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Wii U eShop

This week’s North American Nintendo Downloads are as follows:

Wii U Download

F1 Race Stars Powered Up Edition – $29.99
Unepic – $9.99

Wii U Virtual Console

Castlevania II: Simon’s Quest – $4.99

3DS Virtual Console

Castlevania II: Simon’s Quest – $4.99

eShop sale

Etrian Odyssey Untold: The Millennium Girl – Want to start off your year with a stellar adventure? Grab your map and prepare yourself. Atlus’ Etrian Odyssey Untold: The Millennium Girl is $20 off in the Nintendo eShop on Nintendo 3DS from Jan. 20 to Jan. 27.

Source: Nintendo PR

Nintendo has put up two listings that likely confirm the launch of Castlevania II: Simon’s Quest on the North American Wii U and 3DS eShops tomorrow. The Virtual Console release will set you back $4.99 per platform. Now, wouldn’t a cross-buy option come in handy here?!

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You won’t need to reserve too much space on your Wii U for Unepic’s release tomorrow. We’re hearing that the download clocks in at roughly 470MB. Pretty small indeed!

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EnjoyUp Games has confirmed pricing for its new Wii U eShop title, Unepic. The publisher has informed us that the game will be set at $9.99 / €9.99.

Unepic is due out tomorrow in North America. Yesterday, EnjoyUp also announced a January 23 release date for Europe.

BLOCK DROP U creator Michael Aschenbrenner provided an update on the game’s release date, price, and free stages planned for release later in the year while speaking with Nintendo Life.

He told the site:

Plan is to release in Q1 of 2014 for the North American markets at $1.99. The project has been submitted to NoA for review as of this writing. I am also working on a release for Europe and Australia, but that may not hit the Q1 timeframe and instead slip into Q2. No plans to launch in Japan, unless there is a publisher that would like to bring it to that market! I do have plans to add in 20 FREE new stages in Q2/Q3 2014, with a final batch of 30 FREE additional stages in Q4 2014. Bringing the total number of stages in the game to 80 with no increase in price.

Aschenbrenner also spoke about using HTML5 within the Nintendo Web Framework on Wii U:

Basically it (HTML5) is a web-based programming language. The same type of code that generates websites can now be used for interactive entertainment.

…Of course none of this would be possible without tools and documentation from Nintendo. Most of the code is natural HTML5, but there are situations when hardware or services must be called into your project that require specific Nintendo API’s (application programming interface).

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