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The latest Japanese hardware sales from Media Create are as follows:

3DSLL – 38,913
3DS – 25,246
Vita – 14,106
PS3 – 11,813
PSP – 9,065
Wii – 6,958
PS2 – 1,078
Xbox 360 – 815
DSi LL – 672
DSi – 597

For comparison’s sake, here are the hardware numbers from last week:

Vita – 50,070
3DSLL – 44,951
3DS – 29,342
PS3 – 12,433
PSP – 10,266
Wii – 8,680
PS2 – 1,098
Xbox 360 – 875
DSi LL – 803
DSi – 685

Am I the only one who gets a kick out of these messages from Reggie?


Nintendo’s overseas launch plans for Wii U will be revealed starting at 10:00 AM ET tomorrow. Before that though, Japan will receive its own pertinent information.

A unique broadcast will be streamed for Japanese consumers at 3:00 AM ET. Wii U’s price, release date, and other details will be shared in the video.

So if you’re crazy like us, wake up at 3:00 AM ET tomorrow for a full day of Wii U news!

Source

The ‘Fractured Soul’ developer talks the development process, frustrations with protecting ideas, and why you should buy their game.

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I hope you guys like interviews (I sure do!), because you’ll be seeing a lot more of them over the coming months. Lined up we have 5th Cell, Junction Point, Broken Rules, and WayForward (tentative), and over the past few months we’ve dealt with n-Space, Renegade Kid’s Jools Watsham, and some writers from Cracked.com (horrible, horrible interview).

Recently I’ve conducted interviews via lists, weird fan-fiction write ups, and as straightforward Q&As. This time I think it’s certifiably appropriate to hit it from the IGN angle: Straightforward Q&A with some splashy fluff and awkward text-ifyings of emotional responses.

Ha ha ha.

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So what’s in store for today? It’s time to get to know the guys behind 3DS’s potential next great platformer, Endgame Studios! A relatively new name to the development scene, they’ve been doing licensed games and dev-for-hire stuff since 2003, but they didn’t foray into independent game design in a serious way until 2005/2006, when the early early concept for ‘Fractured Soul’ came to be. It’s been a long development cycle, but we’re finally nearing its September 13th release date and many people are looking for a reason to pick it up.

So I started with that.

As the title implies, Professor Layton vs. Ace Attorney makes use of two protagonists and two differing gameplay elements.

In the court room, you’ll play as Phoenix Wright. The game also has a town to explore. In these segments, the action will shift to Professor Layton and sidekick Luke.

Famitsu says that the two characters will explore Labyrinth City Nazo, and you’ll be able to converse with townsfolk. These areas make use of a 3D visuals and a graphical style similar to that of Professor Layton and the Miracle Mask.

Other news from Famitsu:

– Bones is working on animation
– Bones previously worked on Eureka Seven and Soul Eater
– There is a “W Protagonist System” in which you’ll need to solve crimes

Source


Megami Tensei Gaiden: Last Bible II will be hitting the Japanese eShop as a Famicom download on September 19 for 500 yen. Screenshots of the game can be found above.

Source

You’ll be able to play as five characters in New Super Mario Bros. U: Mario, Luigi, blue and yellow Toads, or a Mii. Other well-known members from the Mario universe have been left out.

In Game Informer’s latest issue, Nintendo EAD’s Takashi Tezuka told the magazine that the team did actually consider other playable characters.

Tezuka was quizzed about Nintendo’s decision to go with two Toads once again. He was additionally asked if Peach or a villain like Wario was considered.

Tezuka responded:

“We did consider that when we looked at which characters we would use. We really came down on the side of using Mii characters rather than some of the characters you had mentioned. Through the technology of HD, you’re going to see more expression and emotion on the Mii character faces. Of course, we’re going to continue making Mario games, so you can maybe look forward to some of the things you were asking about in the future.”


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