Screenshots of this week’s Nintendo Downloads (10/31/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
Toki Tori Wii U screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 0 comments
More: Toki Tori, top, Two Tribes
Next week’s North American digital downloads include Toki Tori for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Toki Tori didn’t end up making it out today as Two Tribes had originally hoped, but it is due out next week. The Wii U release is planned for November 7, according to a listing on Nintendo’s website.
At least two other digital games are launching next week as well. Crazy Chicken: Director’s Cut 3D and My Baby Pet Hotel 3D will also be available on November 7.
More: Nintendo Download, Toki Tori, top, Two Tribes
Another Forgotten Memories clip
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Nintendo Download (10/31/13, North America)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Podcast Stories, Wii U eShop | 5 Comments
This week’s North American Nintendo Downloads are as follows:
Wii U Retail
LEGO Marvel Super Heroes – $49.99
Ben 10 Omniverse 2 – $39.99 (available Nov. 5)
Wii U Download
Wii Fit U Trial Version – free for 31 days for Balance Board owners (available Nov. 1)
Wii U VC
Super Castlevania IV – $7.99
3DS Retail
LEGO Marvel Super Heroes – $39.99
Ben 10 Omniverse 2 – $29.99 (available Nov. 5)
Beyblade Evolution – $29.99
Pac-Man and the Ghostly Adventures – $39.99 (available Nov. 5)
Saban’s Power Rangers Megaforce – $39.99 (available Nov. 5)
3DS Download
Angry Bunnies – $8.99
Arcade Classics 3D – $2.99
3DS VC
Milon’s Secret Castle – $4.99
3DS Demo
AiRace Speed
eShop sales
Shin Megami Tensei IV – $10 off Nov. 4 – Nov. 11
Runner2 – 33% off from Nov. 1 until 9 AM on Nov. 7
More: Nintendo Download, top, Virtual Console
Forgotten Memories – “Alternate Realities” gameplay trailer
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
More: indie, Psychoz Interactive
The Girl and the Robot Kickstarter opens, has a chance of coming to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Yesterday, a small indie team launched its “The Girl and the Robot” Kickstarter. The new game is a third-person, action-adventure title set in a fantasy world.
“The game brings the thrills of classic games such as The Legend of Zelda: Ocarina of Time and Ico, and pairs them with the sense of wonder and adventure found in animated movies such as those from Studio Ghibli,” the project’s Kickstarter states.
Nintendo fans will be pleased to hear that the team plans to talk with the Big N about releasing The Girl and the Robot on Wii U. Nothing is set in stone, though I can’t see anything preventing a release on the system.
You can check out the official The Girl and the Robot Kickstarter here. $15,000 CAD needs to be raised by November 28. Over $3,000 CAD has been collected thus far.
More: indie, Kickstarter, top
Wii Street U’s free download period ends this week, will cost 500 yen in Japan
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Wii Street U’s free download period is about to come to an end. Those who have already downloaded the app will be able to keep it at no extra cost, but new Wii U owners will be forced to fork over 500 yen starting on November 1.
The same will also apply to overseas markets. Nintendo hasn’t announced a price yet, but it should end up at around $5 or so.
More: Google, top, Wii Street U
Japanese eShop update (10/30/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s Japanese eShop update is as follows:
3DS
Downloadable Titles
Simple DL Series Vol. 18 – The Shogi – 400 yen
Simple DL Series Vol. 19 – The Go – 400 yen
Simple DL Series Vol. 20 – The Card Daif?g? Poker Blackjack – 400 yen
Simple DL Series Vol. 21 – The Kanshiki-kan – File.1 Kinky? S?sa! J?y? Sh?ko o Touch Seyo! – 500 yen
Big Bass Arcade – 700 yen
Danb?ru Senki Wars (Little Battlers Wars, retail title) – 4,980 yen
Shin Hikari Shinwa Palutena no Kagami (Kid Icarus Uprising, retail title) – 4,790 yen
Gureko kara no Ch?sen-j?! Eitango no Shima to Obake-tachi Step 1 DEMO – FREE
Gureko kara no Ch?sen-j?! Eitango no Shima to Obake-tachi Step 2 DEMO – FREE
Tamagochi! Se-shun Dream School DEMO – FREE
Medalot Dual Kuwagata Ver DEMO – FREE
Seis? no Amazonesu DEMO – FREE
Virtual Console
Hanajuku Hero (Famicom) – 500 yen
Wii U
Downloadable Titles
Wii Sports Club (Tennis, Bowling) 1,000 yen each (or 200 yen 24 hours rental)
Wii Party U (retail title) – 4,620 yen
Wii Fit U – FREE (from 10/31)
Virtual Console
Tennis (Famicom) – 500 yen
Daik?kai Jidai II (Uncharted Waters: New Horizons, Super Famicom) – 800 yen
More: Japan, top, Virtual Console
Getting Wii Sports Club online was “a brand new challenge” due to the complexity of gyroscopes vs. buttons
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 3 Comments
The following is an excerpt from the latest round of Iwata Asks about the development of Wii Sports Club. Specifically, these quotes relate to the game’s online functionality (Miiverse included) and how the team (including folks from Namco Bandai, who helped the game along) tackled various issues that they came across:
“When we thought about how we want people to have fun with Wii Sports on the new hardware, the Wii U console, there was no way, given the expectations, that we couldn’t prepare online gaming. So as we began development, we set online gameplay of Tennis — the representative sport of Wii Sports — as our first goal. [We wanted to] pour our energy into how we could make [online gaming] fun.”
“In a typical online game, the information of the button presses are sent to your opponent, and the inputs are synchronized between the players, but for this game you have to send complex information from the gyro sensor and accelerometer of the Wii Remote Plus controllers, in addition to information from the buttons, which was a brand new challenge.”
– Nintendo EAD Takayuki Shimamura
Specifically regarding Miiverse:
“So we thought about how [Miiverse] should work. But if we were to simply implement Miiverse to a sporting game, the winners would probably write cheerful comments like ‘Yay! I won!’ But I bet the losers would hardly write anything at all, like ‘Oh I’m so frustrated I lost.’ We were concerned that Miiverse would become a cruel place. We also thought many people who play Wii Sports would have never played competitive games online.”
“Everyone has a hometown or someplace where they live, so we thought about setting it up in a way as if at first you join the sports club in the area where you live, and if we made sports clubs for the various states and provinces, each of the regions could compete.”
– Nintendo EAD Takayuki Shimamura