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Wii U eShop

Still Games prepared a new trailer for Animal Gods. View it below.

Padaone Games has announced on its Twitter account that Roving Rogue is coming to the European Wii U eShop on July 2. At the moment, it’s unclear when the game will be arriving in North America.

Padaone confirmed via Twitter:


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From Monday, June 22, 2015 5:30 PM
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– Online Play, Rankings, etc. for Pokémon™ Omega Ruby, Pokémon™ Alpha Sapphire
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Wii U
– Online Play, Rankings, etc. for Monster Hunter 3 Ultimate Packet Relay Tools for Nintendo 3DS
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– Online Play, Rankings, etc. for Wii Sports Club
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– Online Play, Rankings, etc. for Animal Crossing™: New Leaf
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Source

On how it was decided that 3DS is getting SteamWorld Heist first..

We thought about it long and hard… no, it was actually quite easy! At one point we discussed going to PC/Mac/Linux first, but please see the next question for the main reasons behind the decision to go with the 3DS first. SteamWorld Heist will come to 3DS first, and then to all other current-gen platforms. The order among them is yet to be determined. It could be important to mention that we haven’t made any deals – we’ve decided to let the release schedule rest on our own choices.

– Secret characters playable
– Rusty included (SteamWorld Dig)
– 20 secret characters


This information comes from Fully Illustrated’s Michael Heald…

We’re learning the hard way that we really are on our own with this game and we’re really, really going to need to hit every system we can do. Our loose plan is Xbox One and PC first – as that’s what’s realistic – and then hopefully PS4 and Wii U after that.

The guys [at Darkwind] already spoke to Nintendo at a Unity conference earlier in the year. The Wii U is on the radar.

Wulverblade has massive sprites which suck up huge amounts of the stuff, but as the Xbox One has 8GB, it’s got more than we need. The Wii U has notably less and is going to require some serious reworking of the visuals and overall optimising. The reason we have them so large is so that we can zoom in close during cut scenes and not lose any of the ultra-sharp quality. It saves us creating fresh assets for every character in every cut scene.

So the Wii U version will be time intensive for us hence the financial impact is larger. The PS4 translation is easy due to its power, but the huge upfront cash outlay is the issue. We want to bring Wulverblade to the Wii U, but to match the 60fps 1080p richness we enjoy on the Xbox One, we have some technical hurdles to leap – and the incurred costs to a small team – to do so.

Source


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