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Wii U eShop

Toki Tori didn’t end up making it out today as Two Tribes had originally hoped, but it is due out next week. The Wii U release is planned for November 7, according to a listing on Nintendo’s website.

At least two other digital games are launching next week as well. Crazy Chicken: Director’s Cut 3D and My Baby Pet Hotel 3D will also be available on November 7.

Source

This week’s North American Nintendo Downloads are as follows:

Wii U Retail

LEGO Marvel Super Heroes – $49.99
Ben 10 Omniverse 2 – $39.99 (available Nov. 5)

Wii U Download

Wii Fit U Trial Version – free for 31 days for Balance Board owners (available Nov. 1)

Wii U VC

Super Castlevania IV – $7.99

3DS Retail

LEGO Marvel Super Heroes – $39.99
Ben 10 Omniverse 2 – $29.99 (available Nov. 5)
Beyblade Evolution – $29.99
Pac-Man and the Ghostly Adventures – $39.99 (available Nov. 5)
Saban’s Power Rangers Megaforce – $39.99 (available Nov. 5)

3DS Download

Angry Bunnies – $8.99
Arcade Classics 3D – $2.99

3DS VC

Milon’s Secret Castle – $4.99

3DS Demo

AiRace Speed

eShop sales

Shin Megami Tensei IV – $10 off Nov. 4 – Nov. 11
Runner2 – 33% off from Nov. 1 until 9 AM on Nov. 7


Yesterday, a small indie team launched its “The Girl and the Robot” Kickstarter. The new game is a third-person, action-adventure title set in a fantasy world.

“The game brings the thrills of classic games such as The Legend of Zelda: Ocarina of Time and Ico, and pairs them with the sense of wonder and adventure found in animated movies such as those from Studio Ghibli,” the project’s Kickstarter states.

Nintendo fans will be pleased to hear that the team plans to talk with the Big N about releasing The Girl and the Robot on Wii U. Nothing is set in stone, though I can’t see anything preventing a release on the system.

You can check out the official The Girl and the Robot Kickstarter here. $15,000 CAD needs to be raised by November 28. Over $3,000 CAD has been collected thus far.

Wii Street U’s free download period is about to come to an end. Those who have already downloaded the app will be able to keep it at no extra cost, but new Wii U owners will be forced to fork over 500 yen starting on November 1.

The same will also apply to overseas markets. Nintendo hasn’t announced a price yet, but it should end up at around $5 or so.

Source, Via

This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Simple DL Series Vol. 18 – The Shogi – 400 yen
Simple DL Series Vol. 19 – The Go – 400 yen
Simple DL Series Vol. 20 – The Card Daif?g? Poker Blackjack – 400 yen
Simple DL Series Vol. 21 – The Kanshiki-kan – File.1 Kinky? S?sa! J?y? Sh?ko o Touch Seyo! – 500 yen
Big Bass Arcade – 700 yen
Danb?ru Senki Wars (Little Battlers Wars, retail title) – 4,980 yen
Shin Hikari Shinwa Palutena no Kagami (Kid Icarus Uprising, retail title) – 4,790 yen
Gureko kara no Ch?sen-j?! Eitango no Shima to Obake-tachi Step 1 DEMO – FREE
Gureko kara no Ch?sen-j?! Eitango no Shima to Obake-tachi Step 2 DEMO – FREE
Tamagochi! Se-shun Dream School DEMO – FREE
Medalot Dual Kuwagata Ver DEMO – FREE
Seis? no Amazonesu DEMO – FREE

Virtual Console
Hanajuku Hero (Famicom) – 500 yen

Wii U

Downloadable Titles
Wii Sports Club (Tennis, Bowling) 1,000 yen each (or 200 yen 24 hours rental)
Wii Party U (retail title) – 4,620 yen
Wii Fit U – FREE (from 10/31)

Virtual Console
Tennis (Famicom) – 500 yen
Daik?kai Jidai II (Uncharted Waters: New Horizons, Super Famicom) – 800 yen

Source

The following is an excerpt from the latest round of Iwata Asks about the development of Wii Sports Club. Specifically, these quotes relate to the game’s online functionality (Miiverse included) and how the team (including folks from Namco Bandai, who helped the game along) tackled various issues that they came across:

“When we thought about how we want people to have fun with Wii Sports on the new hardware, the Wii U console, there was no way, given the expectations, that we couldn’t prepare online gaming. So as we began development, we set online gameplay of Tennis — the representative sport of Wii Sports — as our first goal. [We wanted to] pour our energy into how we could make [online gaming] fun.”

“In a typical online game, the information of the button presses are sent to your opponent, and the inputs are synchronized between the players, but for this game you have to send complex information from the gyro sensor and accelerometer of the Wii Remote Plus controllers, in addition to information from the buttons, which was a brand new challenge.”

– Nintendo EAD Takayuki Shimamura

Specifically regarding Miiverse:

“So we thought about how [Miiverse] should work. But if we were to simply implement Miiverse to a sporting game, the winners would probably write cheerful comments like ‘Yay! I won!’ But I bet the losers would hardly write anything at all, like ‘Oh I’m so frustrated I lost.’ We were concerned that Miiverse would become a cruel place. We also thought many people who play Wii Sports would have never played competitive games online.”

“Everyone has a hometown or someplace where they live, so we thought about setting it up in a way as if at first you join the sports club in the area where you live, and if we made sports clubs for the various states and provinces, each of the regions could compete.”

– Nintendo EAD Takayuki Shimamura

Via Polygon


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