview with Damon Baker…

On how the Humble Nindie Bundle went…

“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”

“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”

On defining Nintendo’s audience for indie games…

“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”

“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.

On the need for devs to promote games themselves if they want to succeed…

“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”

“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.

On opportunities for promoting indies...

“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”

On funding indie games…

“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”

“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”

– constantly having internal discussions

On Unity for New 3DS…

“It’s getting really, really close, and there is a ton of interest.”

– First Unity games on 3DS this year as a goal
– Tools coming to devs soon

Source

While North America and Europe just got EarthBound Beginnings on the Wii U Virtual Console this past week, Japan has had access to the title for 25 years. You might be interested to hear that a couple of changes were made from the original game.

Players have noticed two modifications. The crow, which was smoking a cigarette in the Famicom release, had ditched it in the Wii U version. A reference to Dragon Quest IV has also been removed, though this was not present in the GBA release either.

Source

Fire Emblem: The Sacred Stones could be seeing a release on the North American Wii U Virtual Console very soon. It’s been classified by the ESRB, which usually suggests an imminent launch. I’d bet that we’ll be seeing it tomorrow in fact given how past ratings have turned out!

Source, Via


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