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The latest issue of MCV has a few more comments from Ubisoft about Wii U, courtesy of CEO Yves Guillemot and Alain Corre.

First, Guillemot commented on how the Wii U needs additional sales to become a mass market device. He also spoke about Nintendo’s games and how fans are waiting on them to arrive.

Ubisoft published the graphic above as part of its latest financial results. Unsurprisingly, Nintendo systems encompass just a small fraction of the company’s sales. That can be attributed to, at least partially, a lack of releases on Nintendo platforms.

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The official Hyrule Warriors website was just updated with a whole heap of new screenshots in relation to the recent announcements regarding Skyward Sword and the additional DLC costumes. Check them out below! (Updating the post with more screenshots as they come through)

Source, via

Alternate costumes anyone? Today Sakurai shows off some unexpected alternates for some Nintendo mainstays!

Update: A few more tidbits:

– No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general
– If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies
– With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs
– You can blow enemies away with wind or the sound can turn into lightning bolts
– You can also summon tornados to snatch enemies away
– After you select a character for a stage you select the weapon
– You can’t change weapons in battle
– Weapons differ a lot from each other and it is part of the fun to test which one suits you


Nintendo Everything reader gigamario has gone to the trouble of translating the latest information about Hyrule Warriors from this week’s Famitsu. You can find a new set of details below.

– Can shop between battles
– Shopping area includes at least training room, potion shop, badge shop and junk shop
– Junk shop will be introduced in a later magazine
– In training shop you can pay rupees to level up your character
– Characters also level up through normal gameplay
– Potions are one time use only and cause special effect during a battle
– It seems that one potion makes easier to obtain weapons (not entirely clear)
– Badge shop uses rupees and raw materials to buy permanent badges
– Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops. Enemies also drop rupees
– One badge makes weak spot gauge to fill up faster
– Badge shop interface seems like a tree of sorts so I guess you have to make badges in a certain order, no word about it though
– You can see from stage select menu if a stage has heart containers or pieces to collect but you may need to use a certain character to get them
– Heart container/pieces work pretty much like in any Zelda game
– You may also obtain a power up bow from a chest
– The bow makes weak spot gauge to last longer and can attack multiple enemies from afar
– Fi moves by floating midair, can transform into a sword to slash enemies
– Link meets Fi in the Skyloft’s Goddess’ temple
– Ghirahim fights with magical swords, can summon enemies and change place in an instant, likes to toy with his enemies
– The imprisoned is tall as a mountain and emits damaging waves when it steps
– Cia twists space-time to summon forth areas from Skyward sword, e.g. Skyloft and Sealed grounds as pictured
– Pumpkin island is crashed with Skyloft as pictured

We learned yesterday that Fi is a playable character in Hyrule Warriors. Now we have scans showing the character in action, as well as a first look at Ghirahim, The Imprisoned, and Skyward Sword stages.

Check them out below:

hyrule-warriors-scan-1-1hyrule-warriors-scan-2

Huge thanks to NoticeMeSenpai for taking these scans for us!

Nintendo set to showcase latest Wii U and Nintendo 3DS & 2DS games at HYPER JAPAN, taking place at Earls Court 25 – 27 July 2014

9th July 2014 – With HYPER JAPAN 2014 just around the corner, Nintendo is busy putting the final preparations in place ahead of its big game showcase. Anyone visiting the show in Earls Court, London, from 25 – 27 July 2014 will have a chance to get their hands on a raft of games for Wii U and Nintendo 3DS & 2DS, some of which will be playable by the UK public for the first time including Super Smash Bros. on both Wii U and Nintendo 3DS, and Monster Hunter 4 Ultimate.

At HYPER JAPAN there will be four key areas on the Nintendo stand for gamers to enjoy: Wii U, Nintendo 3DS & 2DS, Tomodachi Life and merchandise from the Nintendo UK Online Store.

This week’s expanded Japanese software sales are as follows:

1. [PSV] Freedom Wars – 43,160 / 232,048
2. [3DS] Youkai Watch – 28,933 / 1,176,134
3. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken – 24,412 / 77,508
4. [WIU] Mario Kart 8 – 19,386 / 512,223
5. [PS4] Watch Dogs – 12,783 / 76,378
6. [PS3] Watch Dogs – 12,656 / 43,684
7. [PS3] Kamen Rider Battride War II – 10,651 / 73,300
8. [3DS] Pokemon Art Academy – 10,003 / 56,456
9. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 7,607 / 144,500
10. [PS3] GTA New Price Version – 5,717 / 12,448
11. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge – 5,703 / 62,446
12. [PS4] FIFA 14 – 5,065 / 58,878
13. [3DS] Persona Q – 4,996 / 242,375
14. [3DS] Pokemon X/Y – 4,595 / 4,097,248
15. [PS3] Date A Live: Ars Install – 4,383 / 14,086
16. [PSV] Girls & Panzer: Senshado, Kiwamemasu! – 4,016 / 35,542
17. [PS4] Akiba’s Trip 2 – 3,602 / NEW
18. [3DS] Monster Hunter 4 – 3,327 / 3,304,016
19. [3DS] Mario Party: Island Tour – 3,305 / 404,211
20. [3DS] Mario Kart 7 – 3,214 / 2,346,622


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