A new launch trailer has come in for Space Tail: Every Journey Leads Home. Earlier this week, RedDeerGames and Longterm Games put the 2.5D platformer on Switch.
Learn more about the title in the following overview:
Listings on the eShops provide file sizes for a bunch of Switch games. These include Aragami 2, Jurassic World Aftermath Collection, Milk inside a bag of milk inside a bag of milk and Milk outside a bag of milk outside a bag of milk, and more.
Here’s the full roundup:
Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.
Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.
Iizuka stated:
The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.
PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.
Below is our translation of the interview excerpt:
Fire Emblem Heroes has unveiled its latest summoning event known as Wyvern Ninja. This will kick off at the beginning of next week and will also bring about a new Paralogue Story.
The lineup will feature Camilla: Midnight Doom (voiced by Misty Lee, art by Sencha), Cherche: Shaded by Wings (voiced by Amanda Miller, art by kaya8), Heath: Wyvern Ninja (voiced by Nathaniel Lane, art by motsutsu), and Laegjarn: Flame and Frost as a duo (voiced by Abby Trott + Heather Hogan, art by cuboon). Camilla has the learnable skills Flowery Scroll, Glimmer, Close Salvo, Seal Res 4, and Atk/Res Hold. Cherche can use Wyvern Ono, Ignis, A/D Near Trace 3, and Atk/Def Hold. The skills for Heath are Wyvern Yumi+, Bonfire, Atk/Def Catch 3, and Pulse Smoke 3. Finally, the lineup for Laegjarn is Flamefrost Bow, Moonbow, Atk/Res Catch 4, Seal Def 4, and Atk Smoke 4.
A new month started up this week. Now that we’re in November, we want to know what you’ve been playing.
There’s been a lot coming to Switch over the past few weeks – have you picked up some of the recent releases? Bayonetta 3, Mario + Rabbids Sparks of Hope, Persona 5, and NieR: Automata are among the heavy hitters we’ve seen on the platform as of late. Regardless of what you’re playing, let us know in the comments below.
Autonauts first made it to Switch over the summer only as an eShop download, but a physical version is now on the way. It has started to pop up on retailer websites complete with the official boxart – we have a look at the design above.
Autonauts features a mix of agriculture, simulation, crafting, building, production-line, and resource management gameplay. Read more about the title below.
Ghost Song is finally here on Switch following many years of development, and we have one final trailer. Humble Games and Old Moon have shared the latest video for the atmospheric 2D adventure game.
Those interested in learning more can check out the following overview:
A new report from journalist Imran Khan claims that Bayonetta 3 started off as a semi-open world game.
Khan said the title “was going to draw more off Astral Chain than NieR: Automata, but the idea was that a large hub world would send Bayonetta (or whoever else) to different worlds which would themselves be fairly open.” He brought up Super Mario 64 as a comparison point for the hub and went on to mention that despite work that had been done, “it kept falling apart when it came to pacing, and eventually Nintendo wanted them to scale back.” Another issue was how this concept was performing on Switch hardware.
Persona 5 Royal recently reached new platforms including Switch, and Digital Foundry has now taken a closer look at the port from a technical perspective to cover aspects like resolution and frame rate. The outlet mostly seems to take issue with resolution as it’s not as high as other Atlus releases on the console and lower than other demanding titles that have come to the platform.
Here’s the full roundup of notable tidbits: