And so it seems that you can’t purchase an individual GamePad from UK retailer Very after all. The retailer has now removed its listing, indicating that it was never supposed to go live in the first place.
Very had a price of £89 going for the GamePad. Since the outlet tends to inflate its prices, the controller would likely cost quite a bit less than that.
Thanks to Jake for the tip.
Polygon has published a new report about Disney Infinity which contains a ton of details about the game. While some minor aspects may change since the article is based on assets from earlier in the year, most – if not all – of the major elements should still be in place.
What may be interesting about all of this is that Disney Infinity doesn’t actually seem like any sort of Skylanders competitor, as was initially assumed. It’s more of a way for Disney and Pixar IPs to come together in a huge world.
Disney Infinity hasn’t been confirmed for a Nintendo platform yet, but I’d be stunned if this wasn’t brought to the Wii U (or even the Wii) at this point.
Details (and a few images) stemming from Polygon’s report are below.
– Open-world sandbox game
– Like a combination between the best of Minecraft creation with the absurdity of Just Cause’s over-the-top action moments
– Child-friendly world with popular Disney and Pixar characters
– “gaming platform”
– Pulls from Disney and Pixar’s library of movies and TV shows
– IP-specific playsets packed with new characters, settings, toys and building blocks
– Reinvent the way video games tell stories by handing off the controls to the players
– Disney Infinity will run on a multiple of devices including consoles, iPad, Android
– Some of the information below could have changed somewhat, since leaked assets were from early in the year
– Control a character from a collection of Disney movies
– Explore wide-open expanses in cars, on foot, or by flying
– Split-screen mode included
– Will support a plethora of ways to play including racing, shooting, building and destroying
– Players ran around together as different Disney and Pixar characters, hopping on top of structures, using ray guns, driving tanks in impromptu battles
– In one scene, Toy Story’s Woody uses a “sticky hand” toy, Disney Infinity’s version of Just Cause’s grappling hook, to grab a passing plane being flown by Buzz Lightyear
– The stretchy, neon-green leash attached to the sticky hand elongates, dragging Woody off his feet and into the air behind the plane
– Another scene: a player plants a toy slingshot in the ground and then uses it to shoot various explosives and toys at a distant block castle, eventually hitting a stack of red blocks which explode, knocking the building down
– Third scene: player crafting an elaborate racetrack with pre-created track pieces and then speeding along the creation as Cars’ Lightning McQueen
– Not all characters will be able to do all things in the game
– Some characters can ride mounts or drive cars, others won’t
– More than 30 abilities like invisibility, super damage, swimming and ranged combat
– Pre-created game modes included such as soccer, king of the hill, capture the flag
– Pre-created cities and settings
– Players not forced to do anything
– Seems to have some pre-created stories and missions
– Game may remind some of Toy Story 3’s “Toy Box” mode
– From the same developer
– Went by the codename “Toy Box”
– Made by Avalanche Software, the studio behind Toy Story 3: The Video Game and Cars 2: The Video Game
– Developers say in the video that they sensed they were onto something with Toy Box mode and pursued creating a more realized version of that mode
– Disney Infinity is a way for people to play with all of the Disney properties any time, any place, across devices
– Unclear how cross-platform play will work
– Also unknown how many platforms are supported
– Xbox 360, iPad, and Android phone devices confirmed thus far
– Console gameplay featured building, iPad/phone was more about controlling characters and exploring
– Disney Infinity is broken down into two elements: playsets and the rumpus room
– Virtual playsets are themed after well-known Disney creations like Cars, Buzz Lightyear, Woody’s Round-Up, The Incredibles, Wreck-it-Ralph and Peter Pan and Aladdin
– Included are settings, backdrops, toys and action figures
– Reference to playing cards with character cost and attributes on them, but it was unclear if they would be physical creations or virtual ones
– Rumpus room: big blank slate where a gamer can create virtually anything they want with both these themed playsets and toys that aren’t from any playset
– Rumpus room is likened to a child’s bedroom, a place where you can dump all of your favorite toys on the floor and play with them
– Video shows players controlling a Buzz Lightyear in the rumpus room
– Buzz walks up to a capsule machine, selects an item from a menu and the item drops out in a capsule
– When he tosses it, it pops up and becomes what he ordered
– Other scenes from the video: characters dropping massive building blocks to create castles, running around inside a highly detailed city as the buildings grow and shrink, change shape and float
– Disney Infinity designed to be around for a long time, a platform for play that will support the ever-growing cast of Disney characters
Capcom wants fans to participate in a survey so that it can gauge how consumers feel about the digital market. The questionnaire asks users about the types of titles they’re interested in (HD remakes, straight ports, new IPs, etc.), how much they’d be willing to pay for digital titles, and more.
Although the survey may not lead to certain games, having your voice be heard is important. Capcom’s Christian Svensson says: “There’s no guarantees on what the outcomes will be, but I promise you, this data will be a factor in our decision making process.”
Feel free to take the survey here.
MercurySteam has wrapped up development on Castlevania: Lords of Shadow – Mirror of Fate. Producer David Cox tweeted the news earlier today.
Castlevania: Lords of Shadow – Mirror of Fate has gone GOLD. #StreetdateMarch
— Dave Cox (@CastlevaniaLOS) December 20, 2012
Now the tough part – gamers will have to wait until March to get their hands on the title. Here’s hoping it’ll be worth the wait.
A second 3DS game has been confirmed for North America today.
After Nintendo announced that it will be bringing Pokémon Mystery Dungeon: Gates to Infinity stateside, Namco Bandai has done the same for Naruto Powerful Shippuden. Naruto’s 3DS outing arrives in March 2013. A more specific date will be shared closer to launch.
Read on below for the official announcement.