Treasure president Masato Maegawa, speaking with GamesTM this month, said that the studio is considering “how to take advantage of the 3D” offered by the 3DS. He also confirmed a new, unannounced game for the handheld.
Maegawa also commented on the use of 3D when it comes to sprites versus polygons:
“We are very keen on developing on 3DS. We think about how to take advantage of the 3D. The only difference between 2D and 3D games is whether you use sprites or polygons so a 3D game can be made into a 2D game. So it’s not a preference of 2D or 3D, it’s the quality of the game itself. But my preference is 2D. It’s hard to preserve the quality of the game when you make it completely in 3D.”
Thanks to joclo for the tip.
This is kinda sorta like a Nintendo Direct… building off of the one from last week:
Remember Arc System Works’ DSiWare title BlayzBloo? Reports surfacing out of this week’s Famitsu reveal that a follow-up of sorts is in the works, titled “BlayzBloo: Chrono Phantasma”.
Famitsu doesn’t make clear if this will be a downloadable or retail release. At the moment, the only piece of information we have concerns Chrono Phantasma’s release timeframe. It will be out in Japan this winter.
Nicalis has previously talked about bringing Guxt to the 3DS eShop, but I don’t believe we ever had an official confirmation that it would be happening. Well, now we do!
It sounds like the 3DS version of Guxt will feature a vertical display mode. That’s probably good news for fans of arcade shooters.
And for those wondering, Guxt (as well as Ikachan) will be cheaper than the eShop version of Cave Story.
AirMech could come to Wii U, according to developer Carbon Games. It could become a reality “if Nintendo is interested.”
Carbon tweeted yesterday:
“We’re open to WiiU if Nintendo is interested. 🙂 It would work great for AirMech.”
Mass Effect 3: Special Edition won’t be making use of Miiverse’s features. Direct from developer Straight Right, founder Tom Crago noted that the team never truly considered implementing its features based on the context of the game.
Crago said:
“Miiverse functionality isn’t in Mass Effect 3. In the context of the game we never really talked about it. However, it’s something we’re interested in as a studio and with future titles that we might release we would love to look more into it.”